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- good techno VSTi's? by Dutchie at 12:48 PM EST on December 2, 2011
- i have a huge lack of techno instruments D:
could anybody name some average/good/insane techno VSTi's?
i know this is not a place to ask it, but i just did it -.-
edited 12:49 PM EST December 2, 2011
- How do you play .smv files? by CapComMDb at 10:06 PM EST on December 2, 2011
- I have some PSP soundtracks that are in .smv that I was trying to listen to. How can I get these to play?
- strange super smash bros sequence by Dutchie at 10:16 AM EST on December 4, 2011
- i was while i was renaming the ripped SSB sequences, i obviously found the ''unknown'' sequence after i was done renaming everything
i saw that the yoshi's island theme was missing [that was already known], so i had a look at that unknown song, and i discovered that the sequence contains parts of yoshi's island, even tho it are only parts, the entire song is not found in there
it also contains the drums and bass from the fast mushroom kingdom sequence
but my question is, where is the rest of the song?
- .bgm and .wd in Crystal Chronicles? by banshiryuu at 3:20 AM EST on December 10, 2011
- Hi, I was poking around the Final Fantasy Crystal Chronicles ISO trying to find the music, and I found four different folders inside the sound folder: "Music", "SE", "Stream" and "wave". The music folder contains all .bgm files that I cannot find any information on at all and each file is only <50 KB anyway.... "SE" is self explanatory and I don't care about it, but "Stream" is what confuses me. It hold some of the music in the game.... like five tracks, and then other twenty are of a girl talking. What is this? "wave" also holds another file I can't find anything about, .wd. Anything anybody knows on these mysteries?
- Adjusting 64th Note's tempo and/or pitch? by TheBigL1 at 12:57 AM EST on December 15, 2011
- A while back I asked here about a problem with the USF set of Donkey Kong 64, which had the pitch ever so slightly out of tune. Nothing really came of it, so I'm wondering if it's possible to fix the problem from the other end, by adjusting something with 64th Note to make it play the samples at a different frequency.
I also have the USF from Ocarina of Time, and the tempo on its songs seems a tiny, tiny bit too slow, so is there a way to make 64th Note play them faster instead of having to re-rip the soundtrack myself? I realize it's necromantic to ask about 64th Note when it hasn't been updated in 4 years, but I don't see any other USF plug-ins for Winamp, or USF players at all for Windows.
- Unable to batch convert Assassin's Creed Revelations RIFF using ww2ogg 0.19 by MrEvergreen at 2:24 PM EST on December 16, 2011
- Good day to the HCS community. I would like to seek assistance to a little problem I'm having, and hopefully I'm not being a bother to anyone here.
Similar to Assassin's Creed 2, they packed up a chunk of RIFF files in wav extension into a pack which I have extracted. As you would predict, its a massive pain dragging each file to ww2ogg.exe, so I made a batch file with this:
for %%i in (*.wav) do ww2ogg %%i
When I run the batch, ww2ogg seems to be working busily, but nothing came out at all, and I suspect that it didn't like handling all those files for some reason. Does anyone have a better batch command for this ordeal I'm having?
- Spirit Tracks Conversion Question by Elven Spellmaker at 5:26 PM EST on December 17, 2011
- Hey all,
I have a problem getting any version of VGMTrans(I have about 5 different versions) or SSEQ2MID to convert all Spirit Tracks SSEQs into MIDI.
It's the same ones that won't convert in either programme.
It will convert lots of them, but things like the over world themes will not convert but they convert to 2SF/Mini2SF fine.
I know they are sequences though because I can mute the instruments using the 2SF dialogue inside the 2SF settings.
Does anyone happen to know why this is please?
Any information would be excellent!
Thanks.
P.S. If you need SSEQ samples of ones that work and don't I can provide them.
- Club Nintendo Platinum Rewards for Japan by TheUltimateKoopa at 1:34 AM EST on December 20, 2011
- So, some of you may know that there's a choice of 5 exclusive OSTs being released for Platinum members of Club Nintendo in Japan. I keep forgetting one, but the other 4 are Mario Kart Wii, Star Fox 64 3D, Pilotwings Resort and Wii Fit Plus.
Wherever I ask, I rarely get an answer, so maybe someone here has SOME idea?
What I want to know is, does anyone know EXACTLY when these will be available? In otherwords, when should I expect to see them ripped in FLAC and uploaded to FFShrine? :D
Apparently they're coming in "December 2011", but... it's nearly the end of the month and literally nothing. No tracklist, no information about when they're coming -- it's like they disappeared.
- I am looking for Soul Reaver 2 PSF2 by Delon at 9:03 AM EST on December 24, 2011
- Can someone make PSF2 music files out of Legacy of Kain Soul Reaver 2 PS2?
I can't find it in:
http://tzone.org/~llin/psf/
- N64 soundtool missing samples by Dutchie at 6:14 PM EST on December 24, 2011
- i think alot of people have noticed that N64 sound tool does not properly extract some instrument files
while lookin through the mario kart 64 instruments, i noticed it did play or extract many drum samples and 1 bass instrument
i think i know why this happens, for some reason there are multiple samples in that adress, i found a pattern in the intrument tab in the MK64 rom, every ''instrument'' represents a different song, the 0000 intrument contains all the sound effect and intrument 0001 contains the instruments used for the intro sequence, now the intro sequence is a nice example
the bass used in this song probebly has 2 samples mapped at different sections of the octaves
at the end of the intro song, the bass goes really deep
i rebuild the song and found out that it was NOT possible with the sample i ripped from rainbow road [wich uses the same bass]
but the same goes for the drums, various samples are mapped to different notes, all those samples [bass drum, snare drum, open hi hat, closed hi hat, bongo's, bells, and those monkey sounds] are at one single adress, maybe the file at that adress is not a wav file, maybe it is some compressed thing that has to be extracted before it can be ripped.
and so far, i cannot finish the mario kart 64 rebuild :(
MORE FILES!!
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