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- Mario 3D Land by Splashman at 10:39 AM EST on November 18, 2011
- I think Mario 3D Land should clear any leftover doubt that the 3DS is capable of playing fully streamed music in decent quality. Some of the tracks are even taken directly from the Galaxy games.
Now if only the developments in the 3DS dumping scene could move a bit faster. Or have I missed something?
All I know is that there's a file viewer so far: http://3dbrew.org/wiki/3DSExplorer
- Mario Kart 64 sample by Dutchie at 11:06 AM EST on November 21, 2011
- i dont know if this makes much sense but so far i have rebuild many instruments from mario kart 64, so i thought it was time to share some stuff since if wouldnt be THIS far without the HCS64 forum
i made a little demo file wich includes a soundfont with a few instruments, pretty much the only instruments that are on the littlest cent prefectly tuned. however, there could be some octave differences, but i tried my best to apply the MIDI instrument octave tuning so there is not probelm with converting MIDI to mario kart 64 music.
ive also put in some example mp3s for no reason actually, note that my music recreation is far from any good level so dont expect them to be 100% acurate.
also, please try to not spread this like a virus, i dont want it to get as over used as the HGSS soundfont.
http://www.mediafire.com/?3dxacfay8idk2lx
in the future ill probelby finish it
many thanks to Subdrag and the other users wich i stole information from :)
- Stop Internet censorship (SOPA) by nensondubois at 3:32 PM EST on November 22, 2011
- "You can click here to email your Senators and ask Senator Wyden to read out your name -- as a proud censorship opponent -- during his filibuster of the Blacklist Bill.
http://stopcensorship.org/"
I was again informed about the status of this thanks to an e-mail from demandprogress.org.
Hopefully we can beat these corporate (elitists) c*nts from taking away our freedom and mudkipz!
- Need Help With Audio Terms by neo_chip at 10:29 PM EST on November 25, 2011
- Can someone explain briefly what are the terms used for stating the sample rate and what it means. I want to contribute some streams but I want to upload properly and know this stuff. I know some terms but I want to be sure what they mean :)
For example:
32Khz - DSP (whats this)
44.1khz - ?
48 - ADPCM
24khz - ?
Big-Endian - ?
Little-Endian -?
- Problem ripping Skyward Sword Sound Effects by logan28469 at 3:03 AM EST on November 26, 2011
- I am having a hard time ripping the sound effects from Skyward Sword (full game). I noticed that the set uploaded to the tracker has a few .rwavs, but when I try to use ripping_mama, I don't even get those ones (although I do get a few others here and there). There is one big .brsar, and a bunch of smaller ones, which contain more sfx and likely some sequenced music. They seem to be separated by their corresponding cutscene numbers. When I rip from any of these or the big file, it tells me:
I don't get it ******SKIPPING******
or
skipping sequence
followed by the name of the sequence. Please help!
Also note that I seem unable to rip from any .thps other than the first three, but I'm thinking those are the only with music.
edited 3:04 AM EST November 26, 2011
- ToWav site down by GiantShinySilverRobot at 12:37 PM EST on November 27, 2011
- http://www.ctpax-x.ru/index.php?goto=files&show=24
It has been this way for more than a week now. Can someone please upload towav.exe to a filesharing site?
- List of my soundfonts by punk7890 at 8:11 PM EST on November 28, 2011
- Here is a list of my soundfonts I've made (or in progress).
Legend of Zelda Ocarina of Time (80% complete, missing correct instrument spilts and some percussion)
Jet Force Gemini (incomplete)
Final Fantasy 12 (semi-complete)
Atelier Iris Eternal Mana(semi-complete)
Goldneye 64 (complete, not in correct patch format. Correct game version at Goldeneyevault.com)
Super Smash Bros 64 (incomplete)
Banjo Kazooie (complete, made by Arcaith)
http://www.4shared.com/file/jIMAvq62/Banjo_Kazooie_sf2.html
If anyone wants me to upload the unlinked soundfonts just post below (my upload speed is really bad and slow so I didn't bother to upload them)
Updates to come in the future.
- Pier Solar (CD PCM version) by JFD62780 at 4:51 AM EST on November 30, 2011
- (Based on a PJ2612 post by ValleyBell)
Okay, judging from the link you might know what I'm about to ask, but in short, the idea is to add a file format found in the companion MegaCD/SegaCD CD-ROM for the recent Genesis/MegaDrive JRPG game, Pier Solar and the Great Architects. Of course, I mean the alternate ISO, found here. ;)
This game does what no other Genesis/SegaCD game has ever attempted, let alone conceived: Not only does this game employ the Tiido sound system (PCM software-mixed 2 channels at 22khz, addition to the usual FM/PSG), but when the companion CD is inserted, it streams ACTUAL LOOPING PCM! (8-bits @ 32KHz Stereo) As in what would be standard when redbook would be rendered OBSOLETE! (yeah right! :P)
Anyways, I'm doing this in the hopes of one bitchin' crossover project. Besides, Tulio Adriano, one of the soundtrack's composers is awaiting word from DarkPulse for a site update, now that the VGM version's finished. ;D
edited 5:24 AM EST November 30, 2011
- F-Zero X unused sound tracks by Dutchie at 5:24 PM EST on November 30, 2011
- while looking through the bank for the boost power sample, i found this wich i havent heard in the game
http://www.mediafire.com/?6czku1kvz89kaf9
- [PSP]Project Diva 2/Extend CPK repacking? by MrFreeman at 9:38 PM EST on December 1, 2011
- Greetings,
I'm not sure if this is the right place, but I do know that hcs has created an extractor for almost all CPK archives that exist. I was wondering if there was specific documentation from the format aside browsing the source code.
hcs's program appears to be modular enough to find the TOC and follow it's rules in order to extract the files, but it seems the TOC is larger, and even the entire header is larger than CPK files from other games.
What I'd like to accomplish is create a repacker in order to create user-end, importable DLC for the game. Until other formats, such as camera movement and other gameplay mechanics are fully understood, levels from either game can be exported and imported into eachother, giving Diva 2/Extend users a chance to play Extend/2's levels.
While I've documented some of the formatting, I'd like to see if there's anything currently available to see if I missed anything before I continue to dive into the project.
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