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- Get rid of Balls? by wolupgm6 at 10:13 PM EDT on September 17, 2010
- Can someone get rid of this "balls" character? His constant pointless occurance is kinda spammy.
- Infamous multichannel XVAG by OrangeC at 5:44 PM EDT on September 18, 2010
- Whats going on with infamous multichanel XVAGS?
even the latest vgmstream won't play them properly they are crackly still.
http://www.megaupload.com/?d=GGQV0WK0
- This is directed at Gusto by Eufons at 4:24 PM EDT on September 20, 2010
- Your ''Luigi's Mansion (GC) for GI'' link asks me for a password... could you tell me it? Or could you re-upload the plugin and the audio files to a zip without any password?
Much would be appreciated.
- Megaman vocal tracks by Mouser X at 2:59 PM EDT on September 23, 2010
- I've had various Megaman songs stuck in my head recently, which lead to a question. What Megaman games had songs with lyrics (and sung) in them, and what were those songs? I'll list off the ones I know of, but I'm fairly certain I'm missing some. So, if anyone here can add to this list to make it more complete, I'd appreciate it. And, in case this question cannot adequately be answered here, could anyone direct me to a better place to ask such a question?
Games I know of:
Megaman X4 - 1 vocal track (more?)
Megaman X5 - 1 vocal track (more?)
Megaman X6 - 1 vocal track (more?)
Megaman X: Command Mission - 1 vocal track (more?)
Megaman Zero (I don't remember which of the 4) - 1 I can remember (it's on the ReMastered OST or something like that)
Megaman ZX (or is it Advent?) - 1 track (*.AHX, IIRC, in the ROM)
Megaman DASH 1 - 2 vocal tracks (that's right, isn't it?)
Megaman DASH 2 - 2 vocal tracks (that's right, isn't it?)
The Misadventures of Tronn Bonne - 1, or is it 2?
What about Megaman Battle and Chase (PSX racing game)? Does it have a vocal track? What about the Megaman arcade games? I recall that the OST, at least, had vocal tracks, but I don't know about the game itself. However, I can't find my copy of said OST, so I'm not completely sure that it does, or does not, have a (or many) vocal tracks (clarification on this would be appreciated).
Is there any I missed? Those are the ones I can think of right now. Anyway, I appreciate any help anyone is willing to provide on this. Mouser X over.
edited 3:05 PM EDT September 23, 2010
- Tsugunai: Atonement rip by Trench at 4:34 PM EDT on September 23, 2010
- Yasunori Mitsuda did the music to this, so it's amazing it isn't on every single gamerip site on the net, let alone one. I can't find it anywhere though. Has this been ripped yet? I checked the http://tzone.org/~llin/psf/ PSF mirror, Zophar's Domain, and this site, but I haven't found anything. Does anyone have a rip of this?
- Valkyria Chronicles 2 CPK by Rygdea at 6:13 PM EDT on September 23, 2010
- I tried using http://hcs64.com/files/utf_tab07b3.zip to extract the CPK, but I got a error.
"utf_tab.c:661:query_utf_nofail: didn't find valid @UTF table where one was expected"
Is this different from the "usual" CPK format?
The File it's self is 435MB big.
http://www.mediafire.com/?nu4vnghcb7a9ich
This is the first 10MB sample of it.
Thanks for any help!
edited 6:14 PM EDT September 23, 2010
- Ripping Sound Samples from Star Fox 64 by Jedi QuestMaster at 5:07 PM EDT on September 24, 2010
- Okay before you say anything, I already tried Srip & Sound Lib Extractor.
I even decompressed it using SF64ToolKit, & extracted the files.
Any other suggestions?
- Brstm Creater by furrybob at 6:48 PM EDT on September 24, 2010
- I was wondering how difficult it would be to make a program that encoded brstms. I know you can currently use revb to create brstms from dsp files, but that requires using tools from the Wii SDK to encode the ADPCM. It would be great if we could have an open-source, standalone, possibly cross-platform encoder that handles everything from the beginning .wav file to the final .brstm file.
An SSBB modder has already coded a brstm encoder:
http://code.google.com/p/brawldev/source/browse/trunk/#trunk/BrawlLib/Wii/Audio
However, it's part of a larger program that requires a GUI to be run. C# is also not a language that I normally work with, so I wouldn't really know where to start.
How easy/hard/plausible would it be to make a standalone brstm encoder?
- MGS4 SDPack.Dat BWAV by pepper at 3:47 PM EDT on September 27, 2010
- This format is really screwing with my head, alot of it is mostly a format i can't decode, but a small percentage is just plain raw headerless wav data, as listening to the dat file as raw audio gives long bursts of static, then on occasion what seems to be bullet shells falling, perfectly clear at 48khz.
I'll upload a cut. seems to have a clear structure, i'm just not good with figuring out decompression, I'm guessing it's some type of adpcm or otherwise compressed audio.
http://www.megaupload.com/?d=NEDWIVR0
can upload more if nessecary.
- Has this been asked before? (Re: Yoshi's Island DS) by TheUltimateKoopa at 2:27 PM EDT on September 28, 2010
- If not, then, is it possible to get each of the 6 different variations of the map theme, rather than just the complete version?
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