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- Monster Tales SDAT by Azu at 1:29 PM EDT on June 21, 2011
- Monter Tale's SDAT does load in VGMTrans, so i can't convert the SSEQ ot midi or SNBK to midi, which I need. I did get the sseqs to midi by extracting the sseq by using Ndssndext.
http://dl.dropbox.com/u/32409323/Audio.zip
There's the SDAT.
- Uploading an OST by Skeith at 5:48 AM EDT on June 22, 2011
- Can't upload a torrent to the tracker. I have an OST I would like to share ( I did the rip) from a PS2 game (Files are in ADX) and the tracker says that no external torrents are allowed :(
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- toWav Error by Polokus at 11:57 AM EDT on June 22, 2011
- I'm getting an error with some files from Halo 3 and Halo Reach:
"Exception EInvalidOp in module ToWav.exe at 0000C795
Invalid floating point operation"
If anyone could tell me what this means it would be appreciated.
- Blazblue Continuum Shift 2 Audio Rip by kenshiro at 12:19 PM EDT on June 22, 2011
- Hi,
I would like to extract the audio files from Blazblue Continuum Shift 2 on PSP. The game contains an archive named bb.cvm in usdir. I suppose it's where the audio files are located (file size is 1,3 Go).
After checking the header, the cvm file was build with RFOS tool (ROFSROFSBLD Ver.1.53 2003-11-26).
I tried to open the archive with tmxplorer, isobuster, apache3... with no success, the format is not recognized.
I don't know if the file is encrypted and which extractor tool should I use. I know that for some game tools were created to extract specific archives, it was the case for Virtua Fighter 4 Evolutions which use a cvm file too.
Has Someone an idea how I can get into this archive and extract the audio files.
Thank you for your help.
edited 12:30 PM EDT June 22, 2011
- nsf/gbs/hes file extractor by Pixel_Crusher at 4:34 PM EDT on June 22, 2011
- Is there a tool or application that can allow me to extract all existing tracks from an nsf, gbs or hes file?
- vgmstream and Windows ME etc. [won't start playing] by DChronos at 7:47 PM EDT on June 23, 2011
- Been awhile...
My current PC needs the board taken out for capacitor replacement. In light of this, I dug out and fixed up my old Windows ME computer, reinstalling a fresh install of ME, everything all went fine.
I can't remember what I needed these for, but I went and got the MS Visual C++ 2005 redistributable and .NET 2.0, cause if I remember right, one of those was needed for it... I'm sure C++ was needed for the 2sf player or something, I can't think of it.
But yeah... I'm trying to use an older copy of vgmstream on purpose, the same one I have running on my main computer, r709... since it works and only needs 2 of the extra dlls, and since this is Widnows ME, I want to have as little loaded with as much functionality as possible.
That reminds me of something below that I wonder about, if it got fixed...
Anyway, I put in_vgmstream.dll in the plugins folder and the 2 external dlls needed (livorbis and libmpg) into the Winamp folder. I have Winamp 5.32, same as this computer has. I open winamp, and the plugin loads.. it shows all the files it supports, and I can configure it just fine in the Input settings. Also, I can load files into winamp and it shows the right time they play for, and I can view the file info, which is correct.
However, when I hit play... nothing happens. Winamp sits there like it's trying to start playing, but the bar doesn't move. I can move the bar manually, but it just sits wherever I put it at. When I hit stop, it acts like I stopped playing, resetting to 0 and doing all it does when you stop playing a song.
I tried in_cube, the predecessor, to see if loading those files was too much for my computer or something, but it isn't... in_cube was playing fine, without any slowdown, even. So I know that my PC is perfectly capable of playing stream files, including infinitely looped ones. But vgmstream won't even play the same files I tested in in_cube's limited stream file type set.
My computer is using an 800Mhz PIII, and the minimum requirements are far under that.
So, what's up with vgmstream here? I figure you would make it able to work with older than XP windows, for those using like windows 98 or 2000 still (and ME if you're stuck with it)... and everything else the plugin does works.
Extra rambling:
I noticed that the PSF plugin didn't work when I moved it from my good machine, and found when I DL'd and used the installer, it extracted a plugin named in_psf9x... had me wonder about vgmstream. My only other thought is about the external dlls being in the winamp folder, and if that's different for an OS older than XP, or somehting... but then the plugin shouldn't load, if that was the case.
EDIT:
Oh, right, the thing I wondered if it got fixed was if going to "Play> File..." with the libg7221_decode.dll loaded in winamp crashed winamp anymore. Renaming the dll so it's not loaded makes it stop. That's partly why I didn't update vgmstream to any version using that 3rd dll.
edited 8:25 PM EDT June 23, 2011
- Mario Kart 64 Soundfont by Dutchie at 11:16 AM EDT on June 24, 2011
- eh, Hello?
Is there anybody who has or knows where i can get a soundfont [NO SAMPLES] for Mario Kart 64?
Also, Does somebody know how to convert the RAW sequances to midi?
I'am kind of stuck with this, but the people here are the smartest ive ever seen on a forum.
But anyway, I'am stuck this this problem, I want to recreate the mario Kart 64 tunes [in FL studio], but i cant get the origional samples tuned correctly, and i wasnt able to get the origional sequences [in midi format] either.
i have managed to recreate all the songs from Super Mario 64 [and a few other games], so I KNOW it's possible.
Or is there any site where i can learn this stuff? i want to be able to this, but how dont get how to manual hack
- Sonic Heroes/Sonic Colors | Multiple ADX in SFD issue by neo_chip at 9:55 PM EDT on June 25, 2011
- Hi I'm trying to extract the ADX from cutscenes encoded in sofdec video codec (.sfd). However since the cutscenes have both japanese and english voice overs I can't successfully extract the english portion (which I need).
This is also a common problem in Sonic Colors which contains both Jap and English audio in the .sfd files.
I've used both demux_sfd (old program) and the new VGMToolbox option both they spit out only Japanese voiceovers. I'd like to get the english ADX. I'm assuming its not yet possible through your "Video Demultiplexer" in VGMToolbox as I receive the following error:
Error processing <H:\Video Game Music\Music - Wave\Sonic Heroes [Xbox][wave]\DVD\movie\E0000_XD.sfd>. Error received: An item with the same key has already been added.
So is there a way to get both or at least choose between english and japanese via VGMToolbox?
| Sample from Sonic Heroes | E0004_XD.sfd | 23mb |
http://www.megaupload.com/?d=JAMEIFA0
edited 10:19 PM EDT June 25, 2011
- MP3 to DSP? by ePiX at 5:50 AM EDT on June 28, 2011
- I want to convert MP3 files to a DSP file, please help me.
Thank you :)
- New XPR Format? by bcass at 12:29 PM EDT on June 29, 2011
- I tried unpacking the Galaga Legions DX music with xprextract2.exe but it's not working. Are there any newer tools to handle it? Here's the file:
http://www.megaupload.com/?d=R9AK4MZQ
I know how to handle the nub files (assuming that format hasn't changed as well), I just need to get them out of the xpr first.
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