Previous Page | Next Page
- How to combine rseq with rbnk by neo_chip at 12:00 AM EST on December 27, 2010
- I'm trying to rip some audio from wii games. I'm stuck with some that use brsar. I used VGMToolbox under "advance cutter" and I found that it has sequences [rseq] and banks [rbnk]. How do I combine these to get them played properly? Any clue or suggestion will be of great help...
- csb by Azu at 2:23 PM EST on December 27, 2010
- Can CSB_Extract to a batch extract?
- xma_parse09 correct syntax by event2020 at 9:09 AM EST on December 30, 2010
- Hi.
Boy oh boy what a great site and thank you so much for creating such fantastic tools.
I am having some problems using xma_parse09 but the problems are caused by me not being sure of the correct syntax to use.
I have a file which I shall call file.fsb.xen.
I used XEN to extract the fsb from the Xen so now the file is called file.fsb.
I then used xmaextract which gave me 4 xma files: file_Channel_1.xma, file_Channel_2.xma, file_Channel_3.xma and file_Channel_4.xma -
which I presume are the 4 channels which the .fsb file contained in a multichannel xma.
I understood that I then needed to use xma_parse09 to convert these files to a format that ToWav could then convert into wav files.
So I placed one of the 4 wma files into the same directory as xma_parse09. Opened a CMD box and used the syntax:
xma_test file_channel_1.xma -r channel1
As I am not that familier with working out offsets or blaock and data sizes I thought I'd leave theses switches blank so that xma_test used the defaults.
When I ran it I got the following report and error:
filename: file_channel_1.xma
version: XMA2
offset: 0
block size: 8000
data size: 2ea000
rebuild output filename: channel1
-----------------------------------------
Parse error: skip bits <0> did not match previous packet overflow <66>
Can you kindly give me some help and advice?
I am guessing that the offset, block and data size are different for each .xma file so how do you get this info from each file in order to process it?
I am very keen to learn so that I doint have to keep asking stupid learner questions that must annoy you :)
Thanks on advance.
- gratitude thread by JILost at 5:06 AM EST on December 31, 2010
- I realize there are little bits of this kind of thing spread around through various other threads, but I wanted to take the time to say a few words and hope others follow suit when they feel the need.
hcs: Thank you for all your continued efforts with vgmstream, setting up the tracker and keeping it going, the multitude of things you've done and continue to do for the community (creating the USF format, housing a ridiculous number of files in a ridiculous number of formats, creating all your crazy software, etc.), and for creating this forum and bringing this community together in the first place. You've obviously put a lot of time and effort into all this and I hope you know that not all of us take it for granted.
Knurek: You work your tail off creating all these (2SF, DSF, SSF, etc.) files and archives and it certainly shows. You bring your own organizational touch to everything and you always do quality work. The community needs more like you.
bxaimc: You continue churning out your custom vgm files and, in my eyes, keeping the spirit of creativity alive with it. As I recall, you've also helped with vgmstream and VGM Tools; both of which can always use as many willing and able bodies as possible. You're a tireless contributor to the community and that deserves not to go unnoticed or unappreciated.
Mouser X: Despite your post lengths exceeding "tl;dr" for many's taste, you're always helpful and provide "noobs" with as much information as possible when confusion arises. You're a shining example of what every community needs - especially in contrast to what most actually seem to HAVE. Thank you for always lending your three cents.
Pluginja: You've brought us many great players and I hope your efforts continue well into the future - otherwise I eat your children.
I think that about covers it for now. Again, feel free to expound whenever the need arises - I'm sure everyone above (and others) appreciates knowing their efforts are valued, so let's just not forget to let them know that now and then. :)
- How to rip audio from usm video fomat by neo_chip at 11:35 PM EST on January 2, 2011
- Does anyone know a work on this?
- Super Mario Galaxy 2? by JILost at 12:33 AM EST on January 5, 2011
- I searched the forum and the tracker, but can't find a working link to a Super Mario Galaxy 2 rip, which apparently has been done as the streams and as MP3. Would anyone mind uploading/seeding/linking one or the other? Thanks in advance.
edited 12:35 AM EST January 5, 2011
- Problem with cpk files by Terryh at 7:31 AM EST on January 5, 2011
- Can anyone help me to extract the cpk file.
http://www.sendspace.com/file/k4dja1
Can't open with quickbms (Error: not a @UTF table at 16)
- Please come in, hcs by Terryh at 6:17 AM EST on January 6, 2011
- I use the cpk_unpack.exe to extract the cpk file, but I can't open the bin files extracted. Can you also provide a tool for the bin files?
- Mega Man X4 Saturn Streams by Splashman at 9:20 AM EST on January 6, 2011
- Does anybody know good methods to extract streamed tracks from Saturn games?
I wish to rip the whole music content from MMX4 Saturn version, because a few tracks contain some minor differences from the PSX and OST tracks.
On the disc are exactly two Redbook tracks (X and Zero Opening Stages), which can also be found among the files as MUSIC0.DA and MUSIC1.DA. I suspect the rest must be hidden in some of the bigger BIN files, but none of the file names give any hints about containing audio.
I've used various VGMtoolbox methods to search for the rest, but there are no XA files or any kind of RIFF headers to be found. I even gave the SSF-maker a try, but mostly produced garbage (two 1KB SEQs with 73 BINs).
Any advice?
- rockbox-nsf in fies directory by tails_ at 4:16 AM EST on January 7, 2011
- Is it different from rockbox with standart nsf players which lacks support for VRC7? if yes wanna sources to compile it for mah D2+
Offtop: anyway to port vgmstream to rockbox?
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source