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- the worst wii game HAS AWESOME MUSIC by Dutchie at 2:50 PM EDT on September 27, 2011
- Well, don't take it too serious, but it's not the worst I have heard.
ohyea, I'am talking about Spy Games: Elevator Mission.
Anyway, does somebody know how to instantly skip to the credits?
I MUST know who composed the music.
I already tryed to open the ISO and switch the ''title'' with ''ending'' but after I opended the ISO in dolphin, it seems to crash instanly.
Any help/tips would be appreiciated [I probely missspelled that].
- vgmsteam request: Support for Star Fox Assault's CBD Files by StrikerMan780 at 6:53 PM EDT on September 27, 2011
- Hello, I'm working on a small project in which I need access to Krystal's voice files from Star Fox Assault.
Problem #1 is, when importing the CBD files into Audacity as raw data (I've tried all combinations of settings), I get garbled sound(but you can tell voice is there by making out a word or two).
Problem #2: While vgmstream will read the DSP files for music, it will not read the files for sound effects(the CBD files).
I'm wondering if someone knows the true format of these sound files, or if support for them could be added into a new version of vgmstream.
- A selection of PSN games decrypted by Hotcakes at 7:04 PM EDT on September 27, 2011
- http://www.ps3news.com/forums/ps3-cfw-mfw/psn-games-decrypted-ps3-custom-firmware-3-55-duplex-121017-1.html#post388299
*crosses fingers Super Stardust HD doesn't use AT3+*
- wdrev.exe?? by the_audio_ripper at 10:08 AM EDT on September 29, 2011
- I found wdrev.exe in this website.
It is VERY similar to revb.exe, but it seems to be more useful than revb.
It can build BRSTM File > 2 Channels.
- Superman 64 USF rip (Willing to pay for it) by Brandon at 12:36 PM EDT on September 29, 2011
- Hello, I really need a Superman 64 USF rip and I'm willing to pay for it. I'm sure there's quite a few of you on here who are able to rip it.
- Convert sound effects from FF 13 xbox 360 by Delon at 8:45 AM EDT on October 1, 2011
- Is there any program that is able to convert sound effects from Final Fantasy 13?
I would like to convert these files to 24-bit stereo or mono wave wav files.
C:\DVD 1 white data sys\sound\etc:
filelist_sound_pack.x360.bin
filelist_sound_pack.x360_us.bin
system_pack_list.wdb
C:\DVD 1 white data sys\sound\pack. Here is folders numbered from 0000 to 9035.
Here is some files from 0000 folder:
system_.x360.wpd
system_atbmax2.x360.scd
system_atbmax.x360.scd
system_attr_f10.x360.scd
system_attr_f11.x360.scd
system_attr_f12.x360.scd
system_attr_ft2.x360.scd
edited 9:08 AM EDT October 1, 2011
- I can't find any GSF rips of Four Swords. by TheUltimateKoopa at 3:15 PM EDT on October 1, 2011
- I downloaded the "Link to the Past/Four Swords" GSF rip but I couldn't actually find anything from Four Swords, just ALttP.
- from janet by janet311 at 6:10 AM EDT on October 3, 2011
- nice to meet members.
- Export loop in N64 Sound Tool by SubDrag at 7:59 PM EDT on October 4, 2011
- This was requested to me in order to help with sound fonts, so it was fairly trivial to export the wav with the loop block. I know it works according to import via Waveasaur. Same link on goldeneyevault.com -> N64 Tools.
- JAM files by Dutchie at 2:55 PM EDT on October 6, 2011
- There is this game called Stunttrack racer for the PC, the music is totally awesome but i have a question about the compression.
Wath the heck are JAM files? i also like to know if the songs are sequenced.
iam pretty sure they arent, they sound to modern for its time [its from 1998], but when listening to the drums, you can clearly hear its sequenced [you hear the same samples over and over again] but the JAM file is too big to be a file holding notes [and samples [i think]] AND the file size is about 30 MB wich pretty big for a streamed file [and its compressed, i always thought they did that to save space '-__-]
i completly lost the wire
sample: [JAM + streamed MP3 rip]
Link
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