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information about MIDIs from NDS roms by Crocodile 91 at 10:07 AM EDT on June 5, 2011
Hi, English is not my first language, so don't wonder on my bad speaking.
I'm desperately searching for a way to get good MIDIs from a nds game, pokemon mystery dungeon blue rescue team. I tried a lot of programs and all I get was the MIDIs with the wrong musical instruments.
My question is simple: can I get the propher MIDIs from the ds rom, or must I fix all the MIDIs manually? Maybe can I convert the .mini2sf files in some ways?
It's important... I hope it will take not too much time to do it.

thanks for yours attention, see you soon

edited 10:08 AM EDT June 5, 2011
Nintendo 3DS games have been dumped! by neo_chip at 11:29 PM EDT on June 5, 2011
Just read the article via GBATemp and am shocked. With the release of 3DS Roms, any chance someone with hex editing skills can look at the structure? Prefferably Super Monkey Ball 3D?

I'd imagine an adx source, hopefully adpcm.
ShiVa3D archives (.stk) by Vague Rant at 7:41 AM EDT on June 6, 2011
Just been looking into ShiVa3D, a crossplatform 3D engine for Win, Mac, Linux, iOS, Android, WebOS and Wii, which stores all its assets in proprietary STK files. From a bit of searching, it looks like no one's managed to extract them as yet, so if anyone's interested in taking a look at one, here's the (only) STK from Supersonic on iOS (though it's originally a WebOS title):

http://www.sendspace.com/file/r4ybpp
XWV in Moon Diver (Xbox360) by dag at 4:16 AM EDT on June 11, 2011
Hi, I found these mysterious .xwv files in Moon Diver (Xbox360). They seem unlike other common .xwv (at least I coulnd't find any info about them).

Some examples: http://www.sendspace.com/file/f16icj
Any tips how to play these?

The header says it's a "VAWX" (doesn't look like a wav container). Maybe just the header is different, and the data is common?
DBZ Sagas Audio rip ? [Mission accomplish] Thanks guys. by google at 4:13 AM EDT on June 14, 2011
Hey,
I have a DBZ sagas copy just lying around,
so I played it a little,

and I just figured what a nice BGM it has.
so I looked for hours upon hours for a way to do it.

well I'm actually want to get the Dialog files
from the game, I hope it is possible

thanks dudes and girls.

update:
the files are *.HOG,
I did tried to use vgmstream (using winamp+dll)
but with no luck.

I also tried to play it using MFAudio 1.1
and I did got some weak/bad voice
but I can't take it from there, I'm stuck.

Btw:
if you need the HOG files
they can be download from here
only 121 MB
http://www.megaupload.com/?d=9D08AKMD

(no virus whatsoever nod32 double check)

--
I don't know if there another way to achieve
my goal, maybe using pcsx2 plugin that can do
the job ?

Thank you for your help Dudes and Girls.

edited 6:34 AM EDT June 14, 2011

edited 6:36 AM EDT June 14, 2011

edited 11:38 PM EDT June 14, 2011
VGMStream foobar plugin crash by bcass at 7:27 AM EDT on June 14, 2011
I've been having a regularly recuring crash when using the VGMStream plugin for foobar2000. I have the latest version of the plugin and the latest version of foobar installed.

Foobar crashes after around 5 minutes of playing any filetype (eg MP/FLAC/any of the stream types supported by VGMStream) if I have the VGMStream plugin installed. I have all the relevant support files in the foobar dir. Deleting the VGMStream plugin stops the problem. The error reported is as follows: "An unhandled win32 exception occured in foobar2000.exe[5120]".

Couldn't find a proper site for Josh so have posted this here. I tried older versions of VGMStream but kept getting the same error.
Mario kart double dash sound files by Dutchie at 1:14 PM EDT on June 15, 2011
Mario kart double dash' music is emulated with a sequence and samples.

i have ripped these files of the iso, and the file extensions are as followed:

the samples come as compressed .AW files
the sequences come in a compressed .ARC archive
and the streams come as .x.32.c4.ast files

the sequence are compressed to an ARC file and trust me, i tried every ARC extractor and none of them could get the file extracted

i tried the same for the AW files, no extractor could extract them

and the streams? i dont even know wath these are supposed to be, but i did not even bother to find an extractor for .x.32.c4.ast files

SO

the only thing i want is the samples ripped
[so i have the raw .WAV samples]
and i want the sequences converted to something so i can ATLEAST see the origional notes.

does someone know how this works?
or can someone help me?

edited 1:14 PM EDT June 15, 2011
Nier VGM stream by Skeith at 2:47 PM EDT on June 17, 2011
Hi all, I have been looking for Neir VGM stream vr. I saw that there is something in a tracker, yet I couldn't find a link to it. would someone please give me a link? thanks.
Did anyone ever know what those "unknown" tunes from Mario Golf 64 are? by TheUltimateKoopa at 10:28 PM EDT on June 19, 2011
The ones that have question marks in the USF rip, i.e.
"All Complete Bonus Song?"
"Alternate Ending?"
"Hidden Course?"
"Hidden Intro/Results?"
"Hidden Intro/Results? 2"

I've only found one of them, which is the one which is tagged "Hidden Course?" -- this plays when you do a 4-player match and everyone chooses Yoshi. However, does anyone know where the other 4 are played?
Trouble playing a Silent Hill 2 stream rip by Pixel_Crusher at 4:19 AM EDT on June 20, 2011
Hi ya all! :D

So, I managed to scavenge a Silent Hill 2 stream rip from a Xbox streams torrent that used to be on Underground Gamer. My problem now is that most tracks don't play even with the latest vgmstream, as I keep getting this error in Winamp:

"Error creating DirectSound buffer. Error code: 80070057"

A similar thing occurred with Winamp's WaveOut plugin. Is there anyway to get around this problem or an audio output plugin that can solve this?

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