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- by drfsupercenter at 5:11 PM EDT on September 7, 2014
- Ah, OK, I see. And looking at the file in a hex editor, I can see where the original RIFF WAV header started.
Makes me wonder why vgmstream wouldn't be able to convert the original files - extensions ultimately don't matter, it's the contents that do. You could name a mp3 file .doc and it would still play in most sane media players.
But on that note, can someone header-ize the rest of the Luigi's Mansion files so I can convert them to PCM? Most of the 3DS games, I can just take the BCWAV and do it directly, but these odd ADPCM files I can't.
- by bxaimc at 6:27 PM EDT on September 7, 2014
- Just for the hell of it, here's this:
Pokémon Y (2013-10-12)(Game Freak)(Nintendo, The Pokémon Company)
- by bxaimc at 7:10 PM EDT on September 7, 2014
- A couple more:
Conception II - Children of the Seven Stars (2013-08-22)(Spike Chunsoft)(Atlus)
Hatsune Miku and Future Stars - Project Mirai (2012-03-08)(-)(Sega)
- by Knurek at 7:44 PM EDT on September 7, 2014
- @bx: Any differences music-wise between X and Y?
- by bxaimc at 7:47 PM EDT on September 7, 2014
- For starters, the banner sound. Also, mine has dupes cleaned out too.
- by bxaimc at 7:50 PM EDT on September 7, 2014
- Ok, one more for the night:
Ace Combat - Assault Horizon Legacy [Ace Combat 3D - Cross Rumble] (2012-01-12)(Access Games)(Namco Bandai Games)
**Note with this set, the files are NAAC. Nothing more but AAC files with a Namco flavored header. Depending on which plugin you use to play these you might just be able to rename the stuff to .aac or remove the header up to where the raw MPEG4 data starts.
More findings:
-The Lego Movie Videogame uses dual file bcwav similar in function to how the L.vag+R.vag concept works. Need to modify vgmstream to support this.
-Adventure Time: Hey Ice King Whyd You Steal Our Garbage has custom dsp stuffs that I need to add to vgmstream or make them GENH. Haven't decided yet.
-More stuff
- by Kurausukun at 8:10 PM EDT on September 7, 2014
- Wow, I thought Dream Team's quality was bad, but those M&S at the Olympic Games files... UGH. Also, those Y rips are interesting... I remember I downloaded some X rips a while back, but they didn't play very well... they broke in most media players except VLC, and when they did play, the skipped a little bit. Seeking still seems to be broken, though. Not that I'm heartbroken, X/Y is probably the worst Pokemon soundtrack. Looking forward to that Racing Transformed rip, too. I struggled finding all the files on the Steam version.
- by Team Fail at 8:23 PM EDT on September 7, 2014
- @Kurausukun: That initial rip was broken, I had that one myself as well. Oh and XY has a few good songs, it's not all bad (Shalour City and Anistar City both come to mind). But yeah, that Mario & Sonic one is terribad. Not too sure why though. I think it might be that particular one though that might be missing some songs, I remember one song from the demo that's missing in that rip.
@Knurek: I'll have to find you sometime on an IRC channel or something. It seems you might have some information on a particular music format I'm looking into right now.
- by iloveyou at 8:53 PM EDT on September 7, 2014
- bxaimc,soneek,crediar ~ Thank you!
Would you do me a favor?
[Super Robot Wars UX] Please~ ;)
- by MurraySkull at 12:06 AM EDT on September 8, 2014
- One last request: Puzzle Bobble/Bust-A-Move Universe.
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