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by TheUltimateKoopa at 7:17 PM EDT on July 30, 2010
I'll do that next time, SmartOne. And if you listened to Pinna Park you'll notice I only included the main part. Should I include the Yoshi drums exactly like the ones already in Brawl, i.e. with one half with and the other half without?
by Lunar at 5:16 AM EDT on August 3, 2010
"I also have looping BRSTMs of Pentagon Path Remix (I wanted to see what it sounded like in Brawl :P)"

lol. nice.
by TheUltimateKoopa at 1:39 PM EDT on August 3, 2010
LOL. Speaking of correctly looping BRSTMs, I was trying to do as much of the Goldeneye 007 songs as possible. So far, I've done Dam, Facility, Runway, Surface 1, Surface 2, Control and Caverns. However, there's two that I'm having a little trouble with. One is "Jungle". Is there even a loop point? If so, when does it loop? The USF has it set at about 52 seconds. The other is Depot. The thing is, the short Marimba track that plays the same notes (the very first thing you here in the music), as I think I've mentioned once or twice before, seems to start playing and stop playing randomly, for example, in the first loop it plays from the beginning until about 0:37, then continues from 1:32 to 2:12 (a few seconds before the second loop)... is there actually a time where it fully loops? Which kind of brings me to my next question. Is there some kind of program where you can put in some audio file (WAV or MP3 etc) and it autmatically finds a loop point, by scanning the entire waveform and finding any parts that match, or something (assuming that the WAV has a loop point)?
by bxaimc at 9:22 PM EDT on August 15, 2010
More Customs :)

Star Ocean - Blue Sphere - Motoi Sakuraba - Hand to Hand.adx
Final Fantasy XIII Piano Collections - Masashi Hamauzu, Aki Kuroda - Fang's Theme.adx
Sigma Harmonics - Masashi Hamauzu - Hope Given ''Dance of the Dog's Howl''.adx
Sigma Harmonics - Masashi Hamauzu - Eternity's End ''Dance of the Mountain Whale''.adx
Super Mario Galaxy 2 - Mahito Yokota - Course Select.brstm
Last Ranker - Yoko Shimomura - Ghandoar, a Gorgeous Capital.adx
Last Ranker - Yoko Shimomura feat. Joelle Strother - Born to Survive.adx
Last Ranker - Yoko Shimomura - Stand on The Earth.adx
by arbingordon at 2:49 AM EDT on August 17, 2010
ultimatekoopa: no.
by TheUltimateKoopa at 5:17 PM EDT on August 18, 2010
Well in that case, has anyone got the original version of VGMTrans that supports N64? I tried going to http://www.vgmusic.com/~lunar/VGMTrans.rar but I got a 403 (Forbidden) error.

Also, one thing I've wondered. Why does the start loop point sample NEED to be a multiple of 14336 for it to loop properly when played in Brawl (via Riivolution or other methods)?

edited 5:23 PM EDT August 18, 2010

edited 8:26 PM EDT August 18, 2010
by hcs at 12:15 AM EDT on August 19, 2010
That's the block size, and the audio driver in Brawl can only seek to the start of a block.

I'd like to point out that HALPST (used in Melee) didn't have this restriction. Well, it did, sort of, but block sizes were arbitrary, so it could always be set to align properly. Doesn't seem to be so with Nintendo's in-house format for Wii.

edited 12:16 AM EDT August 19, 2010
by TheUltimateKoopa at 12:18 AM EDT on August 19, 2010
Well it makes sense. As for the VGMTrans with N64/Smashy support, does anyone still have it? Lunar, perhaps? Also, apart from Super Smash Bros, what other games are supported?
by Elven Spellmaker at 1:59 AM EDT on August 20, 2010
@TheUltimateKoopa: Anything that uses the Smashy Driver, I know Mario Party 3 works and so probably 1 and 2 too.

Something it does on my PC which is odd and worth noting, when I open the old VGMTrans it opens and sits there and hangs for about a minute or two. Just leave it till the cursor stops showing the loading symbol (Otherwise Vista/7 will think its not responding and try to close it. -.-)

The newer versions of VGMTrans sit there in the background for about a minute or two and then the window appears. Just check the task manager to see you actually opened a copy.

(Unless these "bugs" are only my computer in which case disregard.)

4 VGMTrans Versions (N64 and three DS versions)

For N64 support you'll want the one with the 3 blocks icon. ;-)

edited 3:03 PM EDT August 20, 2010
by TheUltimateKoopa at 12:21 PM EDT on August 20, 2010
The link isn't working. I'm clicking on it, and ... nothing happens. Literally nothing. That's why I hate file sharing sites I've never heard of. And I've never heard of http://psyjla.bay.livefilestore.com

To be honest, I don't think there's even such a thing. It's almost like you copied an old link from 5 years ago to a site that doesn't even exist <_<.

edited 2:09 PM EDT August 20, 2010

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