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- N64 Midi Tool by SubDrag at 12:57 PM EDT on September 10, 2011
- Just wanted to mention there was an issue where I didn't carry forward the delta time of midis for the loop command, so there may be some small errors in previously extracted midis.
I also added export support to MIDx format used by some games, but not import. It uses a simplified fixed size midi format.
Grab it here:
http://www.goldeneyevault.com/viewfile.php?id=211
- LSD: Dream Emulator - Preliminary rip. by RukarioGyiyg996 at 3:09 AM EDT on September 11, 2011
- http://www.mediafire.com/?zcvhbijgczd1xnh
One of the BGM's crashes HighlyExperimental, not sure why since I'm not a R3000 coder. But everything's all here, enjoy your 500+ MINIPSF's including all the FMV cutscene audio tracks.
- Radiant Historia Rip by Mirby at 7:59 AM EDT on September 11, 2011
- So for those of us who want to get this without a torrent, I've ripped and tagged the adx files from Radiant Historia.
Radiant Historia (2011)(ATLUS)
You can find them there, but you'll need VGMStream to hear them.
But you already knew that, I'm sure. ;P
-Mirby
edited 8:00 AM EDT September 11, 2011
- [Wii] Sonic Unleashed music replace. by PabloACZ at 3:10 PM EDT on September 13, 2011
- So, I've been trying to modify the game music, and so far everything is great. I generated the new AIX files for the Day Stages by using Wavosaur to save the marker points in the WAVs and then using the AIX Maker from the 2008 freeware CRI SDK to encode the WAVs to AIX, and the music loops properly.
Now, to the problem: I can't get to work the looping points on the ADX files. I'm setting them correctly with Wavosaur, and I have tried to especify them manually with the ADX Encoder, but neither of them works. AFAIK, Sonic Unleashed uses Type 4 ADXs, and the adxencd I'm using also outputs that type of ADXs (I know it because I have verified them with VGMStream). Any ideas of what do I have to do?
edited 3:11 PM EDT September 13, 2011
- Ace Combat Assault Horizon Demo Files by pietastesgood at 7:12 PM EDT on September 13, 2011
- Hi all,
I've encountered this file in the Assault Horizon demo. I'm no longer very familiar with game formats, but it seems as though this is a Criware file? Either a video file or an adx? Something like that anyway. Unfortunately, running it through adxextract or the usm suite doesn't work. Could anyone please take a look?
http://www.megaupload.com/?d=UAD31ZK2
Thanks!
- WW2OGG Crash During Conversion of DA2 File by B33ker at 8:03 PM EDT on September 14, 2011
- Thanks to some help on the Xentax forums I was able to extract some dialogue files from the Dragon Age 2 BNK files.
The resulting WAV files are not playable and thus I was attempting to use WW2OGG to make them usable the same as I did for the other audio files I extracted from the ERF archives.
For some reason though, it crashes just after starting, and the output file is playable but only has the first 1 second (but that 1 second is perfectly fine and can be played).
The error message I'm getting is....
"Terminate called after throwing an instance of 'Bit_uint<8u>::Int_too_big'"
Just curious if there's something special I need to do differently for these files? The other files I did came out just fine, though those were mostly music and these are dialogue.
- vgmstream not showing up in Winamp plugin list by biolizard89 at 1:43 AM EDT on September 15, 2011
- I installed Winamp 5.621 (fresh). I then copied in_vgmstream.dll (r967) to the plugins folder, and copied the 3 external dlls to the directory with winamp.exe. I then start Winamp, and vgmstream is not listed on the plugin list, nor do my vgmstream-playable files play. I've tried putting the external dlls in system32, and the plugins directory, which does not make any difference. I notice by searching the forums that this happens to people when upgrading Winamp over an existing vgmstream install, but this does not appear to cover my situation. Am I doing something stupid?
Any suggestions would be greatly appreciated. Thanks.
- nintendo 64 music sequence by Dutchie at 2:56 PM EDT on September 17, 2011
- just one question
is pokemon stadium's [1&2] music sequenced?
- convert FIFa 12 sound .sbs !! by pepo at 2:46 AM EDT on September 25, 2011
- Hi
Is any one know how to convert FIFA 12 sound to known format wav/mp3
example : http://www.megaupload.com/?d=3DXEIJLX
- Super Mario Galaxy 'multi_ast' Problems by SwimyGreen at 5:58 PM EDT on September 25, 2011
- I have vgmstream and winamp downloaded and working together properly, but some of the songs weren't converted to wavs right. All the song's titles end with stream_ast or multi_ast.
I'm guessing multi_ast means that there are multiple audio tracks that switch in-game between each other. Ex. when you go underwater, bowser boss battle, ghost race, etc.
So, these songs didn't copy properly. pretty much it plays for a second or two and then it loops that sound for te remainder of the time of the actual song. Is there a way to separate the tracks apart or to fix it? Thanks!
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