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- EXA Audio format; VGMStream Support? by Tanks at 11:12 AM EST on December 11, 2010
- So uh... I was messing around with some EA games and have come to notice that several of them use a common format. The one I'm dealing with at the moment has the extension .exa, however the header seems to be a fairly common occurrence amongst EA games.
Really, I'm just wondering if these will ever get VGMStream support since they seem to have quite a bit of documentation behind them already.
Here's a link to some of the files from the Godfather Wii if anyone feels like looking into this:
http://www.mediafire.com/file/rgqw44278dhp5gr/act01_a0.rar
- Other M SDF Files Multiple Streams? by CapComMDb at 1:39 PM EST on December 11, 2010
- I was listening through the Metroid: Other M .adx files extracted from the sfd files using demux_sfd and realized something...
Where are the Japanese audio tracks? To be sure, I checked the Japanese version of the game as well, but did not hear any Japanese audio for the sfd movies. Sure enough, I just got English audio.
This suggests to me that the audio tracks for the SFD files are multi-stream. There should be both an English and a Japanese audio stream embedded in the videos - and perhaps it also separates the music channel (wishful thinking...).
Does anyone know of a player or reader that can detect and extract them? Otherwise, where did the Japanese audio go?
- Tron- Battle Grids by OrangeC at 11:02 PM EST on December 12, 2010
- http://www.megaupload.com/?d=XQWE9WVE
Hi, here i have RIFX wwise with Wii adpcm data.
support in vgmstream if possible thanks.
- Can't access game rip area by KusanagiShiro at 12:51 PM EST on December 13, 2010
- What's wrong with it?
- Encoding SAD files for NDS Games by cocomonk22 at 10:52 PM EST on December 18, 2010
- I'm trying to modify the music for Professor Layton and the Unwound Future by replacing the instrumental ending song with the vocal version from the Japanese game. Since the voice is played over the music in the same SAD file, I have had to use vgmstream to save the SAD files to wave, and then mix the voices and new music together.
The files used were:
034.SAD - the voices combined with ending song used in story mode
038.SAD - just the voices for this scene, not used in the game
BG_004.SAD - just the ending song used in the music playing menu
So now I have a new 034.WAV created using the Japanese BG_004.SAD and the English 038.SAD. Based on the metadata from vgmstream, I need to convert it to an SAD file with the following specifications:
sample rate 32728 Hz
channels: 2
encoding: Procyon Studio Digital Sound Elements NDS 4-bit APDCM
layout: interleave
interleave: 0x10 bytes
with sadl header
I have no idea how to encode to NDS 4-bit ADPCM. I tried the Procyon Studio site, but it does not show how to get the Digital Sound Elements software, so I am not sure what to do next.
- Will Advanced Cutter support label? by DIXES at 10:58 AM EST on December 20, 2010
- Using Advanced Cutter extractes sound files from brsar is so wonderful,
but no label supported is a little inconvenient.
Will Advanced Cutter support lable in future version? Thanks a lot!
(Sorry for my English.)
edited 11:00 AM EST December 20, 2010
- Back to the Future ttarch by Bladeforce at 3:15 PM EST on December 23, 2010
- Is it possible to open the game music files. They have a format .ttarch I am presuming the tt stands for telltale the company that makes the game. Any idea if this is possible to open?
- "Cannot Find Decoder" When Transcoding with VGMStream for Winamp by biolizard89 at 1:06 AM EST on December 24, 2010
- I apologize in advance if this is a stupid question; I've searched the forum and Google for several hours to no avail. Please have mercy on me.
I'm trying to transcode some ADX files with Winamp's format converter feature. I can transcode from other file types, but when I try to transcode from ADX files, I get the error "Cannot Find Decoder." The files play fine in Winamp using the latest VGMStream, so I'm a bit confused as to why they cannot be transcoded. A post on the Winamp forum suggests that this can occur when the input plugin is buggy (but I'm not certain if this is correct).
Is there a way to make Winamp's transcoder work with VGMStream? Is this a bug in VGMStream, and if so, is there any chance it will be fixed soon?
Thanks!
- nub packer or bnsf encoder? by Pikachu025 at 9:48 PM EST on December 25, 2010
- Hi, I've been wondering if there is a tool that could convert wave audio into bnsf files, and/or a tool that packs multiple bnsf files into a nub container.
Thanks for any regarding this.
- What happened to hoot.hcs64.com? by tails_ at 4:44 AM EST on December 26, 2010
- error id: "bad_httpd_conf"
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