Previous Page | Next Page
- Strange issue when extracting audio from XBOX360 Guitar Hero games by mrhappy at 6:47 AM EDT on October 10, 2010
- Hi everyone,
I've been using xendecrypt, fsbext, and the xma_parser to extract audio from some of the Guitar Hero games and I've run into a strange issue I can't identify.
Most songs extract and convert perfectly but occasionally, some of the extract channels are cut-off on the end (so far I've run into this on GH:VH and GH:SH). When it does happen it seems to always happen when I extract "channel 4" at offset 1800 (the final track in the file) from the from the first file in the set, and sometimes to others in the same song. It can vary between 1 and 4 channels that are cropped within the affected songs, and no two cut-off in the same spot.
So my question is- does anyone have any idea what's going on and what I can do to fix it? I've tried messing with every setting I can think of in xma_parser (and the other programs) to change it. Different offsets, block sizes, etc and nothing works. Here's one of the affected files if someone wants to take a look (Ain't Talking 'Bout Love by VH):
http://www.mediafire.com/?yv4s3jb7p18774v
The command I use to get the cropped track from the above file is: xma_parse m1 -o 1800 -b 10000 -r t4
Thank you so much for any and all help.
edited 6:51 AM EDT October 10, 2010
edited 6:54 AM EDT October 10, 2010
- My Music by Eufons at 11:43 PM EDT on October 10, 2010
- Sup ppl. Vogonto speaking.
The past couple of months, I've been making some pretty fucking awesome songs. My inspiration comes from Anime soundtracks. I mean, there are songs in here that'll make you say, ''Goddamn! This is the mother fucking shit!!!''. The genre of the music is heavy and celtic metal. So, if your interested, click the link below and have a awesome time! Don't forget to leave a comment!
http://www.sendspace.com/file/an70sa
- Playing lowfrequency streams without filtering by tails_ at 12:00 PM EDT on October 14, 2010
- Well thats mostly about vgmstream
for example i playing 12kHz audio and it sound mostly ugly without noise that was hear'd on NDS
so is there simple way (through DSP plugins?) play it like on NDS?
- The Toph Haters by Vagonto at 4:58 AM EDT on October 19, 2010
- I'm a Toph hater and proud of it. To people who can't stand us Toph haters: Screw you and suck it up!
We haters have a right to hate that gal and express our hatred of her.
The reason why I hate Toph that much is because of her bitchy attitude. Those who love it have shit for brains.
I like Katara better because she's more mature and sensible. Toph's just a hypocritical and spoiled brat who doesn't seem to know how to behave.
If you Toph fans type shit to me, THEN FUCK OFF AND EAT A DICK!!! I have the right to type whatever the hell I want about that character.
So, if your a Toph hater, like myself, feel free to join the party. xD
- Requesting help with figuring out XMA/XWB files by Dais! at 10:37 PM EDT on October 20, 2010
- so.
I have this 750mb Stream.XWB file (there doesn't seem to be a corresponding XSB) taken from Operation Darkness. It seems to contain all the game's streamed music, sound effects and voice acting. However, actually extracting that has been a bit troublesome:
-Game Extractor doesn't seem to support XWB yet
-EkszBox-ADX 1.6 recognizes there are XMA files in there, but seems to have no clue what file size they should be and, when I attempt to extract what evidence indicates are roughly 2,200 files, it instead extracts tens of thousands of 1kb XMA files, which really isn't helpful at all.
-unxwb dumps those 2200 files as .dat files which I frankly don't know what to do with (I assume these are renamed XMAs, but I have a handful of programs I can throw them against with no luck and lots of different instructions on how to do this). It seems to have built in attempted wave conversion but it doesn't produce playable results.
-I honestly have no idea how I'm supposed to use the XMA tool in VGMToolbox r687, although I have the necessary applications for XMA extraction. I tried throwing both the XWB file and the .dat files unxwb dumped, but if I got results, they didn't manifest anywhere I looked in any form I recognized.
-Finally, towav (the extra forbidden fruit?) seems to have given me the results I wanted - generally speaking. There's still some big questions...
1. Why do I get less wave files than when I used unxwb to dump the XWB?
2. Is there a way to make towav name files based on their hex address or whatever? Along the same lines, is it possible the XWB file contains file names for the XMA files, or is that only if there's an accompanying XSB?
3. If a towav rip seems to be playing the files correctly, can it be considered as accurate as it's going to get from towav? Or are there hidden command line settings?
Specifically, consider this file extracted via towav:
Mediafire
Rapidshare
~120mb
That's some of the combat music in the game, and while it sounds fine, it seems to loop around 5-6 times before fading out. Is that due to the original XMA file containing all those loops?
man, I know I'm missing some other stuff here, but I'd appreciate any direction.
(and just triple checking, but there's no way to play XMA files in VGMstream and the like yet, correct?)
- Wii. WAD by Azu at 4:20 PM EDT on October 21, 2010
- Anyone know how do unpack the Wii WAD files to extract is contents. The unpackers I found are all just .app files.
- Super Mario History Soundtrack CD? by TheUltimateKoopa at 10:11 PM EDT on October 21, 2010
- You know the the thing that came with Super Mario Collection Special Pack in Japan, today? Anyone got a copy of the CD? If so, can you post the track list?
- LOA Files... by Vagonto at 9:46 PM EDT on October 22, 2010
For ''Lord of Arcana (2010)(Square Enix)[PSP][ATRAC3plus][AT3 SCD]'' how do I get these types of files to play? There must be some way. I would really like to hear Sakimoto's work in this game.
Any help would be appreciated.
edited 9:54 PM EDT October 22, 2010
- need help with format from new game by IBUKImAsTa at 4:13 AM EDT on October 24, 2010
- hi i just got some files from smackdown vs raw 2011 and i notice they were in .pck files which should be AudioKinetic Wwise RIFX so i used a rifx header splitter for quickbms and this is one of the files but i can't seem to decode it i tried ww2ogg but maybe i'm doing something wrong any help here. thx
the file u can get at http://www.ibukimasta.com/music.xma
- In need of help with VGM rip from PSP. by Operandi at 3:27 PM EDT on October 28, 2010
- Greetings.
I've been attempting to rip all of the music from the PSP game God Eater, though i've run into some trouble. Fortunately I stumbled on this forum...
I did a lot of searching and learned about AT3 files, and read that some of them can be disguised as .wav? I extracted a large amount of .wav files using AllMediaGrabber, and since none of them play in Winamp or any other player I'm under the assumption that they have the files I'm in need of.
Pardon the skimpy description, but I've been busy getting into ripping music from PS2 games as well, which fortunately has been more successful. Anyway, there was one open .AT3 in the root of the ISO, but I've had no luck getting a hold of any others. My main question is: are there any other methods that the music files could be stored in the .iso, and if so what is the best way/program to extract them, at least to a format that can easily be converted?
Thanks.
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source