Previous Page | Next Page
- by Knurek at 1:14 AM EDT on March 15, 2017
- I'm pretty sure BFSTMs from Blaster Master Zero are the Switch version (Tegra is LE, while Espresso was BE).
The dev just 'forgot' to remove them from the 3DS version.
Thanks for adding support for them. :)
- by Ultrafighter at 4:34 AM EDT on March 15, 2017
- Hello Bnnm, can you please tell me if it is possible to add PS3 variant of Techland XWB? That company (or more precisely their own Chrome engine) uses that type of an audio bank even on PlayStation III and actual contained streams are AT3 (not plus).
For example Sniper: Ghost warrior has such system of storing its BGMs: there're no XSBs as filenames are in XWBs themselves and tracks extracted using XWBsplit can't be played because they're recognized as XMA2 encoded ones. I managed to get a few test files from one bank playable but it was quite a chore: unpack initial sound archive with unXWB, delete original headers with QuickBMS then add ATRAC3 ones using another script by Alpha23 (bitrate's figured out by method of trial & error but there're just 3 options anyway, 66, 105 or 132 kbps and the middle one worked).
Anyway this score is nothing special so I can definitely wait for proper implementation of such format variation into VGMstream if it can be done. It'd surely be neat to simply unpack contents of all XWBs with xwb_split then play them directly.
Also it might be useful for completeness sake to look at currently unplayable seq#.xwb files from Silent hill 4: The room, XBox version, what if they have some additional VGM in them? I remember unpacking individual streams out of 'em quite some time ago (unxwb was used as I recall) but I couldn't get them to play.
In any case XWBsplit chokes up on all of them (XWBs I mean) and gives me "Compact size found" & "Unexpected EOF" error.
BTW entire SH4:TR score plus cutscene tracks are in some probably unknown format with extension *.xmd, I'd appreciate it if you took a look at them whenever times allows (I heard those XMDs were found in XBox versions of one or two different Konami VGs but I don't remember their names). Right here I compiled a sample pack with examples of both aforementioned types of files.
Goodbye!
PS. Thanks in advance for implementation of Timeshift tracks, I'm going to listen to those surround MP3 mixes right now! I guess they'll be played back just fine...
- by bnnm at 6:43 PM EDT on March 15, 2017
- Those PS3 XWB are fascinating, and easy to add.
Silent Hill 4 are fake XWB, which confuses xwb_split, don't have any format info. They seem to be sfx packs, but you can create GENH with: Xbox IMA codec, 2 ch, 24000hz(?), start offset between 0x18-0x60 (varies, try +4: 0x38,0x3c,etc)
XMD (also in Castlevania Curse of DarknessXbox) I'll check later.
- by marcusss at 12:37 AM EDT on March 18, 2017
- Hi bnnm.
A few PS3 games I extracted have files/archives I can't get music from
Black Knight Sword looks and sounds good but all files in the game have .xxx extension.
Black Knight Sword Stage 1 Sound.xxx
Dead Naton Audio.pck
Dead nation has music from Ari Pulkkinen :-) ;-)
Bejeweled 3 Main.rsb
I have given up as they seem to have proprietry compression or something..but thought you might have better luck ;)
Thx
Mark
edited 12:53 AM EDT March 18, 2017
edited 1:04 AM EDT March 18, 2017
edited 1:05 AM EDT March 18, 2017
- by ChillyBilly at 1:13 AM EDT on March 18, 2017
- About the Black Knight Sword file... if it has an .xxx extension, then I'm pretty sure that means it's from an Unreal Engine game, for which in that case you can use something like Umodel to extract the sound. ;)
edited 1:14 AM EDT March 18, 2017
- by marcusss at 5:35 AM EDT on March 18, 2017
- Ok i will give it a go.
Thanks
- by Ultrafighter at 1:03 PM EDT on March 18, 2017
- Even if Gildor's unpacking tools work fine on this specific title you'll supposedly get *.SoundNodeWave files which are usually containers for FSB or MSF on PS3. You can drop each soundnodewave to FSBii to scan for contained FSBs or use this kind of batch:
for %%a in (*.SoundNodeWave) do (
md "%%~na"
cd "%%~na"
"..\fsbii" "..\%%a"
cd ..
)
Save it as "Extract all with FSBii.bat" and voila! You'll have to place EXE, BAT & SNWs in the same folder though.
As for MSFs you'll probably have to set a BMS script right but I guess you know how to specify needed strings to search for (it's codec identifier in most cases)? I presume it was required to rip both DLCs for TES5.
Well I think I can elaborate on the whole QuickBMS involvement issue if it's really needed and helps you in your quest.
Take care!
- by marcusss at 10:36 PM EDT on March 18, 2017
- Ok thanks ultrafighter. Will take a look and give it a try.
I just really started getting into the ripping of ps3 and xbox games so i try to help but I am not at an advanced level.
The games that the files are all a mess annoy me like they are compressed. Just give me a headache to sift through. Aha
I want to rip the game, nex machina the pc version as it will be released in a few days. It has great music by ari pulkkinen
Actually a game alienation was also done by him but hard to find so fingers crossed i can get it and rip it too :) but it is a 2016 PS4 GAME !! DOH
edited 11:04 PM EDT March 18, 2017
- Help by Sephirothkefka at 5:13 AM EDT on March 19, 2017
- Can someone compile a dll for the latest version of in_vgmstream? I've tried to compile the dll my self with partial success (the text when viewing the info about the song is garbled characters as is when adjusting the settings)
- by Knurek at 7:44 AM EDT on March 19, 2017
- Anyone wants to take a look at GTAV AWC files?
There's a AWC->WAV converter available (OpenIV), I'm thinking whether to upload the original data (unplayable), converted WAVs (playable) or both... :)
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source