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Hoot sets are still being updated? by tails_ at 10:14 AM EST on February 10, 2012
Looking through 2ch I found this resource:
It's all in japanese and i have no clue what's going on but this definitely looks like new sets. So anybody is collecting this? :|

edited 10:15 AM EST February 10, 2012
Support needed for Ogg! HELP ON EXTRACTION by wwehero1 at 10:44 AM EST on February 11, 2012
I am trying to extract the audio from WWE 12!
I have been successful in extracting files from the .PCK!

When i extracted them they had no file extention so I renamed them all to .RIFX and used my .bat to convert all of them!

That .BAT file went through all of the files but I kept getting:

parse error expected fmt, vorb, data chunks

Please can you help me, if you need any samples of these files or the .PCK i will upload them!
NSMBWII... by Benjamin at 7:00 PM EST on February 12, 2012
Does anyone know where New Super Mario Bros. Wii's sound effects might be stored or not? And if so, does anyone know how to rip them?

edited 7:53 PM EST February 12, 2012
foo_gep + Super Mario Land 2 = Epic Fail by Koto at 4:56 PM EST on February 13, 2012
Hello. I use foo_gep to play GSB files, and I have a problem with the ending song. This song takes from the defeating of Wario to the staff roll, and has a lot of silences between each segment, with a large silence before the staff roll. But Foobar2000 has a auto silence skip which makes impossible converting the file to wav, because skips the song when that terrible silence arrives.

I tried with the Silence Skip DSP included in last Foobar2000, but isn't enough to keep the song with the last silence, is really long. Anyway to terminate this task? Thanks!

See ya
Help - play Shenmue 2 sound files as accurately as possible by cooljacker at 10:27 AM EST on February 17, 2012
I've been looking for a way to play Shenmue 2 sound files as accurately as possible, without the actual Dreamcast (mine got broken long, long time ago).
So I use dsf plugin in foobar 1.1.7, downloaded ready to play .dsf files (I forgot where I DLed them from, I think one of you guys converted them), and it's pretty well but some files don't play like they should, at least for me...

In order for any of you fine dudes to help me with suggestions on maybe some other more accurate software, I uploaded this package which has: problematic dsf, how it's supposed to sound mp3 file (recorded directly from Dreamcast, not by me though), original .snd file extracted from GDI image, dsf plugin I use in foobar and one AICA driver which may be useful for pros and not a noob like me.

http://www.mediafire.com/?qa9a73614awtsqj

Oh, and this is another AICA driver file, from Shen 2 GDI...

http://www.mediafire.com/?mrgqiclqp9nccbn

Thank you for any response...
vgmstream for Android OS by Lioncash at 9:01 PM EST on February 17, 2012
Hey all. Finally had time to post this (if you frequent the IRC, then this is old news to you).

I managed to get vgmstream working with a player on Android 4.0 and above. I don't have a lot of formats on me to test all of them, but for the most part from my experience, most of the formats -should- play back fine. The player is simply a fork of Droidsound.

The only formats I've heavily tested with are AAX, ADX, RSF and YMF. All of which I can confirm play back 100% fine.

If you want to use it or do whatever, everything is all open source and hosted here: Github Page

There is also a binary build in the downloads section for those that don't want to build it themselves.

If you do happen to use it and find some files not playing back, etc. Make an issue report on the Github page, or simply post in this thread and I'll see what I can do.



edited 10:03 PM EST February 17, 2012
how do you make samples mute other sounds in a soundfont? by Dutchie at 12:40 PM EST on February 18, 2012
everytime i want to make a drum kit i have trouble with the hi hat samples ad other cymbals

when i click the open hi hat and shortly after that click the closed hi hat, the sound of the closed hi hat shoud automatically mute the sound of the open hi hat right?

how do you do this? i use viena
Request by valiant at 8:00 AM EST on February 21, 2012
I'm just sick of the user name lately, request change to "valiant" as that's what future rips will use. Thank you!
Request for bxaimc by kfharlock at 10:17 AM EST on February 22, 2012
Hi all,

First of all, forgive me for making my first post here a request. I couldn't locate any rules or regulations or anything, nor an option to PM anyone, so if this is in violation of any policies, please forgive me.

BXAIMC, I found this forum after an extensive week-long search for a particular soundtrack in lossless format; the Star Fox Assault Orchestra Soundtrack. I've tried my damnedest to come across a non-compressed version of this soundtrack, looked at virtually every link to it on the internet, and even made efforts to purchase a copy of Nindori 130 with the CD intact. To date, my absolute best efforts led me to the forum post where you gave a link to a "custom" .zip of the soundtrack. Unfortunately, the link is no longer working.

Now, I don't know, of course, whether your link was to a lossless version of the soundtrack, but at this point I'm really just grasping at straws trying to find this. If by any chance you DO have a lossless version of the soundtrack, or access to the CD so that you might rip it into FLAC for me, or could even point me in the right direction to acquire one, I would be most grateful, and certainly willing to do some trades with you if possible.

Again, sorry if this post is just totally out of left field or inappropriate for this forum; if so, feel free to ignore it altogether/chastise me/send assassins, etc.

Thank you for your time.

- KF
Jak & Daxter Collection (*.BNK + *.MID) by Infernus Animositas at 11:29 AM EST on February 23, 2012
The audio is sequenced like it was in the first two PS2 games. However we now have a .bnk file/s and also a .mid file to work with.

I've uploaded the Jak & Daxter: The Precursor's Legacy audio from the HD collection.

http://www.mediafire.com/?r27wr196h4152kk

edited 6:56 PM EST February 23, 2012

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