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by drfsupercenter at 3:16 PM EDT on September 8, 2014
The rips from X and Y worked just fine for me - I didn't download the link here but I decrypted the ROMs myself and they're just plain, ordinary AAC files. They open in Winamp, Adobe Audition, basically anything.

The only 3DS game I've seen that had a "normal" format that didn't need any funny business to get working.
by Team Fail at 4:39 PM EDT on September 8, 2014
@drfsupercenter The initial dump of XY's audio was from slashmoulder and Bond697, however, I was told it was from when their romfs decryption wasn't perfected yet. Those imperfections broke some of the AAC files, which is why a redump was required.
by bxaimc at 4:55 PM EDT on September 8, 2014
Aye, for completeness I just uploaded my rip for the hell of it. Got rid of the dupes found when you unpack the game as well. I believe the loop data might be stored in the bcsar or in other cases, the executable itself.
by drfsupercenter at 5:13 PM EDT on September 8, 2014
I'm curious how you'd even rip AACs from an encrypted filesystem LOL

I didn't see any dupes, actually, in my own extraction. But the looping WAS weird, luckily it's not too hard to fix up in Audacity or similar.

Case in point:
http://soundcloud.com/drfsupercenter/pokemon-xy-birthday
by The12thGripper at 8:10 PM EDT on September 8, 2014
@soneek Wait, we won't be able to see a gamerip for Smash Bros. when it comes out? No way...

@drfsupercenter Thanks! I've been busy with converting and tagging a bunch of gamerips that I've never gotten around to looping the XY tracks not on the CD release. Think you can do the same with the WCS theme?
by drfsupercenter at 6:25 AM EDT on September 9, 2014
Yeah, I could - I didn't bother putting that one on SoundCloud as frankly I don't really like the tune that much.

Literally all I did was load the AAC in Audacity twice, line up the start of the second "loop" with the beginning of the file (as in, I dragged the second one to the right), made sure it was sample-perfect and then muted the overlap. Viola.

But sure, I suppose I can do that, only "problem" is that you have to save it as WAV to prevent any quality loss, so a small-ish file becomes way larger due to format shifting. Not sure if there's a way to losslessly loop the audio as it is... unless somebody could do that GENH magic with AAC files?
by snakemeat at 9:58 AM EDT on September 9, 2014
Thanks, bx. On vacation, so will listen ASAP.
by bxaimc at 10:24 AM EDT on September 9, 2014
Hehe enjoy ;P
by WrappedInBlack at 5:15 PM EDT on September 9, 2014
Demo of Smash 4 just came out... anyone with a Japanese 3DS can get it... is it possible to rip it?
by The12thGripper at 5:20 PM EDT on September 9, 2014
@WrappedInBlack Sadly, no but someone can definitely do a line-in rip of the menu theme (and I guess Battlefield with SFX).

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