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- by jurassicPieter at 7:27 AM EDT on July 28, 2009
- Are you sure? It's not in my mini-games list, but it is used in Super Mario 64 DS.
edit: checking http://www.mariowiki.com/Mini-games
ok, now I see it's only used when playing against someone else.
edited 7:32 AM EDT July 28, 2009
- by marioman at 6:10 PM EDT on July 29, 2009
- vio2sf v0.20 released. It supposedly fixes the _lib2 tag problem that Knurek mentioned earlier. I am not sure which 2SF sets use _lib2 tags, so I can't test it for myself.
edited 6:10 PM EDT July 29, 2009
- by holyice7 at 8:05 AM EDT on August 8, 2009
- The final laps on MKDS are awesome. The Mario Kart 64 still needs those, though. What's up with those?
- by arbingordon at 4:23 PM EDT on August 8, 2009
- they've been up on the usf page since its creation, ripped by ugetab, however they don't have proper timers (just copied over from their non-final lap versions)
and to be sure, since you wouldn't link me to you're *final* tagged set for Banjo-Tooie (and for that matter Banjo-Kazooie), is it safe to assume that this and this are the most "up-to-date" versions?
- by holyice7 at 5:57 AM EDT on August 9, 2009
- As of one minute from now, they will be...well, at least the way you want them. They were already updated as far as names, but I put in your unsplit dynamic tracks as well this time. Was that it, or did you have any other games I needed to do something for as well?
Oh, also; heed the warning in the readme, since the .libs aren't the same.
- Tetris DS by jurassicPieter at 7:38 AM EDT on August 9, 2009
- here's tetris ds.
Strangely enough the volume controller is missing for DK Push and i can't figure it out what causes this to happen. DK Push is a disaster to split.
http://www.megaupload.com/?d=DW1H5C2H
Also for mario kart 64, there are versions of sped up tracks that don't exist, but that's usf, not 2sf.
The final mario kart ds version only has mission mode, battle mode and boss battle sped upo and i'm not sure whether it was used or not.
- by arbingordon at 1:05 AM EDT on August 11, 2009
- I think ugetab kept them as they were still in the games code and rippable to usf (similar to keeping all-in-one dynamic tracks).
- by Dais! at 1:06 AM EDT on August 16, 2009
- time for another round of "dais hasn't been paying attention at all"!
Is there a list of the exact capabilities of VGMToolbox anywhere?
I'm specifically curious if it can replace the VGMTrans ability to play some streams from just opening the DS ROM, as well as being able to export the individual sequences and sample files. It'd also be nice if it could also extract sequence files, but I can always use something else for that.
- by snakemeat at 2:27 AM EDT on August 16, 2009
- Is there a list of the exact capabilities of VGMToolbox anywhere?
No, I've got a WIP manual available in SVN, but it is incomplete. I've uploaded it here in case you don't use SVN. For now, think of the rest of the app as an Easter Egg. For most tools, I try to have a brief description of what it does, as well as any warnings or notes, in the output area.
I'm specifically curious if it can replace the VGMTrans ability to play some streams from just opening the DS ROM, as well as being able to export the individual sequences and sample files. It'd also be nice if it could also extract sequence files, but I can always use something else for that.
VGMToolbox cannot play straight from the game image. Using the SDAT Finder (to get SDATs out of the game image) and SDAT Extractor (to extract the SDAT contents) [Misc. Tools > Extraction Tools > Nintendo DS], however, will pretty much do everything else. It will extract all sequences, streams, banks, and additionally unpack the SWARs (wave archives). The STRMs and SWAVs (found in SWARs) can both be played with vgmstream.
There is currently a known issue with the SDAT Finder not finding SDATs in game images that have fake or bad SDATs. You can get the fixed version from SVN or wait for the next release.
edited 2:28 AM EDT August 16, 2009
- by Dais! at 3:47 AM EDT on August 16, 2009
- Neat, thanks!
Fake or bad SDATs? Are we talking something caused by poor programming or a bad dump?
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