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- BRSTM by Azu at 1:34 PM EST on November 29, 2010
- Looking for a tool that creates a a BSTRM file. All the ones I find doesn't work. (like Androu1's tool) or spits out a 0 KB file.
Like with Androu1's tool, it says it outputs the file in a folder called. EditedSongs, but I see no folder.
- CRI Sofdec Movie (SFD files) by PabloACZ at 3:02 PM EST on December 2, 2010
- Has anyone made any progress with these files?
Tools like TMPGEnc Plus can demux them, but the video decoding isn't right (the ADX sound stream can be easily converted to WAV using VGMStream, so no problems with that). Most people in here might know that the end result is a very messy video, with blocky output.
Games like Sonic Colors, for example, use v1 and v2 SFD's. AFAIK, the v1 are the ones that can be played without problems, and yet most of the cinemas on the game can be played. The only ones that give problems are the opening movie and the SEGA logo, so those must be v2.
I've tried programs like sfd2mpg and even ffmpeg, with no luck.
So, does anyone know something about this? I know you're interested mostly on sound rips, and thought you guys might be the best at this, :I.
Thanks in advance for any response you could give me. If you want more info or need an example file, just tell me.
edited 3:52 PM EST December 2, 2010
- PS3 FFXIII scds from r836 onward by Hotcakes at 10:23 PM EST on December 2, 2010
- Am I seriously the only one having trouble playing them with recent updates?
For me, the last version that played them was r832. Starting at r836 onward (including r884) just skips over the file and goes to the next track.
- MHP3rd audio type? by shylph at 1:03 AM EST on December 3, 2010
- MHP3rd has a packed big bin file£¬I scan the file use some tools,but can not find any at3 files and adx file,also can not unpack the bin file.
I wonder which the audio format it is?
edited 3:52 AM EST December 3, 2010
edited 7:12 AM EST December 3, 2010
- Tron Evolution PS3 version by JeffT at 6:07 PM EST on December 4, 2010
Please help with WWise RIFF Vorbis format from "Tron Evolution" PS3 version
Tried ww2ogg input.wav --inline-codebooks then get
RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: current_entry out of range
Tried ww2ogg input.wav --full-setup then get
RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: invalid codebook identifier
Here is a file
http://www.sendspace.com/file/d8ctur
- Kirby's Air Ride: Some audio files sound broken? by Franpa at 4:40 AM EST on December 6, 2010
- 2d_item.ssm and 2d_main.ssm for instance sound incredibly distorted and broken.
Is this normal or is there a glitch/problem with VGMStream and these particular files?
Edit: The distorted sound seems to be restricted to ssm file types only.
edited 5:00 AM EST December 6, 2010
- Gundam Musou BGM complications by Nigoli at 2:28 PM EST on December 6, 2010
- I've been having trouble with RIFF WAV across different platforms for these games. Especially the big two, Xbox 360 and PS3 versions. I've been using the Japanese Versions due to them having extra BGM from the different TV Anime Series that aren't in the USA Versions.
I've seen bxaimc's release of DW Gundam from a PS3 version, which is Atrac3plus/AT3. I was able to rip them from the Japanese Version of the game, they're RIFF WAV and probably can be renamed to at3 extensions. But I'm having trouble playing these with the OMA;AAC with Winamp's Direct Show, and HIMDRenderer-1.00-beta4 doesn't work with conversion, even with the AT3 to OMA to WAV options. If it can be done through Sound Forge's libraries, where would the directory be other than the Sonic Stage directory location?
I was able to rip RIFF WAVs out of the second game (Xbox 360), assuming they were XMA. But XMA conversion didn't seem to work, so they might be something else or I'm just doing it wrong. I would've done it for the first one for 360, but don't own Gundam Musou International. I also have the second game on PS2, and the Special Version of the first game only on the PS2.
And lastly the PS2 versions use PS2 Headerless ADPCM, at least what I've seen with Cube Media Player. I was able to extract ADPCMs using that, but the only way I was able to get a good conversion of it was through adding a GENH header to it and use vgmstream for wav conversion.
gmsamples
I really just want to get up to speed before 3's release, which is next Thursday. I should be getting my copy next Friday.
Thanks in Advance.
- Mahjong Kiwame DX II (Sequenced, but here) by nensondubois at 3:34 PM EST on December 6, 2010
- Music in this game is in the .SONG format, which from my understanding is sequenced and cannot be played. I will be providing it just for the repository.
http://www.mediafire.com/download.php?p7ua8wns596k6z2
- Need help identifying an audio format by furrybob at 4:04 AM EST on December 8, 2010
- Basically it's just like the title says. I had Dolphin's DSP LLE plugin output its audio to a file. Problem is that I don't know what the audio is encoded as. I know the sample rate is 32000 Hz, and that's about it.
Here's a sample file:
http://brawlcustommusic.com/out.bin
edited 4:05 AM EST December 8, 2010
- How to extract swd file from a packed bin file £¨Fuurai no Shiren 5£© by shylph at 2:05 AM EST on December 9, 2010
- Hey,buddy.I'm try to rip Fuurai no Shiren 5 's music which composed by Hayato Matsuo.But the audio type is not sdat.Can not use vgmtoolbox,It seems use SWD as the audio format,but it is packed to a bin file.
them£¬how to extract swd file from a packed bin file?
I need help,thanks in advance
here is the bin file
http://www.mediafire.com/?0l6e2j0snzi9bfb
edited 2:06 AM EST December 9, 2010
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