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- by bxaimc at 11:02 AM EST on November 28, 2010
- No, they don't belong in there. That's junk and would be wasting my time. I don't have time to be making a picture for every non-standard set. What's so hard about playing with the settings a bit. These few pics are enough to understand how the tools work. And besides, we're still working on the tools to make them more user friendly and to have more features. Notice the presets area that's greyed out. Once the tool is complete, the presets will be added and I can start releasing my plugins for every thing I have.
edited 11:07 AM EST November 28, 2010
- by bcass at 11:06 AM EST on November 28, 2010
- For your average Joe, batch files, as per the ones you provided for Guwange, would be better than screen prints for some obscure hacking tool.
A quick Q about these new style XMA files: are these the result of a new XACT library being used, or is it a case of developers just trying to make it harder to get at the assets?
- by bxaimc at 11:08 AM EST on November 28, 2010
- Some games are difficult to write batch files for because games like Final Fantasy XIII require special settings for every file.
A quick Q about these new style XMA files: are these the result of a new XACT library being used, or is it a case of developers just trying to make it harder to get at the assets?
It's not that, they just chose not to use the standard stuff outputted by xmaencode.exe just like they have with the other consoles and the hundreds of other header types out there. Just look at PS2 for example, devs didn't want to stick with MIB/VAG, they wanted something of their own.
edited 11:17 AM EST November 28, 2010
- SideWinder F by Alcahest at 5:18 PM EST on November 28, 2010
- Hey all,
Here is the SOUND folder of a PS2 game :"SideWinder F"
http://www.sendspace.com/file/6m73ej
It contains a huge file I suspect contains the BGMs, but PSOund doesn't find anything and MFAudio only gives static.
I am not certain it is steaming audio, about 80%.
If anyone with experience ripping PS2 games could tell wether this is streaming or sequenced, that would help a lot!
Thanks,
Alcahest
- by snakemeat at 11:55 PM EST on November 28, 2010
- Here's a ripkit for Sidewinder F
I only checked the SEQPCM file, but I've included a preset file for VGMToolbox's VFS Extractor if you want to check the archives. Use SEC as the header file and DAT as the data file. Be sure to check the SEC file for 0xFF to find the end of the header infos.
If you don't want to check the other files, just run the "vgmt_extraction_log.bat" file and use the "vgmt_genh_copy.bat" plus "*.genh.header" files to generate .genh files playable with VGMStream.
You can find the snakebite.exe file on Sourceforge. Or get the latest version by compiling via VGMToolbox source.
Thanks for this, some nice tunes for sure.
edited 11:57 PM EST November 28, 2010
- by bxaimc at 7:40 AM EST on November 29, 2010
- Also, I've already added .SPM support to vgmstream for it last night :P
- by Knurek at 11:16 AM EST on November 29, 2010
- Snakemeat: SEQPCM_00000007.genh and SEQPCM_00000008.genh seem to be bitwise identical (only difference between them in the GENH header, the filename field to be exact).
- by snakemeat at 12:16 PM EST on November 29, 2010
- You're right Knurek. I wonder why they did that. The data was extracted from different sections of the VFS. Oh well, wouldn't be the first time I've seen duplicate data in an archive.
- Thanks! by Alcahest at 2:39 PM EST on November 29, 2010
- snakemeat and bxaimc, thank you very much!
I was able to make the .GENH very easily and they're great!
The music is by Junya Nakano (former Square Enix), composer on FFX, DewPrism.. <3
So it's solved for the streaming tracks but I'm a bit lost when it comes to the sequential tracks ^^;
bxaimc was able to detect 7 of them I believe..?
Snake, is that what you refer to as "other files" ?
- by bxaimc at 4:03 PM EST on November 29, 2010
- Um, GENH isn't necessary here...
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