Previous Page | Next Page

Tales of the World Radiant Mythology 3 [PSP] extraction help. by Operandi at 1:56 PM EST on February 10, 2011
Greetings again. This game's ISO was released a few days ago and I've been adamantly trying to get access to the music files in the game. So far I've used AllMedia Grabber to extract a few thousand .wav files, though my standard method of renaming them to .at3 and converting them to real .wav files with HiMDRenderer didn't work. Also judging by the file sizes so far (I pulled about 17,000 files, around 400mb), I would say that most of these are just voice files when what I'm after is the music.

Regardless of my goals, I tried another approach (from here: http://www.pspripkits.com/viewtopic.php?f=8&t=1175 ) using Hex Editor and Filescan 3.0, but the resulting files still came up with similar errors of either not being the proper bitrate for SonicStage or mentioning the RIFF header as an error. A contact of mine told me PSound will pull the voice files, but there hasn't been any breakthrough with music as of yet.

If it helps, the ISO has two large files, "NAMCO.MDI" (568mb) and "namco.BDI" (946mb), the latter of which I used for the Hex Editor method. I know this is probably a lot to digest, but can anyone lend me some direction on what the next step that I can take should be? I've been reading that Sony possibly compresses files WITHIN files, which really killed my motivation. Thanks in advance.

edited 9:25 PM EST February 10, 2011
Need help extracting files (AT3 not supported) by Layer at 4:01 AM EST on February 12, 2011
Hi,

I tried to convert AT3 files that have a bitrate not supported by SonicStage. I got no success with Goldwave and HiMDRenderer.

Here're sample : http://hotfile.com/dl/103913870/47a997e/samples.rar.html

Thx
Help extracting .mus files by neo_chip at 8:44 PM EST on February 12, 2011
Trying to rip some music from bothe NBA Street v3 [GC] and NBA JAM [Wii] 2010. These games contain a .mus file extension typically used in EA Trax games. I did my googling but most command line's I use give me errors and were not much help.

Is there a program/ or better command line to extract .mus files properly? :)
Sega Saturn SSF:How to rip sequences that reference to multiple tone banks? by caius at 10:47 AM EST on February 13, 2011
Hi all,
I'm starting to rip .SSF file from Sega Saturn ISOS (I have more than 1400 ISOS..), sometimes I do this manually, some times I use the great VGMToolbox.
Now I'm stuck because I have found sequences file that use multiple tone banks .
How can i solve this problem? I read in ssfmake.py:

"NOTE: The script is really only set up to handle a single bank of tone data (matching the sequence bank).
# Some games contain sequences that reference multiple tone banks. To handle these, the script
# needs to be run multiple times (each time with a different tone data file and bank #). Each time
# script is run, a file named 68000ram.bin will be dumped out. This is a 512K file that corresponds
# to sound memory. For additional runs, just set the driver file name to this file ('68000ram.bin')
# as well as setting the corresponding bank numbers and tone data files, leaving the other file name
# parameters blank. Finally, the last pass of the script needs to have the bank number set to the
# desired sequence bank since the script always writes this value into the SEQUENCE_START command."


For example this attached is a minissf which should use two different tone banks, it's clearly stated in sssinfo.py output

Sequence Bank 2 - Track 0
------------------------------------------------------------------------------------------
Resolution : 480 steps/quarter-note
Tempo Event 0: 0 steps, 500000 microseconds/quater-note
Tempo Event 1: 3840 steps, 500000 microseconds/quater-note <---- Loop point
------------------------------------------------------------------------------------------
Channel 0: Bank 2, Voice 1
Channel 1: Bank 5, Voice 0
Channel 2: Bank 2, Voice 2
Channel 3: Bank 2, Voice 6
Channel 4: Bank 2, Voice 4
Channel 5: Bank 2, Voice 0



It plays fine but compared with the one in the arcade test mode of MAME it lacks some instruments because I just ripped it using only one tone bank.

http://rapidshare.com/files/447725938/SSF.rar

First I tried the ssfmake.py script with no luck.Besides area map are only for sequence that reference to a single tone bank, this is another problem.


http://rapidshare.com/files/447725938/SSF.rar

Could someone help me?

edited 11:11 AM EST February 13, 2011
The Warriors [PS2] [ADPCM] Help by Mario Kinnikuman at 8:00 AM EST on February 14, 2011
Hi, everyone. So far, I've been able to extract the ADPCM music files with relative ease from the actual game disk, via VGMtoolbox. However, I'm stuck on how to get the correct interleave for the files.

Everything else seems correct, according to ADPCM Player 1.44h

This is my first time attempting a rip ADPCM for a PS2 game, so if anyone can lend their expertise on the matter, or even willing to download the folder containing everything in order to attempt it themselves, I'd appreciate it greatly.

Sample: http://www.mediafire.com/?y83nu6kdj32h3nl

Extracted - Offset: 0x09F01E50 Length: 0x001D4760 File: MUSIC_000000A1.bin

edited 8:57 AM EST February 14, 2011
http://ssf.hcs64.com/ and http://dsf.hcs64.com/ archives by caius at 8:47 AM EST on February 16, 2011
Hi all,
It seems that archives at http://ssf.hcs64.com/ and http://dsf.hcs64.com/ are offline.
Is there any chance to reach them on other URLs?
Thanks
Extracting Sound Files From N64 Roms? by thebib62 at 3:57 PM EST on February 16, 2011
Is it possible to extract sound files from n64 rom files? If so, how would I go about doing so? I tried searching on google, but couldn't find anything too helpful.
Excitebots Trick Racing | Wii | .res extension? by neo_chip at 11:54 PM EST on February 18, 2011
This game has some good music however its packed in a .res file, anyone got a hand extracting this?


Excitebots: Trick Racing | .res

http://www.mediafire.com/?1id31r8y3ad30j4
.RWS / .ADS in VGMStream by Bs at 10:52 AM EST on February 22, 2011
Okay so I've just recently started trying to get my video game music up into lossless quality on my computer, and these are two unsupported files types that are giving me a problem at the moment. The .ADS files are from Gran Turismo 4, as I'm just trying to get a song from there, which I already own on CD for the record, but the GT4 version is slightly different and I prefer it. One problem is that the files on there don't seem to be split in a way that 1 file = 1 track, and it seems to be all a bit confusing in that sense (some files might only be 30 seconds long for instance, but I'm assuming all the music must be in there somewhere, even if it takes a bit more effort to find it), so I don't know if anyone has any explanation for that, but the main problem aside from that is that they don't work in Foobar2000 with VGMStream. The other file type is .RWS which I gather is for RenderWare Sound, and it's from Burnout 2, which ideally I want all the music from, but again, the file type seems to be completely unsupported by VGMStream in Foobar. If anyone would be able to help me with either of these cases, I'd really appreciate it. Thanks in advance.
Muting channels in GBA songs? by tripskylark at 10:55 AM EST on February 22, 2011
Is it possible? Like in the Mother 3 soundtrack, is it possible to mute channels?

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source