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Eternal Sonata .cxs sound files by NecessAndAry at 5:28 AM EST on January 19, 2011
Download: http://www.mirrorcreator.com/files/00IN9QLI/Files___spec.rar_links

I found some (short?) audio clips in ES, they are in the
same directory with .wav files that have their endianess changed, so I
guess they are uncompressed too (also has "large" blocks of 0x00 in it)

Strangely these files (at least at the header) don't have their endianess changed.

The format seems straight forward, but I have no experience with audio.
(that means that the file spec included could be garbage )
So do I just need to slap a custom written wav header instead of the current header
(please supply and tell what the values are)
or does it use some sort of lossy compression?

If it helps: The above mentioned wav files (NOT the files in the download) are PCM S16 LE (araw),stereo, with 48 kHz and 16 Bits per Sample. (Information from VLC Media Player)

Bonus Question: Is there a compression that starts with a specific symbol like 0xff ? (not related to the audio files)
How to use the applications? by mewgull at 11:04 AM EST on January 19, 2011
Hello all!

Well, I am new to the ripping scene here.
I just recently ripped my Super Mario Galaxy game disc, used Trucha Signer to extract all of the .ast and .aw audio files, but I am having troubles with the applications that this site offers.
I tried to open it, but the black dialogue box appears and disappears and nothing happens. So I decided to drag files into the application but the same thing happens. Nothing happens.
What must I do to use these applications?

While I'm at it, what are recommendations on steps and programs to use to rip Super Mario Galaxy sound effects?

Thanks a lot!
There was VGMPP DB right? by tails_ at 12:06 PM EST on January 19, 2011
just can't find it now :(
Super Mario Galaxy and wwdumpsnd? by mewgull at 3:47 AM EST on January 20, 2011
Wii game hacking is still young, and it's even more difficult when games have their own encryption processes, but I am wondering if there is a way to extract .aw files from Mario Galaxy using the theory from wwdumpsnd. wwdumpsnd uses Wind Waker's dumped JaiInit.aaf to extract the .aw files from WW. Mario Galaxy has a similar file called JaiSeq.arc. Is it perhaps possible that the coding could be changed to read the JaiSeq.arc file instead of the JaiInit.aaf and still extract the .aw audio files from Super Mario Galaxy?

I don't know how to code in the language that is commonly used, so I wouldn't know; just a theory I'm proposing.
What do you think?
Music extraction/ripping... by firebo14 at 5:47 PM EST on January 20, 2011
Hello...

Im new to this music extraction. I downloaded the vgmstream plugin for winamp, external dlls for my comp, Dolphin, and Tales of Symphonia (ToS) NTSC .iso. I extracted all of the files from the .iso.

Now what are the file formats for audio and video that vgmstream can play? The ToS has this .h4m, i tried to play it on winamp but it didnt work....

Someone help please?... Is there an easy guide that you can tell me?

Thanks... and im willing to upload the rips to this site.. :]
Fable II *BNK / *ADP by Infernus Animositas at 9:12 PM EST on January 20, 2011
I can't seem to work out these last few bnk files.

Anyone have any ideas?

Fable II

edited 9:15 PM EST January 20, 2011
IS14sfmt? by Azu at 3:14 AM EST on January 21, 2011
Using NUBExt r9, I was able to get some BNSF files with works with vgmstream, however, NUBExt r9 doesn't want to extract the rest.

http://www.mediafire.com/?2czoa0oel9m09jh


This from Tales of Graces F.


I tired using the nub BMS script, but it doesn't out put BNSF.



edited 3:16 AM EST January 21, 2011

edited 3:22 AM EST January 21, 2011

And about these AAC files? VGMStream can seem to read them have "WAVE" in it.

Tried to load it in VGMToolBox, it converted to an XMA but the xma didn't convert to a wav.
http://www.mediafire.com/?n11xkgoinxw40xs

edited 3:53 AM EST January 21, 2011
Music.PCK From SVR 2011 PS3 by TEOL at 10:27 AM EST on January 23, 2011
Here it is. I finally bit the bullet and gave up after a few long months trying to rip it myself as I couldn't get my head around the stripping parts. Please can somebody do it for me as it would be very appreciated.

The filesize of the pck file is 279.14 MB and is uploaded on megaupload.

Post the header stripped files here where I can find them when they are done.

Thanks for the help guys it would be very appreciated.

Also if you have rips from DLC 1 and 2 please upload them at one point too for the full set unless those BGM's are already included in this main disc file, in that case don't bother.

http://www.megaupload.com/?d=HBAN1I9L





edited 9:37 AM EST January 24, 2011
For display of .ogg.sli by 777helpy777 at 8:12 AM EST on January 24, 2011
There is a problem in the display of Unicode.

Example
Japanese

‚͂߂‚̗\Š´.ogg
‚͂߂‚̗\Š´.ogg.sli

edited 8:13 AM EST January 24, 2011
extracting awb files by kohos at 12:10 AM EST on January 27, 2011
Hello!

I want to extract some sounds from a game.

Then I got some awb files.
I opened them in Hex and found it might be a new type of cpk files.

However, the utf_tab tools didn't work:
*****************************
cpk_unpack 0.7 beta 3

cpk_unpack.c:78:analyze_CPK: TOC signature not found
*****************************

So I asked here. Can anyone help me?

Here is one of the awb files:
http://www.megaupload.com/?d=9ROFTZ3Y

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