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by Nisto at 8:46 PM EDT on September 26, 2016
And here's an extractor for the internal filesystem:

https://github.com/Nisto/sh2ex

Currently, it supports the following versions only:

- SLPM-65051 (v1.50)
- SLPM-65631 - Saigo no Uta - Konami Dendou Selection (v1.50)
- SLUS-20228 (v1.20)
- SLUS-20228GH - Greatest Hits (v2.01)
- SLES-50382 - Special Edition / The Collection (v1.10)

But give me a poke if there's a specific version you want me to add support for, and I'll look into it. Provided I can find it...
by Nisto at 9:24 PM EDT on October 21, 2016
I have updated the extractor to support CD-ROM images and the E3 Demo (SLPM-12345).

https://github.com/Nisto/sh2ex

It's not fast, and it's not pretty, but it works.
by AnonRunzes at 3:01 PM EDT on October 22, 2016
So, is there any way to "convert" the .KDT(PS1/PS2) files to .SEQ(PS1) or .SQ(PS2)?
by Nisto at 5:39 PM EDT on October 22, 2016
You can convert them to PS1 sequences with Awave Studio 11.1 (latest version). The developer added native KDT1 support a few months ago by my help/request. However, Awave Studio doesn't have any support whatsoever for pitch bends, which I did add experimental (inaccurate) support for somewhat recently in kdt-tool. So you could convert them to MIDI with kdt-tool first if anything is missing, I guess.

edited 5:40 PM EDT October 22, 2016
by AnonRunzes at 8:26 PM EDT on October 22, 2016
>kdt-tool
It's funny how you mentioned that tool, because I got an error when running with Python 3.5:
E:\kdt-tool-master>kdt-tool.py
Traceback (most recent call last):
File "E:\kdt-tool-master\kdt-tool.py", line 586, in <module>
main()
File "E:\kdt-tool-master\kdt-tool.py", line 543, in main
path = os.path.realpath(argv[1])
IndexError: list index out of range
by Nisto at 8:43 PM EDT on October 22, 2016
Did you read the usage instructions on Github? Looking at the traceback, it doesn't seem like you passed any file to it. Anyway, it's a part-user, part-developer fault. I've just neglected to do any argument count checking because it's mostly intended for power users in the current state.
by AnonRunzes at 8:45 PM EDT on October 22, 2016
Sorry, couldn't help but being incompetent.

Anyways, are you still having that issue with the Winning Eleven 5 menu theme? Let me guess: a few channels are muted as you get through the navigating the menu during the game, just like Ridge Racers(PSP).

edited 11:12 PM EDT October 22, 2016
by Nisto at 11:42 PM EDT on October 22, 2016
It's all good.

Yeah, I still have no idea why Winning Eleven 5 converts badly. The game does indeed mute/adjust channel volumes as you navigate menus, but the bigger issue is the tempo. "/
by AnonRunzes at 9:01 PM EDT on October 23, 2016
Oh, I can't help but say "good luck with that" since I have no experience on that stuff.

Anyway, you might want to take a look at this. This file came from the PS2 version of Silent Hill 4.
by Nisto at 9:19 PM EDT on October 23, 2016
SH4 uses practically the same format as sd.bin in SH3. I think I pretty much already wrote a tool to extract it, I just haven't posted it since I thought no one was really interested. Will put something up on Github sometime today or tomorrow.

EDIT: https://github.com/Nisto/sh4-sdex

edited 10:02 PM EDT October 23, 2016

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