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- by Vector Harbor at 11:59 AM EDT on November 2, 2017
- Isn't the same way for doing Logg file ?
- by mariofan12ify at 12:11 PM EDT on November 2, 2017
- Lol I don't even know
- by soneek at 12:14 PM EDT on November 2, 2017
- Is the bcsar included for Kirby? I can dump the loop points from there.
- by mariofan12ify at 12:15 PM EDT on November 2, 2017
- @soneek
Yeah it is.
- by soneek at 12:22 PM EDT on November 2, 2017
- Alright great, I'll post them later when I get a chance to grab them.
We should probably try to get a list of games that have AAC music, since we have a way to make them loop now.
- by Vector Harbor at 8:13 PM EDT on November 2, 2017
- About that, do we have a tool or something like that, allowing us to extract the bcsar file ?
- by bxaimc at 8:15 PM EDT on November 2, 2017
- Technically no. Soneek pretty much does all of that by hand and through scripting.
- by soneek at 7:45 PM EDT on November 4, 2017
- Try these loop points out.
stream/BGM_STR_MAIN.aac (270777 - 2678452)
stream/BGM_STR_TITLE1.aac (267069 - 608403)
stream/BGM_STR_MENU1.aac (106075 - 1534909)
stream/BGM_STR_MENU2.aac (102497 - 1638488)
stream/BGM_STR_MENU3.aac (198105 - 1660962)
stream/BGM_STR_MENU4.aac (56349 - 1411644)
stream/BGM_STR_MISSION_SELECT1.aac (102648 - 614631)
stream/BGM_STR_BOSS_SELECT1.aac (55516 - 941670)
stream/BGM_STR_MENUFANF2.aac (249407 - 1017405)
stream/BGM_STR_MENUFANF3.aac (186512 - 1283654)
stream/BGM_STR_MENUFANF4.aac (284753 - 1052756)
stream/BGM_BATTLEROYAL.aac (216233 - 2237291)
stream/BGM_APPLEHARVEST.aac (180847 - 1897561)
stream/BGM_APPLEHARVEST2.aac (2026069 - 2187692)
stream/BGM_STR_ONICHASE1.aac (150893 - 1542893)
stream/BGM_STR_ONICHASE2.aac (1074767 - 1245433)
stream/BGM_STR_VSROCKET1.aac (2166183 - 2363105)
stream/BGM_1.aac (467378 - 2873779)
stream/BGM_STR_DONUTSBATTLE2.aac (192096 - 1536095)
stream/BGM_STR_BALLSMASH1.aac (1419850 - 1473216)
stream/BGM_STR_BALLSMASH2.aac (1685479 - 1729100)
stream/BGM_STR_PASSANDSHOOT.aac (29207 - 1485576)
stream/BGM_STR_PASSANDSHOOT2.aac (234486 - 1434500)
stream/BGM_STR_POIPOI1.aac (61391 - 1387936)
stream/BGM_STR_POIPOI2.aac (48156 - 1090441)
stream/BGM_STR_THEMEBATTLE1.aac (272150 - 336071)
stream/BGM_STR_THEMEBATTLE2.aac (496024 - 623991)
stream/BGM_STR_THEMEBATTLE3.aac (272157 - 336157)
stream/BGM_STR_THEMEBATTLE4.aac (432074 - 496074)
stream/BGM_STR_THEMEBATTLE5.aac (163902 - 291901)
stream/BGM_STR_THEMEBATTLE6.aac (117730 - 159710)
stream/BGM_STR_TRACKRUNNER1.aac (1701818 - 1818182)
stream/BGM_STR_TRACKRUNNER2.aac (1321614 - 1411967)
stream/BGM_STR_RESULT1.aac (307330 - 1228930)
stream/BGM_STR_RESULT2.aac (51364 - 972964)
stream/BGM_STR_FINALRESULT1.aac (463859 - 902716)
stream/BGM_STR_FINALRESULT2.aac (103432 - 542289)
stream/BGM_STR_TUTORIAL_FIELD1.aac (42688 - 1237383)
stream/BGM_STR_TUTORIAL_BATTLE1.aac (192136 - 960307)
stream/BGM_STR_ENTRANCE1.aac (88000 - 1624001)
stream/BGM_STR_BOSSMAE1.aac (109627 - 895932)
stream/BGM_STR_DEDEDE1.aac (192116 - 1728116)
stream/BGM_STR_DEDEDE2.aac (57335 - 1073806)
stream/BGM_STR_META1.aac (38049 - 1249570)
stream/BGM_STR_META2.aac (271484 - 1884069)
stream/BGM_STR_BOSS1.aac (174714 - 4538350)
stream/BGM_STR_DL1.aac (61452 - 418730)
stream/BGM_STR_DL2.aac (53334 - 480000)
stream/BGM_STR_DL3.aac (0 - 409667)
stream/QuestBoard.aac (93932 - 1340685)
stream/parufe_title_loop.aac (0 - 1481472)
stream/FighterTitle2014_0401.aac (192136 - 960307)
stream/dixieDDDfull.aac (94442 - 1096181)
stream/TorteTitle.aac (365683 - 1837300)
stream/FC_Title.aac (119373 - 1071932)
- by Vector Harbor at 7:53 PM EDT on November 4, 2017
- Gotcha ! Thanks for that.
Edit : wait is that the actual loop for BGM_STR_VSROCKET1 ? That's shame....
edited 8:10 PM EDT November 4, 2017
- by mariofan12ify at 11:04 PM EDT on November 4, 2017
- So how exactly do I add these loop points to the files?
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