Previous Page | Next Page

Using some code... by Alexlf at 7:36 PM EST on January 9, 2011
I also sent an email, but I was wondering if it's alright to release a brsar injector that contains some of your code from "ripping mama" on GBAtemp. I'd certainly credit you duly.
Need help extracting Splatterhouse (2010) sound files by Layer at 4:13 AM EST on January 10, 2011
Hi,

I let samples here (OGG files only, not BNK ones) : http://www.megaupload.com/?d=LFOITQDA

Thx

edited 6:29 AM EST January 10, 2011
Recommended plugins? by Trench at 7:24 PM EST on January 10, 2011
I looked at my Winamp plugin directory today and realized there's some stuff I have no idea what it does anymore. Out of curiosity, does anyone here have any recommendations for what plugins to use to play specific VGM file types? I'm looking for things that can play Nintendo/Famicom/Disc System, Super Nintendo, Game Boy/Color/Advance, Nintendo 64, Sega Genesis/Master System, Playstation/PS2, and any other sequenced format you can think of (I think I have streams covered for the most part). gbs, gsf, nsf, psf, spc, usf, vgm... and more. What's important is not that a plugin can do more than one, but that it can do one accurately. Since I haven't updated some of my plugins in probably... 6 or 7 years... I would appreciate any recommendations!

edited 7:24 PM EST January 10, 2011

edited 7:25 PM EST January 10, 2011
Muting channels in GC audio (Luigi's Mansion) by furrybob at 7:22 PM EST on January 11, 2011
I'm wondering if it's possible to mute certain channels in Game Cube audio. Playing the luigi_sings track from Luigi's Mansion gives you this link (Ignore the slight crackling)
The game mutes different channels when it needs to, but when I try to play it, it plays all the channels at once.


edited 7:23 PM EST January 11, 2011
Pokemon Colosseum Rip by furrybob at 2:54 PM EST on January 14, 2011
Well, since nobody's done it yet, I decided to do a rip of Pokemon Colosseum. This rip contains all of the sequences in the game's bgm_archive.fsys file except for null_bgm_song (For obvious reasons,) and stand2_song, which is basically stand_song with about 15 seconds of silence in front of it.

If anybody is interested in how this was done, I first edited the bgm_archive.fsys file so that title_song was about 20 KB, and zeroed it out. From this base file, I inserted each sequence one by one into the title_song slot and recorded the output at the title screen.

This is the first rip, as far as I know, done using GC/Wii emulation. Recent work on Dolphin's Low Level DSP Emulator has progressed enough so that it emulates many games perfectly or almost perfectly. I've ripped the Wii version of Sonic 4 too, and just have to process it. I also got everything ready to do a rip of ZWW before I realized that Nintendo had already released an OST for it. >_<

Anyway, here's the link http://www.brawlcustommusic.com/temporarycrap/pokecol/
The rip contains lossless version of all the songs, as well as batch files that will create ADX, and/or BRSTM sets of the rip.
WipEout HD bnk files by Sora3087 at 5:53 PM EST on January 15, 2011
I did a little research and it doesn't look like this matches up with other files of the same extension.

here is the file
http://www.mediafire.com/?v4205x4yclse4jt

if someone could help me open this it would be awesome.
Regarding the Rune Factory 3 2sf rip by Tallgeese at 5:32 PM EST on January 16, 2011
Greetings,

I notice that the Rune Factory 3 2sf pack, which I was looking for, is said to have 'noise' in a lot of tracks. Yes, it does have some sort of noise, but having played the game, I don't think it's actually noise.

See, ingame, there is rain, and it makes a sound that is suspiciously like the noise.

I don't suppose it's possible that the noise is the rain, and the game simply mutes that channel when it's not raining? Meaning the pack is actually fine?
GBS2GB (Path not found) by TheUltimateKoopa at 7:45 PM EST on January 17, 2011
Everytime I use GBS2GB, it just says "Path not found", why is this, and ... how can it be solved?
Help ripping audio from Sfd. by neo_chip at 3:15 PM EST on January 18, 2011
Hi I tried using bero's "sfd2mpg" but it doesn't spit out anything neither ADX or MPEG files. I put the lame encoder in the folder as instructed from his readme but nothing works.

I provided a sample "sfd" from Sonic unleashed with the tools recommended. Can someone tell me what I'm doing wrong?

http://www.mediafire.com/?dr90sik9s170mq3

edited 3:20 PM EST January 18, 2011
KH2 Gummi ship music by Franpa at 4:29 AM EST on January 19, 2011
Hey so I 've had a rip for a while now which consists of 98 PSF2 files, I've noticed recently it's lacking the music from the Gummi Ship levels, though it does have the music when in the gummi ship menu's.

Where can I get the missing music? :O

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source