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by agu fungus at 4:58 PM EST on January 9, 2010
Speaking of SNES, what's the interpolation of highest quality in SNESamp?
by JFD62780 at 6:19 PM EST on January 9, 2010
I believe it's 8-point Sinc you're referring to. oop, speaking of which, I have a post to edit. >;)
by Lunar at 9:16 AM EST on January 10, 2010
"I hope there are more interpolation options in the future, like cubic."

that's what i use for SPCs in foobar. sounds ace IMO. whether it'd be the best for NDS as well, i don't know.
by JILost at 1:35 AM EST on January 11, 2010
Pluginja is among the Greatest Things Ever.
by SmartOne at 3:47 PM EST on January 11, 2010
Different interpolation methods in VBA-M is ideal.

Don't know what you mean about having six interpolation methods in vio2sf. I see only three (well, two plus none).

edited 10:55 PM EST January 11, 2010
by JFD62780 at 11:31 PM EST on January 11, 2010
They are as follows:

1: "None" (entirely true in this case)
2: "Linear"
3: "Cosine" (I tried THIS option first; it was the 'fancy version of linear' that I mentioned.)
4: "No Interpolation"
5: "Linear Interpolation"
6: "Cosine Interpolation" (Currently what I use; my personal default.)

Hey, don't blame the Pluginja, blame the Language Barrier! :P

edited 11:32 PM EST January 11, 2010
by SmartOne at 11:44 PM EST on January 11, 2010
in_vio2sf.dll provides the last three.
by JFD62780 at 11:59 PM EST on January 11, 2010
Through where? I myself use Winamp 5.xx. What are you using the plugin on?
by SmartOne at 12:54 PM EST on January 12, 2010
XMPlay. Should be identical.
by Elven Spellmaker at 5:41 PM EST on January 12, 2010
No options of Interpolation on my vio2sf in Winamp.

I guess its enabled as default, but I don't know what to...

Hmm...

Infact discussing this has made me check my SNESAmp settings. Just turned Interpolation off, imo it sounds better now. Music sounds more full now. =D

(Just obviously a slight fuzz hum, but I can live with that for proper sounding audio, as opposed to the highs getting hacked off with any of the available interpolation options.)

edited 5:53 PM EST January 12, 2010

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