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- PSF Reverb is wrong after using vgmtoolbox by Delon at 4:05 PM EDT on March 15, 2012
- This applies to psf music that was not created using Mark Grass or Davironica's Generic Driver.
The PSF music uses hidden reverb settings outputted by another psf making software called PSF-o-Cycle.
The psf songs uses vb, vh, seq. None of them contains original reverb settings.
Listen to a psf, you hear long reverb.
Drag it to vgmtoolbox -> Easy PSF Driver Extractor.
Drag the new files to PSF Data Finder.
Then use PSF Maker with Davironica's Generic Driver.
And then listen to the new psf file and just so are the reverb settings wrong = you get too short reverb tail. How can i extract the original psf reverb settings to use on other psf rips. For example i want the long reverb from game X to game Y, by using PSF Maker in vgmtoolbox. Impossible?
edited 4:06 PM EDT March 15, 2012
edited 4:07 PM EDT March 15, 2012
- Resident Evil ORC Revorb problem by OrangeC at 9:52 AM EDT on March 17, 2012
- For some reason revorb tends to crash after i run the file through the latest ww2ogg. Just spits out a 4kb tmp file. Not sure if its related to ww2ogg not processing the file properly.
http://www.sendspace.com/file/dqou62
If you can solve this hcs then thanks. :)
- Converting midi files to sq (ps2 music creation) by Delon at 8:59 AM EDT on March 18, 2012
- I search for SMF2SQ, it converts a midi file to sq.
A midi file starts like this:
MThd..........MTrk.....'..qA......@....@...}...>T.m.?L..CN.b.
A sq file starts like this:
IECSsreV........IECSuqeS...`-......0...........IECSidiM0-.
- Portable Music History by Knurek at 7:11 PM EDT on March 20, 2012
- Well, Portable Music History just went public beta.
So far there are two sets available for download, with new ones added every 6 hours. For the next few weeks there should be only Game Boy rips there, but once we reach October of 1990 (in about 100 games), Game Gear ones will start showing up too.
All sets will be fully timed, and when possible tagged as well - feel free to provide tagging data for those that aren't though.
Please make sure to share your thoughts or questions here - the site is still missing some functionality (like better integration with SNESMusic.org, RSS feed for updates/new sets, search function), but should be fully usable nevertheless.
- AI SID Lib by alexi at 5:21 PM EDT on March 22, 2012
- SID library for playback of SID modules - .sid files of PSID format.
RealSID (RSID) is not in support.
With Winamp plugin source code (fragile code; may not work).
http://alexi.xtreemhost.com/files/_minor/emulators/sid_lib/
(if you will see the directory as empty, browse back-forward by it, or copy/paste this link instead of pressing on it)
Source code only; about binaries I don't care atm.
edited 5:39 PM EDT March 22, 2012
- Non VGM by TheUltimateKoopa at 10:33 PM EDT on March 30, 2012
- SHIT! Can someone delete this?
edited 10:34 PM EDT March 30, 2012
- AC City Folk RSEQ2MID by SwimyGreen347987 at 2:20 PM EDT on March 31, 2012
- I've been trying to rip City Folk's soundtrack and I've extracted the sound folder in the filesystem. I extracted 'title.brstm' and got the main theme and got the thousands of files in the .brsar archive. I tried about 20 of the RWAVs in VGMStream, but I only found what seemed to be inrtrument samples. Other sources told me that the RSEQ files contained the music and that somebody made RSEQ2MID to extract it. However, any copy I've seen uploaded on a site had been removed (MediaFire, Filedropper, etc.)
THe point is does anyone have a copy or link to download RSEQ2MID? Thanks.
- ADP to wav by Dutchie at 4:04 PM EDT on March 31, 2012
- Were can you download it? I used to have it before so it must be out somewhere
- Ridge Racer Unbounded by Infernus Animositas at 11:25 AM EDT on April 2, 2012
- Okay, so the game uses Wwise for it's audio.
I used the codebooks for the WEM files and WW2OGG tells me that it converts them successfully but there's no audio data when I attempt playback.
This is what it tells me in WW2OGG
RIFF WAVE 2 Channels
44100 or 48000 Hz
6 byte packet headers, no granule
stripped setup header
external codebooks
shortened vorbis packets
I've uploaded one of the WEM files as well, this comes from the PC version.
http://www.mediafire.com/?yav2h53w8kwsa8c
- Tracker News by bxaimc at 10:14 PM EDT on April 3, 2012
- *NOTICE*
Just a reminder that visiting our IRC channel is pretty much mandatory after signing up on the tracker. If no one responds when you get there, at least ask nicely to validate your account and one of us will take care of the rest; your job is just following the rules and not abuse the tracker in any way. Now, for those of you who don't know what an IRC is and/or don't know how to use one, here's some nice info on the matter. Not bothering at all with visiting the channel will result in us not bothering to validate your account. I leave accounts alone for 7 weeks after signing up but once the 8th week hits. BOOM! you're gone. I delete around 30 or more accounts every month because people sign up and go which pretty much forshadows their behavior when using the tracker. Good ol' hit and runs with never showing up either on the forum nor IRC channel. Nothing personal, just something of equivalent exchange. Your validation for your visit. Simple, right?
-thnx.
P.S:
This does not affect current members, just ones with the "validating" status. Eventually, those accounts not showing at least some activity for some time will be demoted back to validating and eventually kicked to the curb regardless of your status (member or validating).
edited 10:19 PM EDT April 3, 2012
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