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- by marioman at 6:35 PM EDT on March 9, 2009
- Now that you mention it, I do seem to remember that it ran fine in the snes9x player...
- VGMTolbox r285 by snakemeat at 12:17 PM EDT on March 14, 2009
- VGMToolbox has been updated again, of relevance to this thread is the Psf2Timer. Drag and Drop PSF2s (or folders full of them) onto the textbox and VGMT will output a batch script in each folder with a timing script (it will make sense when you see it). It probably only works on CSL PSF2s, but you can try others. Thanks to kingshriek for the initial help with my questions and Knurek for beta testing.
There are plenty of other changes, some under the hood, some in the commandline tools (which are around here somehweres...), please read the release notes if you are interested.
You can grab the executable and source on Sourceforge.
edited 12:51 PM EDT March 14, 2009
- FF2 SNSF by manakoAT at 7:01 PM EDT on March 18, 2009
- Final Fantasy 2 SNSF Set
not cleaned, except some umcompressed graphics removed...
- by marioman at 7:08 PM EDT on March 23, 2009
- NEZPlug 0.9.4.8 + 2 + 17.02 released. If anyone is interested...
- by Omochao at 1:48 AM EDT on March 25, 2009
- manakoAT, think you can do Super Mario Kart? I'm curious to know if any of the beta music is still in there.
- by marioman at 9:29 AM EDT on March 25, 2009
- Finally figured out how to view the Japanese characters in the NEZPlug readme. Here is a Google translation of what the new version has to offer:
Version 0.9.4.8 + 2 + 17.02
NES
- Fixed FDS sound portion of the frequency modulation.
Game Boy
- Fixed stops are open to multi-core environment memory viewer.
edited 1:14 PM EDT March 25, 2009
- by Knurek at 2:36 PM EDT on March 25, 2009
- Two new SSF rips, to relieve boredom from all the 2SF reripping:
Tactical Fighter (1997)(TamTam)(Media Rings)
Takuramakan - Tonkoudenki (1996)(Interserv)(Alfa System)(Patra)
http://ssf.hcs64.com/
edited 2:42 PM EDT March 25, 2009
- by manakoAT at 5:33 PM EDT on March 25, 2009
- Omochao, it was only a test rip, i need a cleaner for the snsf sets, if i have one i can try to work on other games! :)
- by Knurek at 3:46 PM EDT on March 28, 2009
- Two new SSF rips:
Irem Arcade Classics (1996)(Irem)(I'Max)(I'Max)
Winning Post 3 (1998)(Koei)
http://ssf.hcs64.com/
- VGMToolbox r320 by snakemeat at 10:18 PM EDT on March 28, 2009
- I've updated VGMToolbox and 2SFTools. Of relevance to this thread are the following:
- A PSF Timer has been added. Please see the note inside the timer app about bad rips and issues regarding SEQ extraction from PSFs. It seems to be working very well with proper SEQs. Please let me know if you have any issues with correct SEQs.
- The SDAT Extractor (and sdatext.exe) now extract SWAVs from SWARs in case you want to listen to them.
- The SSF Tools now have logic to make sure python.exe is present in the PATH environment variable to let the user know he needs to add it.
- I've also added a CD-XA extractor that seems to work pretty well in tests.
You can get the latest binary and sources at the Sourceforge page.
EDIT: r320 now available
The PSF Timer has had some drastic improvements for handling bad rips and some minor fixes for good rips. Thanks to Knurek for helping flush out these issues.
Also added some nice new features to the Simple Cutter/Offset Finder. The cutter can now use a terminating string to determine the cut size (good for PSX SEQ and many others). A static byte size can also be added for those headers that have slightly inaccurate size values. Thanks to manakoAT for demonstrating the need for these new features and testing them as well.
edited 7:52 PM EDT March 29, 2009
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