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by Ultrafighter at 2:12 AM EST on January 25, 2017
Hello all fellow streamed VGM rip lovers, I've got a tiny addition to Ryu ga gotoku: Kenzan! set right here: https://mega.nz/#!5dskSQIa!6ZFiNmjIsgzuucQHjg5DJmz4_Ahue5UgFKRrIpNheeQ. It contains all 9 ADXs extracted from konpira.cvm with VGMToolBox, I even managed to get original filenames for those. Since all the audio files I'm offering you for completeness sake are definitely of musical nature I'd like to offer any listener a chance to make their set of BGMs in native encoding even more complete than it is now (as I think that voice quotes like these in ahx_test subfolder or 6 quad ambiences in another one shouldn't be included in gamerip therefore I believe nine tracks I'm talking about ought to take their deserved place) but surely I'm not demanding anyone to reup that JoshW.Info mirror just to get rid of CVM file and add ADX ones instead.
Take care! And I almost forgot to add: provided compositions are traditional Japanese music and tracks last from 1 min to 3+ mins. Best regards once again!
PS. Is there a person planning to rip Kiwami or at least Yakuza HD collection (the latter is port of the very first two installments from PS2 to PS3)? If anyone ever decides to create a set for any aforementioned title I'd be so grateful! Now I'm finally over and out, all the best!
by ChillyBilly at 11:35 PM EST on January 27, 2017
Hey, guys... unfortunately, I had very little time to do any new rips this week. Hopefully, I can get some new stuff up during the weekend, but for now, here's a Wii rip I managed to crank out:

Naruto Shippuden: Dragon Blade Chronicles
by Ultrafighter at 5:23 AM EST on January 28, 2017
Hi all, I've got a question to ask. Well, I once posted Sniper: Ghost warrior & TRON: Evolution sets (both ripped off X360 versions) in the official streamed VGM distribution thread, any particular reason they didn't make it to x360.joshw.info yet? The former should contain an exclusive track probably not included in (most) other rips, radio song on training camp level and the latter is ok too... for a typical streamed gamerip of mine. Maybe I should have left that TXT file with descriptive tracknames but my work is still fine (and it possibly has another unique audio file there, some test music supposedly taken straight from the movie). Both releases are still hosted on MF if anyone wants a copy.
Bye!
by Knurek at 6:35 AM EST on January 28, 2017
Sniper Ghost Warrior has a bad link - links to the thread, not Mediafire for some reason.
I must have missed Tron rip, downloading at the moment.
by Ultrafighter at 9:42 AM EST on January 28, 2017
Thanks for the heads-up, here's correct link.
Best wishes!
by Knurek at 3:43 PM EST on January 28, 2017
Since bnnm added Beautiful Katamari support to VGMStream, I've ripped the complete game (we had only the demo version previously).

Not sure if the version I had was a correct dump - it had a lot of empty files in the BGM folder. Maybe those are the placeholders for DLC tracks?

I'd appreciate if someone with more knowledge of X360 would double check my rip and correct it if necessary. Thanks.
by ChillyBilly at 11:58 PM EST on January 28, 2017
Okay, I had more time to get some stuff done today:

First off, I looked a little deeper into those Wwise Vita rips I posted a while back, and I'm glad to say that I successfully managed to get one of them converted:

Dr. Who: The Eternity Clock (OGG format)

I also unpacked the Powerful Pro 2016 tunes and tried to GENH them, but.... no success on that front, sadly. I actually still have the extracted (unplayable) .wav files on hand if anyone else wants to take a crack at them, though:

Jikkyou Powerful Pro Yakyuu 2016 WAVS

As for Sonic Racing, I haven't gotten around to that yet. But I did get a few other rips done:

PS3

Puppeteer (Music comes in a single .sgb archive. While it does play fine (for me at least), I was curious if anyone knows how to split this into separate tracks?)

Vita

Dungeon Hunter: Alliance (I find that the mpc files play just fine, but not those .vxn files... anyone familiar with that format?)

Unit 13


That's it for now!
by mariofan12ify at 8:13 AM EST on January 29, 2017
Hey all, I found out how to extract the music/sfx from CS:GO into .wav files recently. Here's the download link of the files you need.

https://mega.nz/#!mENCHaqb!PLGBHNKAg7_1-zs3Xm46I0ut93df_shvq5KeJip595o

You need to install GCFScape and open the .vpk file with it and you find the folder of sounds you want, right click then click extract. You need to choose a folder to extract to though.
Puppeteer *.sgb bank by Ultrafighter at 8:58 AM EST on January 29, 2017
I'm wondering if it's 4-bit ADPCM as in The eye of judgment or just AC3 with misleading extension? Because if the latter statement of mine is true then it's not the first VG with such VGM storage system. I ran into the same obstacle when ripping Bleach: Soul resurreccion (ignition) for PS3: entire BGM.SGB or something was easily playable after installation of AC3 plugin for XMPlay but I had no idea how to slice it into individual tracks.
So what format your game actually uses? I'm curious to find out!
PS. I hope it isn't much offtopic to ask this and I won't get infraction or something for it... right?
Have a nice day everyone! Cheers!
by Knurek at 10:11 AM EST on January 29, 2017
@Ultrafighter: Yeah, it seems it's just AC3 file.
Could you share the Bleach PS3 rip - I don't seem to have it.

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