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- HCS forums and tracker closing... by hcs at 1:38 AM EDT on August 26, 2011
- ....just kidding....
HCS, might you bother "fixing" this potential issue, despite no one "exploiting" it in the 6 or so years this forum has been running?
- DSF Dumping problem by Lugana at 1:04 AM EDT on August 27, 2011
- Im haveing issues Dumping DSF with king's tool i keep getting synthax errors is there any appropriate Instruthions on how to work the Python scripts?
I wanna make Some OSB's in to DSF and possibly get the sound effects out of them too.
- [PS2] Changing game music by dragev at 3:04 PM EDT on August 27, 2011
- Hello there.
I was wondering if it's possible to change music of a PS2 game? Like: Replacing the background music on a map for whatever game with another background music? If that's possible, could anyone in here please tell me how?
Thanks!
- Driver San Fransisco by OrangeC at 6:36 PM EDT on August 30, 2011
- This game uses wwise butt he latest ww2ogg doesn't support it. Unknown chunk type.
http://www.mediafire.com/?vcczegvd1da15uy
Well upon further reviewing seems it doesn't use vorbis but some adpcm.
Anyone see how to decode this?
- How do you 'use' "in_usfdump.dll"? by TheUltimateKoopa at 10:22 PM EDT on August 30, 2011
- That is, that 'hacked' version of 64th Note that coda did?
- Serious Sam Double D by OoPpEe at 5:24 AM EDT on August 31, 2011
- This game has some amazing music, like the games in the series. This is just a 2D spinoff.
However I am having issues getting the music extracted.
It's done with the Microsoft XNA and seems to be and the audio inside the file seem to be XMA2 format.
I've tried towav.exe, xma_test.exe, vgmtoolbox, and a few other randoms and no luck.
I used "unxwb" to extract the audio. Running it with:
unxwb -R (filename)
gave me:
7048720 (length) ??? (fmt) 44100 (frq) 2 (channels) 8 (bits)
for the 000000a0.dat file which I included.
I've used this information in all the programs I've tried and no avail. Tried Audacity with the those and also trying each option (little/big e) and even changing the frequency but no avail.
I attached the "000000a0.dat" that was extacted using "unxwb" and also the "xwb" itself.
Any help would great. Once I know how to get one going, others should be a breeze.
http://www.mediafire.com/?fs6f548n092g827
- Bodycount (ps3) .p3a and .dic by pepper at 2:14 PM EDT on September 1, 2011
- http://www.mediafire.com/?7ikd99ndbd7tbpl
Unsure what format, I dont have much experience with ps3 to begin with anyways.
- What are some good GSF (Gameboy Advance) music players? by Franpa at 11:47 AM EDT on September 6, 2011
- The only one I know of is Highly Advanced and it all sounds muffled in comparison to the game being played via VBA-M (GBA Emulator)
- Resistance 3 WWise audio Truncated RIFX error by OrangeC at 1:28 PM EDT on September 7, 2011
- Resistance 3 uses WWise audio and i got truncated header error, think a new update is needed.
http://www.mediafire.com/?r62uuw66pxbvzj5
thanks in advance. :)
- Mario Sports Mix | Wii | .mus by neo_chip at 10:59 PM EDT on September 9, 2011
- I'm trying to get an accurate playback from the harmony hustle songs in the party game section of the game. The brstms contained in the ISO work great, except the fact the its layered in 4 parts.
There seems to be 3 streamed and possibly 1 sequence. The only sound file I can find that can relate to each of the Harmony Hustle songs are these .mus files [My quick guess sequenced]. Can anyone confirm if these files are sequenced/stream or even related to the songs?
Much thanks
Sample:
http://www.mediafire.com/?r6zei9668hmg6dj
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