Previous Page | Next Page
- Audacious port of Vgmstream by ZachsKappler at 5:16 PM EST on January 27, 2011
- Okay, I've ran around the world looking for in_cube only to find it in Winamp only form until I found out about audacious-plugins-ugly for Ubuntu, which conveniently got wiped off the face of the earth without a backup when Gutsy was deemed outdated.
So here I am, asking if a port of Vgmstream for audacious 2.4 has been made, or can be compiled.
It would be even better if it was able to be built into a GStreamer plugin so I can use them with anything.
At this point, I wouldn't be surprised if you gave me the sourcecode and told me to do it myself, but seeing as I can't find that either, I'm stuck here waiting.
edited 5:17 PM EST January 27, 2011: I really need to spellcheck this stuff more often...
edited 5:20 PM EST January 27, 2011
- Procyon Studio's Digital Studio Elements' SMD format by Neubre at 8:56 AM EST on January 28, 2011
- I am absolutely sick to death of this. I have exhausted Google trying to search for information on this format. A Japanese guy has apparently written a program called smd2mid, but I can't find it. Everyone seems to be complaining that more and more NDS games are using Procyon Studio's driver, but no one is doing anything about it.
So I have. I have begun work on the SMD format, specifically the version that was used in the second generation of the Pokemon Mystery Dungeon games. I've worked out all of the headers, but none of the actual music data yet. Sadly, that's the part that actually counts. D:
I think I'm going to need some help on this one. If anyone's interested, I'll post my findings.
- Wrestlemania XIX (GameCube) .mpq music file. by thebib62 at 1:47 PM EST on January 28, 2011
- Hey guys, I want to extract the ydsp files found in the game Wrestlemania XIX for the gamecube.
The ydsp files are in a .mpq container...does anyone here know how to extract gamecube audio files from a .mpq file format?
It has been done before with WWE Day of Reckoning 1 & 2 for the gamecube as well.
Here's the mpq file:
http://www.megaupload.com/?d=ZE1DBYMB
Thanks to anyone who can help me out!
- paid work by clmaxwell at 5:00 PM EST on January 28, 2011
- Hi, I can't find a certain soundtrack anywhere, and I am not good enough at the sort of hacking necessary, so I'd like you to rip some USFs for me.
I am willing to pay (:
Thanks
CLM
- BIN files compressed by gabriel marques at 12:13 PM EST on January 30, 2011
- Hi, everyone!
I need edit .bin files with audio inside of the game Saint Seiya, for Playstation 2.
I modified many audios, but I can not edit files .bin containing special moves inside.
archive bin link:
http://www.megaupload.com/?d=FW6YAN0Q
How can I extract and edit the sounds present in there?
only the PSound program could play it.
Thanks for your help!
- Blazing Dragons PSX (U) PSF by B00daW at 6:11 PM EST on January 30, 2011
- http://average.truechiptilldeath.com/vgmrip/Blazing_Dragons_PSF.zip
Here ya go, all I'm new at this so I wasn't able to find enough signature information for a proper original stub.
Let me know if I did anything wrong. Decent music from a decent game. Hopefully this engine can eventually be included in ScummVM when/if Duckman's engine is added. Also note that the Saturn version of this game is superior; but unfortunately it seems that Yabause has some button emulation conflicts with the game at the moment no matter how they are assigned in the emulator or game.
Perhaps I'll try to rip the SSF as well. :D
- Gyakuten Kenji 2 untagged by chaos_warchild at 9:57 AM EST on February 2, 2011
- http://www.multiupload.com/86BHVTKJMG
Yep, the sequel to Ace Attorney Investigations is out in the wild.
- Metal Gear Solid 2 PC Audio File Extraction Help by thebib62 at 10:23 PM EST on February 2, 2011
- I would like to extract all of the audio in MGS2 for pc.
The audio files are .dat extension.
Has anyone here had any success with extracting the audio files from mgs2, or have any other form of help? I have never dealt with .dat audio files before so I'm lost when it comes to that file type.
If there's a way to extract the PS2 or XBOX files instead of the PC files, then that is fine, I just want them...I don't care which version they are from.
Thanks a lot to anyone who can shed some light.
edited 10:31 PM EST February 2, 2011
- Unknown opcode fc at 03ba by TheUltimateKoopa at 3:16 PM EST on February 3, 2011
- Every time I try and play GB files converted from some GBS sets, I get this message when I open the "ROM" in VBA. It seems to do it on Super Mario Land 2, and Wario Land (Super Mario Land 3).
The only reason I use VBA-M is that it's the most accurate emulator for sound, and also sounds better.
Is anyone able to help, or does anyone know why it works for most games, but not all? Like it'll work perfectly for something like Wario Land 2, or Super Mario Land, but not Super Mario Land 2?
If it means anything, I'm using GBS2GB 1.17
edited 3:17 PM EST February 3, 2011
- Best way to Extract PS2 ADPCM Music? by NoVaX8000 at 1:54 PM EST on February 7, 2011
- Hi,
I'm wanting to know what would be the best way to obtain PS2 ADPCM music, more specifically located in a file such as PAK or 000 for example.
Programs like MFAudio or Cube Media Player fails in this scenario since I have to find the Interleave myself. Even so, some of the music I can never get to sound correctly (a lot of crackling, channels never in the correct channel if that made sense).
Is there some type of Hex-Editing involved or something?
I tried hex editing out the music in MUSICTS.PAK from TimeSplitters 3 as I would like to have the music in the ADPCM format, but vgmstream had interleaving issues.
What could I possibly be doing wrong?
How do other people do it?
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source