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- Gamerips are giving me a headache by Jules at 6:57 AM EDT on July 25, 2011
- Alright, so this is basically a rant followed by the question "What am I doing wrong?", because it's highly unlikely that things are actually as bad as they seem to me because people would've gotten fed up with it long ago if they were.
But I'm getting ahead of myself. First of all, I'm not talking about ripping music from games that have streaming music. Thanks to vgmstream in general and test.exe specifically, I can't really think of anything to whine about here, a huge thank you to hcs at this point.
What I am talking about is ripping music from games that have either chipmusic or sampled music (GBS, 2SF, USF mostly).
Issues:
1. Everything is a plugin for winamp, foobar, etc. There are no command-line or even GUI tools that I know of that can convert a USF rip to a bunch of WAV, FLAC, whatever files. Is everyone really so low on disk space that they want to sacrifice all the advantages of conventional streaming formats (work with any player, including portable ones, easier to handle using existing tools, less CPU usage, faster seek times, etc.) for some extra disk space? As you might have guessed, I really like to have my stuff in streaming formats and if there were command-line convert tools that would really make the process of including stuff in my library a lot easier.
2. GBS specific stuff. It's hard enough to find a Gameboy emulator with decent sound synthesis (bgb is the best one I know of, and even it is not perfect), but tools to work with GBS rips? Forget it. NEZplug++ has really weird DC offset issues causing stuff to sound muddy in places, the fadeout time specification in m3u files is broken and will simply not work with anything more than 5 seconds and it does not have any bandlimiting. in_gep has bandlimiting and no DC offset issus, fadeout works fine, too, but it features lovely pops and clicks in some tracks instead.
3. 2SF specific stuff. The latest official build of vio2sf is horribly outdated. It also doesn't have any bandlimiting, but since the desmume project somehow has the source code of vio2sf in their repository, I figured why not just increase the sample rate and build the newest version to get rid of both issues. Turns out you need MSVC++ 6.0 to build the thing (WTF). I was able to build some parts of vio2sf using a newer compiler, using the latest (really old) official binaries for the stuff I couldn't build. Of course these parts don't work together all that well, it's a real mess.
I really don't know what's going on here. I can't imagine that I'm the only person that has run into these issuses so I can't help but wonder why nobody has taken some steps to resolve them yet. For the developer of a winamp plugin, it's really no big deal to ship a command-line convert tool together with the plugin. Then there are dozens of FOSS gameboy emulators out there, it can't possibly be that hard to take one of those and turn it into a working GBS player. I'm a software developer myself and would so do this if I only had enough time. And these are just the issues I've run into while ripping music from games I care about, I've never even touched PSF, GSF, etc. rips, but from what I've experienced with GBS, 2SF and USF I'm not sure I ever want to do that.
Of course, I'm thankful that there are tools like this at all, I'm just wondering why everything is such a mess and why nobody has done anything about it.
So how do you people work with this stuff? Are you annoyed just as much as I am? Or am I really trying to do things that nobody else wants to do?
- Castlevania ReBirth problem by Pixel_Crusher at 10:35 AM EDT on July 25, 2011
- Only the OGG files from this stream rip seem to work. Is there no way to have the .brstm files work with vgmstream by themselves?
- Black Ops "Raw" Waves by pepper at 12:15 AM EDT on July 26, 2011
- http://www.fileize.com/view/33dd4998-5fe/
Most assuredly not raw as in standard PCM, also too small to not be compressed, i've tried using genh to make an adpcm header, it's still static and never comes close no matter what i use for settings. Treyarch may have made their own adpcm variant for this one?
- Problem with DK64's sample frequency? by TheBigL1 at 4:32 PM EDT on July 26, 2011
- The USF I have is of Donkey Kong 64, ripped by Josh W. (7/08/06), and tagged by Wedge009. When I play most of the songs in Winamp with 64th Note v1.2 beta 3, the instruments sound like the pitch is a fraction of a step lower than it should be, which really ruins them. It doesn't happen with USFs from any other games. Is this a problem with 64th Note, or the USF file? Also, is it something I can fix myself?
- Mono XMA2 Decoding / FSB Encryption by Infernus Animositas at 7:43 PM EDT on July 26, 2011
- Hey
Could someone please take a look at
http://www.mediafire.com/?x2rhx0lzj987rhh - This seems like mono 6 channel XMA2 but I can't parse it or split it with VGMT.
http://www.mediafire.com/?6dzcq4hx6pcpyx6 - This FSB doesn't like FSBii. I think there might be some kind of encryption on it.
- How to play ORG files? by Franpa at 9:32 AM EDT on July 27, 2011
- Aside from http://www.cavestory.org/forums/showthread.php?t=1186 what ORG players are there? Google searches aren't helping as all the results relate to org as in web address extension etc.
Edit: Nevermind.
edited 9:48 AM EDT July 27, 2011
- Help with demuxing SFD video... by cooljacker at 12:07 PM EDT on July 27, 2011
- It's a video from Ninja Gaiden Sigma for ps3. I've tried VGMtoolbox mpeg demultiplexer (set to sfd), it extracts audio (adx) fine, but video is always messed up (huge pixels, colors out of place and such, some players won't even open it). I (still) can't upload files from pc, so I've used hex editor to just cut the begining of the video, if that will be of any help... and uploaded it with phone...
http://qfs.mobi/f22211
Is there a player/converter for this stuff? I can see the file was probably created using Sofdec multiplexer v1.09 from 2007, and I don't know what to do next.
And I also used TMPGEnc to extract the video stream, but the result is the same as with VGMtoolbox.
- S98 -> VGM converter by tails_ at 9:07 PM EDT on July 27, 2011
- I think i saw such tool somewhere, but can't find it now. Has anybody founded something like this? :\
edited 9:31 PM EDT July 27, 2011
- Pokémon Stadium by Dutchie at 10:58 AM EDT on July 28, 2011
- Does somebody know how to rip samples from Pokémon Stadium? [and Pokémon Stadium 2]
- de Blob 2 music plain doesn't work by Mr. Glidder at 12:11 PM EDT on July 28, 2011
- I've probably tried five or six different programs trying to unwrap de Blob 2's music (Wii version). The sounds and flairs come out fine, but the background music refuses to get extracted properly. The best I can get is the latest version (I think) of fsbext, which extracts the first two channels fine and fills the rest with trash. Pretty much nothing else can even open the files. No idea where to go next.
edited 12:12 PM EDT July 28, 2011
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