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- by marcusss at 9:31 AM EDT on March 19, 2017
- Hey Ultrafighter for BKS, the files were in unreal engine format and I got the music out of those .xxx archived files so thanks.
edited 10:16 AM EDT March 19, 2017
- by Sir-Sabin at 2:45 PM EDT on March 19, 2017
- Can someone check if battlefield 1943 is dumped right as it doesn't play in vgmstream
- by Ultrafighter at 3:05 PM EDT on March 19, 2017
- Hey Bnnm, can there be any MSFs with not just "MSF0" or "MSFC" at file start? I have suspicions some PS3 bigfiles use those containers for audio and store quite a few of them but I've found very few aforementioned strings in archives I'm dealing with.However there're quite a few mentions of "msf" in plain text in these streamed.resources banks but they rarely look like actual file starts.
Keeping frequent mentions of "LAME 3.97" in mind I can speculate about codec being mere MP3 (not in *.msf type of container but the most widespread one) but I want to be sure about lack or absence (?) of MSFs in my bigfiles. Can you give me a hand here?
@Marcusss: Yeah it totally sucks XBone & PS4 are still unrippable although they don't have too many worthy exclusives... ATM I guess.
As for fresh score by Ari Pulkkinen I can only hope the game itself will use WWise sound engine just as most Trine installments and is going to be easily rippable.
Bye all!
To Sir-Sabin: my guess is that once again it's some stuff which has been "transmogrified" (as bnnm calls it) by Alpha23 so rerip of the title is more than welcome. You should still be able to decode XMAs with ToWAV I guess.
PS. I found out today that one can extract erroneous XWBs from Silent hill 4: The room for Xbox with help of UnXWB but individual streams should be unpacked in raw form (-R option of unxwb.exe). Then GENH headers can be added with VGMToolBox, this way there's no real need to try and figure out correct offsets for *.xwb banks themselves if one wants to apply GENeric Headers to original sound archives.
I hope this info can be useful for someone, best regards!
edited 3:44 PM EDT March 19, 2017
- by bnnm at 7:03 PM EDT on March 19, 2017
- @Ultrafighter - For MSF the last "letter" is the version number (I've seen MSF 01, 02, "5"=35 and "C"=43). MSF do use LAME MP3s, in fact Sony's MSF tools kindly ask you to get lame.dll from the interwebs due to licensing and stuff.
I wasn't able to identify the codec used by XMDs (probably some IMA variant). But I found a way to convert them to wav: xmd2wav. Seems Silent Hill 3 Xbox has XMD too.
@marcusss - For Dead Nation use this bms (looks like wwise OGG).
Bejeweled 3 has a table at the beginning pointing to music but not sure how it works.
@Sephirothkefka - vgmstream builds
@Sir-Sabin - EA games use a special form of XMA2 that currently need this tool by hcs. Then, those in joshw were "transmogrified" to XMA1.
But the actual problem is that the RIFF/data chunks have wrong sizes, easily fixable by hex editting or some quickbms script.
edited 7:14 PM EDT March 19, 2017
- by Ultrafighter at 4:01 AM EDT on March 20, 2017
- Huge thnx for the tool bnnm, it worked on all SH4 files and I've just started listening to WAVs. BTW I'm not sure it'd work on SH3 files as the utility couldn't convert a single track from Castlevania: Curse of darkness XBox rip.
If you ever stumble upon some other version (v1.1 or something) feel free to post it here but it's no big deal to me anyway. I mean I can try googling for newer XMD2WAV myself whenever I feel like revisiting CV:CoD original score.
And marcusss, can I ask you one more question in regards to BKS: what program did you use to extract MP3s out of Soundnodewaves or XXXs themselves? I guess you could simply change extensions of SNW or XXX files to *.mp3 and all the tracks would still play in Winamp or XMPLay.
Maybe my solution is slightly better when it comes to making streamed rips as "preserving original data as long as possible but keeping it playable"? For example Alpha23 did the same in his gamerip of Aliens versus predator (2010) for PS3; then whoever did Shadows of the damned on PS3 (the set that's currently hosted on psf3.joshw.info) left SoundNodeWaves as they're; finally I originally listened through all BGMs from Twisted metal (2012) that way: I believe I didn't even change *.xvag to *.mp3 but simply loaded all stereo tracks in playlist and started listening to them.
Best regards!
- by marcusss at 8:13 AM EDT on March 20, 2017
- @ Ultrafighter
I used only umodel and I was able to extract the music.
Each .xxx file had a folder SoundNodeWave which luckily inside had a bunch of MP3s so no need for any other program in this instance :-)
edited 8:14 AM EDT March 20, 2017
edited 8:16 AM EDT March 20, 2017
edited 8:17 AM EDT March 20, 2017
- by bxaimc at 9:41 AM EDT on March 20, 2017
- So, I made a thing.
It's a really nice thing.
Wrote support for tri-Ace sound data (XMA and ATRAC3 variants (up to 6 channels):
Star Ocean 4 (Xbox 360) <- Reripped it to include original headers and to have direct support into vgmstream
Star Ocean 4 (PS3) <- finally got around to getting this ripped and supported.
End of Eternity/Resonance of Fate (Xbox 360 & PS3)
Infinite Undiscovery (Xbox 360) <- another rerip I did to include full original headers
I'll be releasing the sets this week. Hopefully I can finalize the code and send it bnnm or kode's way to be released.
- by bnnm at 11:29 AM EDT on March 20, 2017
- UE's .xxx are a file system of sorts, inside may have .SoundNodeWave with an audio header and (I think) more subfiles, so renaming won't work well.
Inside may have: .wav, .ogg, .fsb, .msf (UModel renames as .mp3), raw XMA (UModel adds a RIFF header), etc.
Ex. Shadow of the Damned uses MSF, probably Black Night Sword too. The quality of those MSF MP3s is poor (80 kbps), so you want the XMAs instead.
- by Ultrafighter at 1:21 PM EDT on March 20, 2017
- I wan't really proposing to casually rename XXX files to MP3s, FSBs or MSFs, I was mostly talking about single-track SoundNodeWaves or XVAGs. In any case I agree that extraction of actual audio container is better than leaving some redundant data (like header of SNW or XXX) in tracks. The only problem is that methods of extraction may vary a bit so it can lead to slightly different files in different rips. And I was also talking about this set, Alpha has exactly the same files in his PS3 rip but with changed extensions: *.msf=>*.mp3.
edited 1:25 PM EDT March 20, 2017
- by Sir-Sabin at 1:21 PM EDT on March 20, 2017
- @bnnm - might need to to be reriped as i did it long ago with old maybe broken tools
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