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Sands of Destruction by Rainierman at 9:06 PM EDT on September 28, 2010
Hello everyone. I recently discovered by accident this and many other game riping sites and I'm surprised searches hadn't given me any results until now.

So I have a couple of game rips I'd like, but above them there's Sands of Destruction for the DS. That's a game that has music from Yasunori Mitsuda (same guy that did both Chrono's). So instead of bothering someone else for it, I try to learn and do it myself. Thing is... well I think there's might be some advance stuff behind this one, because none of the methods that vgmtoolbox has work for me (and they did with older games, so I think I'm doing it right).

Well I really want to have this soundtrack as lossless as possible (the youtube rips of it aren't even complete), so the question is: can someone please push me in the right direction to figure out this one? I'm willing to do all the hardwork that it could possible involve, but I could use some help being told what that hardwork is, lol.

Well, thanks in advance for any guidance. I'll be waiting for an answer.
Help with unpacking BRSAR by neo_chip at 12:08 AM EDT on September 29, 2010
Hi I'm trying to personally extract some brsar's from WiiPlay. I'm using VGM Toolbox under advance cutter as I read from the forums here.
I select all the available Wii presets [rwav,rseq etc. and even riff] and nothing unfortunately happens.

I've placed my output folder properly and drag the .brsar file on to the input but it never extracts.

Am I missing a plugin? Any help would be great...
How to combine Rwav's into songs by neo_chip at 7:32 PM EDT on September 30, 2010
Ok I'm getting the hang of ripping brsar's but how do I get the .rwav's to their original format?

Xenoblade adx by lordskylark at 2:12 AM EDT on October 1, 2010
The newest version of vgmstream no longer supports Xenoblade adx? Is this an error or intentional?
DPS files not playing infinitely by Mirby at 1:40 AM EDT on October 2, 2010
Hi! I got the DPS rip of Mega Man Network transmission (from emuparadise) and the files don't play infinitely. I have r859 of vgmstream, so I don't know why they won't.

Is it because I removed half the files of the rip (only kept the _l files and deleted the _r files for space)? Could that be it?
Star Ocean 3 PSF2s? by Mirby at 11:19 PM EDT on October 2, 2010
I was wondering if anyone had this set ripped. And if not in PSF2s, then in some format that vgmstream can play. You'd be doing me a huge favor if you had them! ^.^

Thankies in advance~!
Question about Mega Man Network Transmission DSP files by Trench at 6:29 PM EDT on October 3, 2010
I extracted these from an ISO today, and whether I play them with in_cube or in_vgmstream, the plugin reports that the files do not loop. I haven't played the game, but I can tell the songs loop considering the playback for all the files ends in the middle of the song. It would be really nice if the loops could be set up for these files. Is doing so a big deal, or is it fairly easy?
Mega Man Legends 2/MoTB Sound files by Mirby at 9:49 PM EDT on October 4, 2010
Are there any archives for either of these games?

And have I posted this before? Because I feel like I have... XD
Def Jam Rapstar - Audio Format (Sample Inside) by placedo at 12:22 PM EDT on October 6, 2010
I've been looking at one of the dlc file's for the newly released game Def Jam Rapstar on the X360, & it's one archive with files embedded in it.

From what i can see, at the very end of the file it list's the contents, although i'm only interested in obtaining the audio which seem to have the extension "tra" so presumably one of their known format's with a different extension name.

In the file i've posted here the following is in the archive for example (judging from the end of the file itself)

art\ui\albumart\dlc_diddy_badboy.tex
art\ui\songselect_images\dlc_diddy_badboy.tex
data\midi\dlc_diddy_badboy_duet.mid
data\midi\dlc_diddy_badboy_duet.txt
data\midi\dlc_diddy_badboy_solo.lyr
data\midi\dlc_diddy_badboy_solo.mid
data\midi\dlc_diddy_badboy_solo.txt
data\raw\dlc_diddy_badboy.tra
data\raw\dlc_diddy_badboy_inst.tra
data\reftracks\dlc_diddy_badboy_duet.ref
data\reftracks\dlc_diddy_badboy_solo.ref
video\dlc_diddy_badboy.txv video\dlc_diddy_badboy_clip.txv

I looked into what Terminal Reality have done before & they did the Ghostbusters game so compared the audio files & "44 AC 00 00" seems to appear in both as does the "06 00 00 00" too but i don't know the exact format or where the files begin & end so if anyone know's what there doing would be kind enough to look into this, that would be great...

http://www.megaupload.com/?d=70KC4N1K

I also noticed (although am not interested) that the video format is Theora which is made with "ffmpeg2theora" although seem's to be missing all the "oggs" section's for some reason?

edited 12:26 PM EDT October 6, 2010
SNESmusic.org forums! by FrankMozari at 7:44 PM EDT on October 7, 2010
Sup, bubs! I just noticed this place in the comments section of SNESmusic.org.

Apparently the forum is preliminary, so I'm guessing it's not at it's peak performance as of yet.

http://snesmusic.org/v2/wiki.php?iRequest=wiki/ViewPage&iPage=Comments

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