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- Deus Ex Human Revolution FULL Version Samples by OrangeC at 9:34 PM EDT on August 17, 2011
- So finally the game leaked for the 360/ps3 and i tried hcs deblocker on them and it doesn't work with the full version of the game. The xbox360 uses XMA without the FSB banks and The PS3 version uses FSB MPEG. Both are multiplexed.
Here are samples.
http://www.mediafire.com/?7acawe6dwb6w73f
Thanks in advance!
- STRM splitting by Necrotek at 10:31 AM EDT on August 18, 2011
- Hello.
I'm occupied with translation of NDS game. Most of hacking works goes well but there are some problems. One of them is voiced dialogues.
Because it's difficult to fit translation without using extra dialogue frames, I need to deal with those dialogues which are voiced. Because of it I have to find a way to split original voice clips into parts (two parts) so I could set new voice clips and keep voice-over text seamless.
Voice clips are in STRM format. Because there are no tools for STRM->X->STRM encoding, conversion can't be used for splitting. As I know STRM format is easy to deal with, I'm far from undestanding sound formats organization so I'm afraid that it will take a lot of time to find a way for splitting. Could anyone help me with it? I'll appreciate it.
- One quick question by logan28469 at 11:02 PM EDT on August 18, 2011
- What do you think would be a good thing to upload to the tracker so that I can increase my ratio?
And if I seed for a month's worth of time, does that mean I no longer need to worry about what my ratio is?
- LISTSAMP.PAK from Disk version of AITD? by RukarioGyiyg996 at 8:06 AM EDT on August 19, 2011
- A link to it: http://www.mediafire.com/?t7gta6gccz9pz3c
I've only managed to partially rip some of Edward Carnby's voice samples from the file but the rest appears to be complete garbled noise. Is this some form of compression or some odd audio format from the early 90's that never made since? ADPCM? I don't have a clue myself.
Would appreciate if anyone has any insight, I've been wanting to get my hands on the digitized audio all these years.
- New Torrents on tracker!!! by logan28469 at 11:44 AM EDT on August 20, 2011
- I put all of these up. No rips were by me, however.
(2001)(HAL Labs)(Nintendo)[NGC][Nintendo DSP]
Super Smash Bros. Melee [Dairantou Smash Brothers DX]
Fire Emblem - Radiant Dawn [Fire Emblem - Akatsuki no Megami] (2007)(Intelligent Systems)(Nintendo)[WII][Nintendo DSP]
Super Mario Galaxy (2007)(Nintendo)[WII][PCM]
Super Smash Bros. Brawl [Dairantou Smash Brothers X] (2008)(Game Arts)(Nintendo)[WII][Nintendo DSP][tagged]
edited 11:47 AM EDT August 20, 2011
- fsys to wav / wav to fsys (Pokemon files) by ePiX at 7:54 PM EDT on August 23, 2011
- I want to convert fsys files to a wav file, please help me.
Thank you :)
Greetz ePiX.
- This forum has been neutered by Captain Ron at 8:28 PM EDT on August 23, 2011
- I finally did what should have been done a long time ago:
http://hcs64.com/mboard/forum.php?showthread=20907&showpage=0
I got rid of balls (or at least made an attempt of it); before reading the above link, I found out that balls' password was the exact same as his username. So, I edited his latest spam entry to include a comment about his retardation.
edited 8:33 PM EDT August 23, 2011
- Some code for member administration on the forum by Captain Ron at 1:54 AM EDT on August 24, 2011
- Well, I've just created the following code to view IP addresses used by each member when posting:
<?php
mysql_connect("sql_server", "username", "password") or die(mysql_error());
mysql_select_db("sql_db_name") or die(mysql_error());
$query = "SELECT users.uname, board.ip ".
"FROM users LEFT JOIN board ".
"ON board.author = users.idx ";
$result = mysql_query($query) or die(mysql_error());
?>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head><title>HCS Forum - IP Address Listing</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="description" content="Here's a listing of all the members on this forum.">
<link rel="stylesheet" type="text/css" href="forum.css">
</head><body>
<?php
echo "<table border='1'>";
echo "<tr> <th>Member name</th> <th>IP address</th> </tr>";
while($row = mysql_fetch_array($result)){
echo "<tr><td>";
echo $row['uname']."</td><td>".$row['ip']."</td>";
echo "</tr>";
}
echo "</table>";
?></body></html>
I'm now trying to devise a method of applying a ban once an IP is typed into a form. I sadly cannot create any .htaccess file without triggering any server-sided bugs (considering that it's technically a hidden file that can't be accessed remotely). If anyone has any suggestions, please let me know.
In the meanwhile, if you want to ban people, do it the old-fashioned way; use a text editor to create your own .htaccess file & upload it to the forum's root directory.
edited 1:55 AM EDT August 24, 2011
- .GBS Tagging? by Bs at 9:52 AM EDT on August 25, 2011
- I've got a few .GBS files from old Game Boy games, which if I import them in Foobar will happily play all the music featured in the game, and it separates the one .GBS file into all the different tracks featured. As I understand it, it's basically a data stream that will play the music infinitely with no set end point.
The problem is, that as far as I can tell there's no way to tag the individual tracks with their own track names, track number, etc. This means they all have the same info taken from the file itself and there's no way to specifically pick the track you want to hear without going through them until you find it.
Is there anyway to resolve this, or to reformat the data somehow that would allow this to be done? I considered converting each track to a .WAV file but obviously this would take up a lot of space and would be quite a bit of hassle if there's any other way. Any ideas?
- Super Mario Sunshine Soundtrack by furrybob at 2:03 PM EDT on August 25, 2011
- Recently I've done a rip of Super Mario Sunshine because there haven't been any proper rips of it yet.
In all there are 76 tracks including all the Yoshi variations.
I've included FLAC, MP3, and a looped BRSTM set of the soundtrack.
Link
While doing this I also found out an easy way to mute all sound effects on certain games. Here are some WiiRd/action replay codes I made for some of the games that I have.
Super Mario Sunshine - NTSC
02716250 72F70000
Super Mario Sunshine - PAL
0270E1B0 72F70000
Luigi's Mansion - NTSC
027559D0 77770000
Zelda: Wind Waker - NTSC
027d2360 E17f0000
Pikmin 2 - NTSC
0283c900 B0BF0000
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