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by unknownfile at 1:29 PM EDT on October 6, 2005
Removed, didn't notice wedge's tags.



edited 5:30 PM EDT October 6, 2005
by Josh W at 6:11 PM EDT on October 6, 2005
Dang, i was listning to track 0x42 and saying - yes, thats nice, but whats the problem.

I will check on 0x41 when i get home. But what about it being a different song? So, whats happening? Have i done something wrong???? confused

I will play around with track 0x41 and see what i can come up with.

As with DK64's tag barrel mix up problem, i have located a function that seems to deal with the music, but when i try and change it all music stops after about a second. And with Banjo tooie, absolutely NO IDEA!! - I ripped the set with only 1 value patched into the savestate.

And i cant get the modified Yoshi's Story's guitar tunes working iun PJ64 USF.

About your suggestion for modifing the tags for DK64 into a batch file, it doesn't really matter as i have made a program to copy tags from one file to another.

So i might as well post my ripping todo list

Rerip DK64 and find TAG barrel music instrument modifier
Is there really something wrong with Conkers Bad Fur Day? And rip rest of the set
Find Banjo Tooie music instrument Selection
Make Guitar versions of Yoshi's Story work with PJ64 USF
Find out why Turok 3: Shadow of Oblivion wont play in 64th Note
Finalise Mario Party Sets
Investigate Track names for Mortal Kombat 4

that should keep me busy for now.





edited 10:12 PM EDT October 6, 2005
by hcs at 6:15 PM EDT on October 6, 2005
Well I wanted to make it clear that it wasn't just the vocals missing, it's a completely different tune than was playing when I messed around with the song select. The instrumentation and style are similar, however, which leads me to believe it may play at a different part of that boss battle, thus being a different section of the song (similar to what I found in Paper Mario). If you just use the code I posted, unmodified, I think it will play the section I'm talking about (though you might have to change the number and I don't know what that a1=5 thing was for).
by Josh W at 10:01 PM EDT on October 6, 2005
Ok, im at home now setting up my new cable internet (excellent), so i'll use your values and check what happens when i play it.

I was also wondering why you put 5 into A1...
by PdZ at 7:28 AM EDT on October 7, 2005
Cable Internet... I only hav 4 Mbit -.-

Great Mighty Poo by Emil007 at 11:40 AM EDT on October 7, 2005
I think i know the reason of the problem with the great mighty poo-track.
The Speech-Samples in the game are stored as mp3-Files, when you use DragonUnpacker (Hyperripper) and search for mp3 you'll find every speech sample of the game (about 17MB).
The great mighty poo is also stored as mp3, every verse is a mp3. But these samples are without music, so i think you should find at least the music without vocals..
by hcs at 12:53 PM EDT on October 7, 2005
As I've said, the music select function will play that song, with music and vocals.
by Josh W at 7:30 PM EDT on October 7, 2005
Hmmm, it seems that if i use your code and use music number 0x41, which is the one that i ripped but number 0x42. Is it the guitar one?

There arent any vocals in it.
by hcs at 8:28 PM EDT on October 7, 2005
no, not the guitar one

This is what I thought, that the code I gave with 0x42 was the poo boss song. Whatever function you're using must be subtracting one (or mine is adding 1).
And I'd test it again but things are screwy at the moment with my hdd.

edited 12:38 AM EDT October 8, 2005
by Josh W at 10:20 PM EDT on October 7, 2005
Ok, i got it. What a cool song, but there doesn't appear to be a second verse playing. It just loops at the aah aah aah...

It is at 0x42.
Even the graphics enabled it just keeps on the looping. Are you sure there is a second verse, perhaps you just dreamed it?

Anyway if there one it might be in another index? OR it might be one at all and streamed?

Hmmm.

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