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- de Blob: music works fine, flairs do not by Mr. Glidder at 1:03 PM EDT on July 18, 2011
- So I have the .fsb files from de Blob. Extracting the background music with the command-line decoder works perfectly fine; however, trying to extract the flairs (the solo bits that pop in as you paint things) causes a "failed opening file" error. Not sure what the problem is.
I can use other programs to extract the flairs from the .fsb files, but because they don't have the required header information I can't get them to play, and even if I use Audacity's "Import Raw" function they coume out extremely distorted.
EDIT: Apparently the background music of de Blob 2 doesn't work either, even though the music ported from the first game can be extracted fine.
edited 6:56 PM EDT July 18, 2011
- Can you set custom sample rates for USFs? by TheUltimateKoopa at 2:38 PM EDT on July 18, 2011
- Like you can with SPCs? With SNESAmp, you can set SPCs to play anything up to 192000 Hz. Are you not able to do this with USFs? For example, does Banjo-Kazooie have to be 21998 Hz, or could is it possible to set it to play at maybe 48000 Hz?
- Rune Factory 3 instruments help by cooljacker at 7:09 PM EDT on July 20, 2011
- So I got 2sf files from joshw's mirror here and using unofficial release of 2sf decoder generously compiled by GANO (vio2sf - winamp plugin) which has the instruments viewer, so I can turn them off and isolate the one that's causing trouble. And the trouble is that almost every track has additional instrument (it's always just one) that makes noise (sound of water, I believe). I can find the instrument alright, but as soon as I close 2sf decoder instruments viewer, it activates instrument that makes noise and I can't turn it off every single time when I play a file. Is there something that can be done? Also note I know almost nothing about DS music and always used VGMtoolbox 'make 2sf' option from extracted sdat files, and it worked very well. This game is kind of problematic. I also ran make 2sf from my RF3 sdat and again 2sf files have that noise.
edited 7:20 PM EDT July 20, 2011
- Redbook audio stream rips by Pixel_Crusher at 9:13 AM EDT on July 22, 2011
- So I was thinking about ripping redbook audio streams from whatever I got for Saturn and PSX.
That said, what's the best application for ripping them with no audio loss (FLAC?) and what are the recommended ripping settings?
- DDR Hottest Party | Wii | .rwsd by neo_chip at 7:36 AM EDT on July 23, 2011
- Hi I'm trying to obtain the songs from this game which contain a brsar file. Unpacked it using Advance Cutter. When I convert the .rwsd to .wav using vgmstream via Winamp it reports the length of the songs but comes out as white noise.
Is the .rwsd a sequenced format?
- ATRAC3plus on anything but SonicStage? by Pixel_Crusher at 9:19 AM EDT on July 23, 2011
- Seeing as SonicStage works like crap on my computer, is there any alternative for listening to this streaming format like a Winamp or Windows Media Player plugin/codec?
Also, can't the PSP read these natively?
- PS2/XBOX360 Soundtrack Ripping by vegard94 at 10:20 AM EDT on July 23, 2011
- Hey.
I'm new here, and I've been wanting to rip off PS2 or XBOX360 game soundtracks, but the problem is, is that I have no knowledge in things like that. I've tried Google, but found things I'm not looking for. So a friend told me about this site, and I just wanted to give it a try. So that is my question. I'll be happy with a tutorial.
Hope to hear from any of you soon!
edited 10:29 AM EDT July 23, 2011
edited 10:43 AM EDT July 23, 2011
edited 10:44 AM EDT July 23, 2011
- Is there a Diddy Kong Racing DS rip at all? by TheUltimateKoopa at 11:47 AM EDT on July 23, 2011
- There's nothing on JoshW's 2sf page.
- ast_multi00 by Dutchie at 10:04 AM EDT on July 24, 2011
- just a question, wath is the command to extract/split ast files?
- Fixing .wav files ripped from APB .pck file by Rapid99 at 5:05 PM EDT on July 24, 2011
- Hello my friends!
Hopefully you can help me with this issue that has been plaguing me for a few weeks >.> I've asked around at a few places, and my questions when mostly ignored...
I'm trying to rip audio from the game APB. The audio was contained in .pck files, which I successfully ripped using NovaSoft. The audio files themselves are .wavs
The files cannot be played, however, and from what I understand they must be converted with ww2ogg.
My problem: When I try to convert the files with ww2ogg, it gives me a parse error. Here is my input for ww2ogg, and the resulting error.
ww2ogg SFX01.wav -o SFX01.ogg --full-setup
Input: SFX01.wav
Parse error: expected fmt, vorb, data chunks
I'm a bit stumped on what to do v.v It just gives me that parse error and then nothing happens. Every file (all 935 of them) does the same thing, which I found out when I tried to do a batch conversion of them all.
Any help at all is greatly appreciated :]
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