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- by unknownfile at 5:06 AM EDT on October 10, 2005
- I AM THE GREAT MIGHTY POO
AND IM GOING TO THROW MY SHIT AT YOU
A HUGE SUPPLY OF TISH COME FROM MY CHOCOLATE STARFISH
HOW ABOUT SOME SCAT YOU LITTLE TWAT?
++Josh W.
You are teh man ;D
- by hcs at 8:16 AM EDT on October 10, 2005
- APS isn't exactly new, but it's the preferred patching system for N64 ROMs for some reason so it's what I use.
I'm not sure exactly how we want to go about handling the multiple sections. So far I've been absolutely unable to find any mechanism within the game for setting a position in the MIDI (not true, I actually found equivalents for a lot of the alCSeq functions, it just seems that the SetLoc function isn't adjustible for different verses). I figured that I could set the offset manually in the header (just bump up the offset for each track to just after the loop), but it looks like there's init done at the beginning of each track. So I tried moving the second verse back until it was up against the init stuff, but this somehow didn't work at all.
The idea was to create one file for each verse.
What I can do with what I know now is create a file for each verse, but all it will do is play the preceeding verses and loop infinitely at the end (as in the patch I sent you, I left the last loop in so it'll loop at the end).
It'd also be nice to remove the pause between sections, at least I think it would sound better. I'll try that today if I get the chance.
One complication this could introduce is different versions of the ROM in the same rip...
Oh, and I can easily kill tracks now, so I can probably fix that irritating buzz over the overworld (or whatever it's called) theme.
Oh, also, maybe Sloprano would be better with 2 loops in each section (just of the "ahhhh" and whatnot), I just changed it from infinite to one since it was the first idea that came to me. 'cause I'm thinking that a seperate file for each one is stupid when we have it advancing so nicely like it is now.
Also, good job on the rip.
edited 12:31 PM EDT October 10, 2005
- by Josh W at 3:01 PM EDT on October 10, 2005
- yes, it took me a while to track done. Wouldn't the ahhhh section with 2 loops make it much longer. Hmm, guess it is just me though. Also a lot of noise is present when playing Sloprano when starting up using the Audio HLE, but that might just be a problem with this rip only.
Well i think that whatever version of the rom that you have is the same version as the one that i have got so there shouldn't be too much problems with that, ?
Yes, i agree that the a song should stay in one file, because, well, it makes more sense.
One thing i also noticed, well confirmed is that version 1 of 64th Note will let me get away with anything in an usf, whereas any previous version will get very nasty with me and because of this, it is causing me to get very lazy when removing code.
For example, i am playing with Turok 3:Shadow of oblivion (to calm me down from Conker) and relising that what i have done on it (which is not very much) will work but in the interpreter cpu only and deciding that i must stop more code from working in order for not only to be a working rip in the recompiler, but in order to maintain my not-laziness.
Hmmm, i wonder why this wont work in the recompiler...
- by hcs at 8:19 PM EDT on October 10, 2005
- After some tedious MIDI hacking (though I now know how variable length deltas are stored, for whatever that's worth) I present the definitive Sloprano:
Sloprano Full.
I included the APS patcher in case someone else wants to try it out. There are now no pauses between verses and it flows quite well.
- by Anonymous at 10:44 PM EDT on October 10, 2005
- Sorry to derail from the current topic... But I've not been able to find Tribal Beats in the USF set either... is that another difficult one to rip (vocals), or is it somewhere that I missed?
- by Josh W at 11:25 PM EDT on October 10, 2005
- But I've not been able to find Tribal Beats in the USF set either
Probally because it isn't in there.
What i had ripped was a sample set, which means that it is a few of the songs that i have ripped from it to test whether they are working and ok, so now that everything seems to be in order, i will resume the strenuous long task of ripping it.
Also note that as this rip contains large chunks of streamed section and hi-quality samples the set will be quite large. By quite, i mean approximately 16Mb would be a good guess.
Back to the rip.
- by hcs at 9:26 AM EDT on October 11, 2005
- OK, I'll clear out ye old server so you'll have space to upload it when it's finished.
No one's downloaded Elemental Gimmick Gear in a while so it'll be the first to go.
There, over 100 MB free.
edited 1:29 PM EDT October 11, 2005
By the way, could you let me in on what you did to DK64 to decrease the CPU usage? I have the feeling that Chopper Attack, Snowboard Kids, and now 64 Trump Collection could benefit from the same change.
edited 5:42 PM EDT October 11, 2005
Disregard the 64 Trump Collection part, it seems to run fine, it just rips incredibly slowly.
edited 6:04 PM EDT October 11, 2005
- by Josh W at 2:56 PM EDT on October 11, 2005
- it just rips incredibly slowly
Reminds me of ripping Conker - when it worked. I must of changed or removed something because i can get it to rip using my current configuration, it did it on purpose. I cannot see it taking less than 10 hours on my PC.
Regarding the DK64's decreased useage (which was about 20 fold), i caqnt be sure as of yet precicly what caused it, but when i was patching stuff in (and out) of it, i was being a smart ass and removing huge chunks of code from it (hundreds of instructinos at a time) and i guess i removed some idle routine or osRecvMesg that was making it wait, but i'll investigate that when i get home.
- by Josh W at 8:02 PM EDT on October 13, 2005
- ok, finished right this instant and after a few tests here is the rip we all have been waiting for and loosing sleep over.
Conkers Bad Fur Day
The set is a little smaller than i first estimated but it is still hella huge. Released as experemental.
Get it here
enjoy.
edited 12:03 AM EDT October 14, 2005
- by hcs at 8:37 PM EDT on October 13, 2005
- yay!
I copied it over to the prelim directory rather than moving it so I wouldn't interrupt anyone's download (since we've got space now).
Thanks, Josh.
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