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Brink PS3 ZLIB sdpk2 file by OrangeC at 4:14 PM EDT on May 7, 2011
Here is a sample cut from the ps3 version of brink which seem to be using zlib and a PSAR header. Is this a modifed psarc file with a different extension?

http://www.megaupload.com/?d=RHUUQ90N
NubExt by Azu at 8:14 PM EDT on May 11, 2011
Anyone have a link to the latest on? The link I had earlier died.
Japanese Celestia VGM Project - Where is it now? by Mouser X at 7:39 PM EDT on May 12, 2011
For some reason, the file system on my MP3 player is no longer reliable (I have encountered probably around 50 files which no longer match their original source files/aren't accessible at all), so I'm attempting to rebuild the directory structure (and the files in those directories) of my MP3 player. While doing so, I discovered that one of the "albums" I have is incomplete. I can't find the originals anywhere on my hard drives, and when I Google for it, everything leads me back to the site they were originally hosted on, which is no longer online (it's from 2005).

The collection I'm looking for is the Japanese "Celestia Project". It was a large collaboration which resulted in lots of video game music remixes. Based on my directory structure, and some of the forums that talked about it, the original file names of the archives were "cele01_day1.zip" and "cele01_day2.zip". Can anyone help me find the original collections? I know I used to have them, and it's reasonably safe to assume I still do, but I can't find it anywhere. The one I'm looking for is, I think, in a directory (or archive?) called "saki-tdb" (based on my directory structure. However, all the files, and directories, were created on a system which didn't have support for Japanese characters, so some of the file names came out wrong, or needed to be altered to be extracted at all).

Anyway, if anyone can help me find these (the Celestia Project as a whole would be nice), I'd really appreciate it. Any suggestions on where else I should ask, in addition to here? Thanks in advance. Mouser X over.
How do I convert .dspw files? by kuroku at 4:09 PM EDT on May 13, 2011
I wanna try converting .dspw files into .mp3 on my own, but I don't know what tools I need. Can someone please help?
As for the sounddata.bin of Super Princess Peach by S at 12:46 AM EDT on May 15, 2011
I am sorry for my poor English.

Is there a method of converting sounddata.bin into sdat or an unpacking method though I want to extract MIDI of Super Princess Peach?
.pdt by kalemvar at 4:40 PM EDT on May 16, 2011
.pdt audio format by kalemvar at 4:43 PM EDT on May 16, 2011
Hello everyone

Quick quetion. Which is the best way to convert .pdt audio to .wav format? I haven't found any plugin for winamp or any other software.

Thanks

Kalemvar

SGB/SGH Encoding by lberezinski at 1:43 PM EDT on May 17, 2011
Hello,

i have used vgmstream to decode SGB audio files to wav. now i'm looking for a way to encode a wav file to SGB.

thanks in advance

vgmstream decode output:

sample rate 48000 Hz
channels: 6
loop start: 1194636 samples (24.8882 seconds)
loop end: 6570636 samples (136.8882 seconds)
stream total samples: 19711944 (410.6655 seconds)
encoding: Playstation 4-bit ADPCM
layout: interleave
interleave: 0x10 bytes
metadata from: SGH+SGB SGXD header
samples to play: 12426636 (258.8883 seconds)
Decoding HCA CRI files by pengy at 1:17 AM EDT on May 18, 2011
CRI came out with a new High Compression Audio file for their ADX2 software, and I haven't found a way to decode it yet. Sample File: http://www.megaupload.com/?d=QMPZ2ZSK (From OreNoImouto PSP) Is there any way to get this into a playable format? It was originally in an AWB file (extracted by a version of utf_tab I found on here), and came out as a bin.
How to play XNB audio files? by Franpa at 12:16 PM EDT on May 18, 2011
How to play XNB audio files? Nothing seems to play them D: Terraria uses the audio format.

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