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- USF sample dumper- in_usfdump by coda at 5:13 PM EDT on April 4, 2011
- hi guys, i really wanted some goemon 64 samples so today i downloaded the source to 64th note and made this thing:
http://dl.dropbox.com/u/2494245/in_usfdump.zip
it "rips" samples from usfs while playing them in the dumbest way possible- a hook in the RESAMPLE() function of audio ucode1 that saves the output to a wav file.
sounds like this:
http://dl.dropbox.com/u/2494245/yamatolead.wav.mp3
of course this gets around the issues srip has with certain uncooperative games.
files are dumped into c:/usfdump/, named by their address (i think). better clear it out after ripping each song or everything will get mixed up.
you need to enable the Audio HLE option to dump.
http://dl.dropbox.com/u/2494245/audio%20ucode1.cpp source
edited 5:18 PM EDT April 4, 2011
edited 5:23 PM EDT April 4, 2011
- Mario Party 4-5-6-7 Gamecube by kalemvar at 8:39 PM EDT on April 4, 2011
- Hello everyone, this is my first post here. So I hope I'm making this the right way :-)
I'm looking for Mario Party 4-5-6-7 (Gamecube) gamerip on there original form (not mp3). I've found few website for Mario Party 1-3-4 (N64) with (.USF) files that are relatively easy to convert to .wav. Gamecube rip seems to be harder to produce if we compare with (SNES, N64). I've made a few search here and the format for gamecube is .adp. I know that user : bxaimc I made torrents for these Mario Party in the past but can't find the links.
Thanks in advance.
Kalemvar
- Donald Duck Goin' Quackers by agu fungus at 9:22 AM EDT on April 7, 2011
- Hello, I was wondering: Has anyone tried to rip the music from the PS1 version of Donald Duck Goin' Quackers? Beeter yet, the music from either the PS2 or GC versions? Is vgmstream compatible with these files in case they are already ripped?
- Latest vio2sf? by neo_chip at 11:13 PM EDT on April 7, 2011
- I've been using v0.23 but the 2sf that are converted to wave for the game Mario vs. Donkey Kong Mini-Land Mayhem the music from the Cosmic Adventure - Boss level sounds different from the original sound. Can anyone tell whats the latest version of vio2sf, or how to fix the problem?
edited 11:16 PM EDT April 7, 2011
- The Official VGMToolbox Thread by snakemeat at 9:36 AM EDT on April 8, 2011
- Well, got tired of piggybacking on the XSF thread.
VGMToolbox updated, grab it at Sourceforge.
VGMToolbox r772
-= NEW =-
Nothing.
-= UPDATED =-
[VIDEO DEMULTIPLEXER]
- Added CRI USM format demultiplexing. These have been seen in Crysis 2 and Ultimate Spider Man.
- Added Microsoft XMV demultiplexing. These are found on Xbox games. This type can supposedly have raw PCM audio, but I haven't seen it yet; and consequently cannot automatically add the GENH headers for output. Video is currently unplayable.
- Currently supported demux formats: DVD Video (VOB), MPEG1, MPEG2, PAM (PS3), PMF (PSP), PSS (PS2), SFD, USM, XMV (XBOX)
-= FIXED =-
-= THANKS =-
Thanks to hcs for his usm_deinterleave source.
- X2: Wolverine's Revenge GSF File by FB at 5:20 PM EDT on April 8, 2011
- Hi! I would like to ask if this file exists already and where I could download it, thanks in advance!
- LEGO Star Wars III - The Clone Wars | DS | fib.extension? by neo_chip at 9:35 PM EDT on April 11, 2011
- Anyone know how to extract this archive? Music played should be stream as no sdats are found in ROM data. Thanks again ;)
Here's a link:
http://www.mediafire.com/?ao1bdf6d3sxddit
- Is there a way to compress the N64 ROMs to the "romc" format? by PabloACZ at 8:23 AM EDT on April 13, 2011
- AFAIK, the romc compressor made by jurai back in 2009 has a lot of bugs and doesn't work correctly, so it is not an option. Is there any other alternative to that program that really does work?
The romchu program from HCS does a pretty good work at decompressing the romc files from the N64 VC releases, but it lacks the ability of compressing existing files to that format.
- Blood Omen 2 Samples by OrangeC at 7:36 PM EDT on April 13, 2011
- I have here two samples from blood omen 2 one file from ps2 and the other xbox.
I assumed the ps2's interleave is 4000, its the closest i could get but not quite right.
The xbox sample the start stream should be at 800 like the other ones but won't decode with alpah's xbox adpcm script or genh.
any help on decoding these formats will be appreciated. :)
http://www.megaupload.com/?d=FOAK261F
- Problem with *.usm-files by Yar at 6:10 AM EDT on April 14, 2011
- Hello,
I have a (huge) problem with *.usm-files.
My problem is that I try to convert *.usm-files into a playable format/file-system. But it seems there is no converter or something, so I want to give a try to usm_deinterleave.
My questions are:
- How I use usm_deinterleave? I clicked the exe, but nothing happened. Do I need winamp and vgmstream for this. What is the utf_tab suite exactly? Is it a plugin-package or stand-alone-software?
In case of a plugin: How do I install it? What do I need exactly? And how do I run it?
Unfortuneately I didnt found any instruction manuals or something yet. Any help is much appreciated : )
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