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- by MurraySkull at 1:16 AM EDT on September 10, 2014
- Problem with NEW Super Mario Bros. 2 - a number of files won't play. "Error creating DirectSound buffer"
- by bxaimc at 5:52 AM EDT on September 10, 2014
- Your sound card cannot handle streaming multiple channel files at the same time. Usually happens to over 6 channel files. Nothing wrong with the data itself.
- by MurraySkull at 8:44 AM EDT on September 10, 2014
- Any way that I CAN play them?
- by bxaimc at 9:48 AM EDT on September 10, 2014
- You dump them as a WAV and using something like audacity or audition to play it since it downmixes the output.
- by dissident93 at 10:06 AM EDT on September 11, 2014
- Anyway to tell if this brstm was actually extracted from Smash 3DS? The sample rate is 44khz, so it seems doubtful.
EDIT: I think I heard a SFX in the intro, so this was probably a custom brstm.
edited 3:12 PM EDT September 11, 2014
edited 3:13 PM EDT September 11, 2014
- by TheUltimateKoopa at 10:49 AM EDT on September 11, 2014
- Wait, are they naming the file names the same as brawl, with A01, etc, where A is from a specific series or something?
- by Kurausukun at 1:11 PM EDT on September 11, 2014
- I wouldn't be surprised; if the file structure is at all like Brawl, then all we need is to crack bcrar and we can (maybe) do sound/sfx hacks once the next version of homebrew comes out.
- by Sir-Sabin at 4:27 PM EDT on September 11, 2014
- i looked for a demo of it and came up with nothing, so that brstm is 90% a custom as 3ds games use .bcstm and bcwav for there games
- by bxaimc at 6:32 PM EDT on September 11, 2014
- Lol. It would a) never be brstm b) be sampled at 44.1khz. Ninty has has its main games at 32khz since the SNES days.
- by dissident93 at 8:17 PM EDT on September 11, 2014
- haha, I figured :P
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