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- any chance of ever seeing an atari lynx format? by bucky at 5:14 PM EDT on August 11, 2010
- I have a couple soundtracks I've been interested in sampling.
I take it there's probably not enough interest in ripping the ~100 or so games and making a dedicated format/ player for Atari Lynx music?
Unfortunately, I've tried using Handy and it has too many issues with 'hiccuping' the sound to be able to sample from it. At least on my computer...
- Nobody's done Excitebots yet?! by Nintendo Maniac 64 at 2:26 AM EDT on August 16, 2010
- I recently started replaying Excitebots and while some people aren't a fan of its music I myself like it (ESPECIALLY Nebula), which makes me very surprised that nobody has or seems to be working on it...
- How do I play .aw waves? by nensondubois at 4:58 PM EDT on August 19, 2010
- I did a quick search for "how do I play .aw waves", but to no avail. I just extracted Super Mario Galaxy, and I want to play the .aw files. I have Audacity ready if it's needed.
- Soooo... PS3 encryption? by Hotcakes at 10:32 PM EDT on August 22, 2010
- I've only been reading the headlines so I'm not all up on the ins of PS Jailbreak, but I did read one bit where it was italics speculated that PS Jailbreak doesn't decrypt files on the fly, but must decrypt files as it copies them to the hard drive.
So... anybody following the developments or looked/looking into a couple of games to see if they can find anything?
- vgmstream Frequency Problem by Trench at 5:01 PM EDT on August 23, 2010
- I've been using in_cube for many years now, but today I decided to see if there was any updated software, so I ended up at vgmstream. I downloaded it and all of the external dlls and got it working in Winamp pretty easily. But there's a problem: it won't play the file I'm trying to play at the correct frequency. For some reason, vgmstream treats the file as 22050Hz, which it's clearly not (it's 24000Hz). And in_cube never had a problem with this. I've tried to change some settings through Winamp's menu, but all I can alter is loop count and thread processing priority.
Here's the file, if that helps. [9.7 MB]
- Delete This Thread please by Polokus at 6:39 PM EDT on August 24, 2010
- Please delete this thread was accident.
edited 6:40 PM EDT August 24, 2010
- Grease (Wii) ogg files??? (samples included) by placedo at 2:21 PM EDT on August 25, 2010
- am trying to convert these to use with some audio software, but they don't appear to be any ogg file's i've ever seen before plus they don't have the relevent information such as the header being completely different & showing the "RIFX" header which is mainly for other codec's, no mention of Vorbis either...
i've uploaded some of the files here
http://www.megaupload.com/?d=NXS4XG63
i've also included the directory for the soundbanks with the extension "bnk" as they look like they may contain information relevent to the stream ogg files, they are not "Bink" format so don't be fooled as it shares the same extension, although can understand "bnk" being used for "bank" too
- So, about Turok 2: Seeds of Evil (N64) soundtrack. by TheUltimateKoopa at 2:49 PM EDT on August 25, 2010
- Has anyone ever actually managed to successfully time these songs? The "Oblivion" music (the one that starts of with some timpanis, and consists of very slow droney notes of complete random chords (there's hardly any particular melody, it's just... really weird), you'll know what I mean), well anyway, I have no idea how freaking long it is, but put it this way, there's a part with a long string note that plays, then a gong sound just as the strings stop playing, then a couple of seconds of silence, then another gong sound, and some more tune. And that's only 45 freaking minutes into the tune. I even got to 90 minutes, and freaking heck, where is that gong piece again? Is this some freaking 3 hour long loop or something?
I'll try 5 hours to see if there's ANY sign of a loop after that. If moosehunter sees this, I can almost guarantee, this single song will take up probably well over 50% of all other existing BRSTMs on your site. I know it'll take a period of time measured in possibly hours to upload. If I even find a loop that is. Like I said at Smash World, it has to have a loop, because if it didn't then well ... that wouldn't make sense, since, if there wasn't a loop and it literally as infinite, then it... hasn't been finished. If it doesn't have a loop, it'd at least end suddenly, but if it didn't have a loop, but kept going for ever without looping, then the game would be "infinitely delayed" <_<.
The point in this topic, BTW, is basically to ask if anyone has had any luck finding a loop point for Oblivion (or any other Turok 2 songs)? I think I'm able to do most Boss themes (as they are only 1 - 2 minutes long), as well as the River of Souls, Primagen's Lightship and Port of Adia, and maybe a couple of others, but some of them I seriously cannot find where the loop starts (let along ends).
edited 3:00 PM EDT August 25, 2010
- Background synth in Quake 2 N64 by RukarioGyiyg996 at 1:13 AM EDT on August 26, 2010
- Could someone point me out where I can find the background synth riff that plays in 0:08 on sparse01.miniusf on the Quake 2 set?
I hear it occasionally in some old techno songs... but I don't know where to look for a solo of it.
Thanks.
- Extract .whd sound effect files (Wii) by RRD at 8:36 PM EDT on August 26, 2010
- Hello. I was wondering if there was any way to extract .whd sound effect files from Wii games.
An example from Monster Hunter Tri : ham000.whd
I searched on this forum and I haven't found anything.
Thanks in advance for your help.
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