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- by Maxwill at 12:59 AM EDT on July 27, 2005
- So, you're very active, this time, aren't you, hcs? So many new rips planned. You didn't take any drugs, did you?! :P No, no, but if it comes to sets like Paper Mario or Pokemon Stadium, I'll tagg them. Haven't tagged for long time.
- by hcs at 1:06 PM EDT on July 27, 2005
- There's a mostly-tagged KI:G set up now in case someone else wants to finish it off.
- by hcs at 10:44 PM EDT on July 29, 2005
- I worked on DK64 again tonight, unfortunately no success. I managed to get everything cleared out that I wanted, only audio running, but PJ64 USF and 64th Note refuse to cooperate. Normal PJ64 and 1964 both run the save state with the intended effect.
- by AI-M at 9:50 PM EDT on July 30, 2005
- I think it might be a bug in 64th note.
I thought DK64 and Zelda MM were similar since they were the only games that needed the expansion pak (8MB memory)
- by hcs at 11:16 PM EDT on July 30, 2005
- Not really too many similarities, Rare games just have a tendancy to do things in completely bizarre ways.
And I'm sure it is a bug in my programs that's preventing this from working.
- by hcs at 6:57 PM EDT on July 31, 2005
- Stefan's Bomberman 64 tags are now up. It looks complete but I don't have time to look over it now so it'll stay in prelim until I get back.
You may notice fewer tracks, apparently a lot of tracks were the same, I assume this was just to fill up space (it's a weird, brief little track). Thanks to Stefan for clearing those out.
- by Anonymous at 1:56 AM EDT on August 1, 2005
- I thought DK64 and Zelda MM were similar since they were the only games that needed the expansion pak (8MB memory)
Erm.... Perfect Dark, Rogue Squadron, Conker's Bad Fur Day anyone? And just for reference, amount of memory in a console has nothing much to do with the sound code. :)
- by Lunar at 9:47 AM EDT on August 1, 2005
- "<i>You may notice fewer tracks, apparently a lot of tracks were the same, I assume this was just to fill up space (it's a weird, brief little track). Thanks to Stefan for clearing those out.</i>"
Yeah those were in the game itself on the soundtest [you may know]. It seemed bizarre when I played the game first years ago. It's not even <i>used</i> for anything.
- by Clements at 9:50 AM EDT on August 1, 2005
- Erm.... Perfect Dark, Rogue Squadron, Conker's Bad Fur Day anyone?
Perfect Dark and Rogue Squadron did not require the expansion pak to run, although in PD's case you could only access the Combat Simulator without the expansion pak. Rogue Squadron only opened up an optional Hi-res mode, much like Turok 2, Vigilante 8 games, Star Wars Ep1 Racer, South Park and many more.
Conker's Bad Fur Day did NOT use the expansion pak at all. DK64 and Majora's Mask are the only two games I know that required the expansion pak in order to run.
- by Anonymous at 3:37 PM EDT on August 1, 2005
- I stand corrected on Conker, and I didn't realize AIM meant expansion pack ONLY games. Guess I should have read that a little closer. But I mainly posted that post to inform AIM that expansion packs have nothing to do with sound code.
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