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- by TurbomanAlco at 4:37 PM EDT on September 25, 2012
- I kinda of stopped working on this but I could upload what I have done so far into a .rar. I think Yuuto has come along allot further than I have though. I'll come around to it soon though. I have other projects I'm working on at the time.
- by Yuuto at 10:10 AM EDT on October 2, 2012
- Okay, since I saw the MIDI format doesn't support everything the BMS sequences need (especially the higher amount of instruments, the different dynamic parts and looping) I decided to write a player in C# instead of an converter.
I tested the playback with a dummy sound and it sounded okay so far. At the moment I'm implementing the playback of samples using the WSYS/IBNK files.
- by peronmls at 6:03 PM EST on December 26, 2012
- Has a soundfont been created yet?
- by logan28469 at 2:11 AM EST on December 30, 2012
- Yeah, a soundfont would be awesome!
- by dj4uk6cjm at 4:37 PM EDT on May 25, 2013
- Sorry for the bump but I am very interested in this too, any progress on the soundfont yet?
- by Benjamin at 1:52 PM EDT on May 26, 2013
- Wouldn't we have to know loop points and stuff? wsyster doesn't give out loop points for .aw files
- by DrWindows96 at 2:32 PM EDT on June 23, 2013
- So, have you already finished the Zelda TP soundfont or do you have a new part like the parts from the Faron Woods or the Death Mountain?
- by dormouse at 6:26 AM EDT on July 17, 2013
- Terribly silly, but I saw the name thing on the first page. I think either:
-It could just be RSF (Revolution). I would personally dislike this as it lacks the "original" factor, but eh.
-DSF could be renamed to KSF (Katana), and DSF would then be the name of a possible NGC/Wii format (Dolphin). Aside from the above, I also like this because it matches with the likes "USF", even in intention.
(I dislike "CSF", yet have no problem with "2SF". \O_o/)
- by dj4uk6cjm at 2:43 PM EDT on July 17, 2013
- I tried to rip the wav samples from tp but it didn't work, it doesn't use the szs file like super mario galaxy 2 does. It does however use the Z2Sound.baa file. Would renaming that to szs work? Because I really want a tp soundfont to see the light of day :) doubt I'll be working on it unless we get a whole team to collab.
- Attention! guys I made a discovery!!! by dj4uk6cjm at 6:21 AM EDT on July 19, 2013
- I finally did it! I was able to get a hold of the wav samples from the Z2Sound.baa using audiorippers code!!!!
The line of code is:
baad Z2Sound.baa
ren "Z2Sound.baa.0.wsys"
for %%1 in (*.wsys) do wsyster %%1
del Z2Sound.baa
----------------------------------
I repeat! The line of code is
<i>"baad Z2Sound.baa
ren "Z2Sound.baa.0.wsys"
for %%1 in (*.wsys) do wsyster %%1
del Z2Sound.baa"</i>
----------------------------------
I got thousands of wavs after running the batch (too many to count!) more like 16,000 if you want an estimate and don't thank me, thank audioripper as I edited his code from the super mario galaxy 2 sample rip.
I can't upload all the files right now as it's a little more than half a gigabyte but whats the point anyway without knowing the loop points? Merely for entertainment I guess until we find the loop points...enjoy.
edited 7:50 AM EDT July 19, 2013
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