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- Help! converting Call Of Duty WAW xbox360 .xma files by banj0chicken at 6:27 PM EDT on July 9, 2012
- Hi all I have been trying to convert some .xma files from the xbox360 version of Call Of Duty World At War I think they are XMA2 because the ToWav program doe's not convert it I have tried using the xma_parse 0.11 but I keep getting errors such as:
Parse error skip bits <1642> did not match previous packet over flow <0>
I apologize if im making an obvious mistake, Im a compete noob at all this and im no good with command line tools.
Help would be greatly appreciated thanks.
almost forgot here is one of the files I uploaded from the game http://www.mediafire.com/?koh4vkyp5yc5k1o
if anyone could successfully convert that and tell how you did it would be awesome thanks.
edited 6:37 PM EDT July 9, 2012
- What to do with two mono channels for the same song? by James at 5:54 AM EDT on July 13, 2012
- I used vgmtoolbox to extract the ADPCM out of Fat Princess' (PS3) .qrk files and now find myself with raw files that work fine using GENH but I'm not sure how to go about putting the channels together correctly...unless I'm totally doing this wrong in the first place. lol
It doesn't sound quite right when putting one channel on the left and the other on the right. Sorry if I'm totally coming off noobish but I was hoping to join the tracker with something to contribute at the least.
- NES/SNES/GEN codecs by kalemvar at 6:48 PM EDT on July 14, 2012
- Hello
I've read many post around here on how to convert .NFS/.SPC/.VGM to .mp3/.flac.
Some people are very pro foobar2000 and others winamp .codec.
so today (july 14th) which is the best software/codec to transcode this 3 old VG format.
also concerning .NFS if I'm using foobar2000 I'm getting 3:00 min default track leigh BUT with winamp I'm getting propre time leigh is it possible to do the same with foobar2000?
Your help are very appreciate people, thanks :-)
Kalemvar
- Donkey Kong Land 2 by TheUltimateKoopa at 10:31 PM EDT on July 15, 2012
- How easy is it to rip GBS files? There are, as you know, tracks missing from the rip that's here.
These tracks are:
Bonus
Donkey Kong Rescued
Swanky Swing
Boss Bossanova http://www.youtube.com/watch?v=ZWxWDZPT7cA
Also with the recent discovery of Boss Bossanova, maybe there's other tracks, like Primal Rave, Haunted Chase, and Forest Interlude?
edited 10:31 PM EDT July 15, 2012
- Playing Chiptunes in a Web Browser by MultimediaMike at 2:29 AM EDT on July 17, 2012
- Hi, first time poster to this forum. A colleague recommended that I drop a note about my new project which pertains to video game music.
The pitch is simple: Play chiptunes directly in a web browser. The website is here: Game Music Appreciation. So far, it catalogs NES, SNES, Game Boy, Nintendo DS, Genesis, Saturn, and Dreamcast chiptunes.
My colleague suggested that I should eventually incorporate vgmstream at some point. Meanwhile, I hope the site finds some fans from this forum.
I see some familiar names as I look at the main forum index-- Knurek, in particular, a prolific ripper/dumper. Go to my game music site and search for his name. The site indexes the metadata attached to the chiptunes, including ripper/dumper info, though it doesn't presently show that in the interface.
- Best NSF/e Engine? by MultimediaMike at 3:34 PM EDT on July 22, 2012
- What NSF/e backend should I use for the Game Music Appreciation website? Right now, it uses Game Music Emu (for many different file types). I have received feedback that, e.g., Metroid doesn't sound correct.
Originally, I was planning to use Nosefart for this project until I discovered GME. I was thinking about making Nosefart the NSF/e backend due to the Metroid feedback. But per my reading of the Nosefart source, it can't handle the /e in NSF/e (doesn't handle .nsfe, only .nsf).
What other NSF/e backends are recommended? Thanks.
- Editing .RWAV files by Dude at 7:40 PM EDT on July 22, 2012
- Lmao it's been 2 years since I last logged in.
Anyway, I've been trying to import a piano arrangement I made from Rhythm Heaven Fever's Remix 10 into the actual game. So far I've gotten this far: Blah
However, it's slowed down and the left and right channels are different because it probably needs to be mono or something. I don't get it but oh well.
I've used sndconv.exe to convert the original wav to spd (Rate:44100 Output:ADPCM) and just copy and pasted it into remix10.rwav while editing the header to the correct size and everything.
But it still sounds weird. Any clues? Am I even using the right program? If not, what should I be using?
- how do you find ctl and tbl offset in an N64 rom? by Dutchie at 3:41 PM EDT on July 23, 2012
- if srip cant find them, is there a way of finding it yourself?
- please delete by marcusss at 10:25 AM EDT on July 29, 2012
edited 10:25 AM EDT July 29, 2012
- F-Zero AX ADX soundtrack + F-Zero GX cutscene audio rip by Dutchie at 12:43 PM EDT on July 29, 2012
- F-Zero AX ADX soundtrack
F-Zero GX cutscene audio rip
adv_ac = AX title screen theme, differs a little bit from the OST version
bblue = beta version of chapter 4 `night of big blue`, aswell as its used in one of the F-Zero GX preview videos
found on F-Zero AX disc, not used in game though
song not present on F-Zero AX/GX OST
interview = beta version of F-Zero GX interview theme
found on F-Zero AX disc, not used in game
song not present on F-Zero AX/GX OST
secret_mc = the hidden mute city theme
hold down brake during the course select to enable this song in F-Zero AX [valid for all arcade cabinets]
selector = the menu theme from F-Zero AX, differs a bit from the F-Zero GX version
song not present on F-Zero AX/GX OST
edited 12:54 PM EDT July 29, 2012
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