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by Knurek at 9:08 AM EST on January 13, 2009
So, since when 'psfpoint -tf *.minigsf' stopped working for the lot of you?

Omochao, thanks, will update the sets laterish.
by unknownfile at 9:14 AM EST on January 13, 2009
OMG IM GOING TO COMPLAIN BECAUSE OMOCHAO IS LAZY

THATS SO MEAN OF YOU TO INSULT HIM

ALSO I HAVE THE POWER TO OFFICIALLY UPDATE THE SETS BECAUSE I CAN PUSH A BUTTON AND RIP A THOUSAND GAMES

YAY FOR ME

edited 9:45 AM EST January 13, 2009
VGMToolbox r197 by snakemeat at 2:27 PM EST on January 20, 2009
Updated my general purpose VGM related tool. Of relevance to this thread are some improvements made to the "mkpsf2.exe Front End" and the "PSF2 to PSF2LIB" tools.

The "mkpsf2.exe Front End" has been updated to automatically search for multiple sequences in each .SQ file. It does this by checking the value at 0x3C (sequence count), as well as examining sequence pointers (32-bit pointers beginning at 0x40). So what does this mean to you, the ripper? It means that it will now create a PSF2 for all sequences in an .SQ file saving you the time to hunt for their existence and edit your psf2.ini file over and over. "Thanks" go to manakoAT who figured out most of this as well as the original author of mkpsf2.exe, Neill Corlett.

"PSF2 to PSF2LIB" is a new tool that arose due to the improvements in the mkpsf2FE. After finding a ton of sequences all with the same HD/BD/SQ files (just different values for the SQ.IRX "n" parameter), it became obvious that an automated psf2lib maker was needed since it would suck to do it by hand. The "PSF2 to PSF2LIB" tool will take a set of files that share the common CSL IRXs (LIBSD.IRX, MODHSYN.IRX, MODMIDI.IRX) and create a nice fat lib for them all using the "unpksf2.exe" and "mkpsf2.exe" apps. It will retain existing tags and performs CRC32 calculation on HD/BD/SQ files to eliminate any duplicates within the psf2lib. Thanks again to Neill Corlett (mkpsf2.exe) and CaitSith2 (unpkpsf2.exe).

You can grab the latest binary or source version on Sourceforge.

edited 2:33 PM EST January 20, 2009
by Knurek at 5:20 PM EST on January 20, 2009
Some new SSF rips:

http://2sf.hcs64.com/rip/
by Lunar at 9:04 AM EST on January 22, 2009
Tagged/timed a couple of NSF sets (NSFE format)

3D Hot Rally
New Ghostbusters 2

edit: hyperlinking up in this biatch

edited 9:09 AM EST January 22, 2009
by unknownfile at 10:52 AM EST on January 22, 2009
yum
by iloveyou at 8:44 AM EST on January 24, 2009
Hello ^^
Someone could share the GSF format..

Super Robot Taisen R
Super Robot Taisen D
Super Robot Taisen J
Super Robot Taisen Original Generation 2
by Lunar at 2:38 AM EST on January 30, 2009
unknownfile: can you e-mail disch and clear up the fact that he has credited YOU for tagging those sets? like holy shit, I e-mailed disch, i got no response, and he's credited you for tagging them. taking the liberty of sending them over to him is one thing, but this is quite another. you could have at least mentioned who tagged them in your e-mail. please e-mail him and set the record straight.

edit: okay i've e-mailed all three staff. disch's email is disch_@gmail.com right? that's what it says on the site (beyond all the spam filtering shit), however i didn't get any response, so it may be without the underscore. didn't get any delivery failure notifications either. bullshit.

why do the most trivial things like tagging sets have to turn into a nightmare? the communication in ripping communities is fucking abysmal.

edited 2:56 AM EST January 30, 2009
by unknownfile at 9:30 AM EST on January 30, 2009
here's something to keep in mind: email lenophis to submit your sets because disch is no longer maintaining the site

and i did say in the email that you tagged them so there's been a mistake, so that probably went whizzing right over the maintainer's head

and i know what you mean about communication *cough* 2SF *cough*

sorry dude

an email has been sent to him to clarify this crap
by MarkGrass at 12:31 PM EST on January 30, 2009
why do the most trivial things like tagging sets have to turn into a nightmare? the communication in ripping communities is fucking abysmal.

Quoted for truth... though, I never understood the controversy behind "credit props" when it comes to tagging any xSF format. It's pretty ugly when two people fight over who tagged the set...

Other than the "xSF was ripped/tagged by" tag, everything else has absolutely nothing to do with who tagged the set (eg, Game Company, etc), so why all the fuss? ;P

Gotta love the interweb. :)

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