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- NEZplug++ Installation and Channel Panning Help by fabio73 at 7:37 PM EDT on July 31, 2012
- So I'm a first time user to NEZplug++, having used NotSo Fatso as my main NSF player for several years. I wanted to give NEZplug++ a try because the consensus seems to be that NEZplug++ provides the best NSF playback accuracy.
Now I know that NEZplug++ can be used as a stand-alone player or as a plug-in for Winamp; having to move the in_nez.dll file into the Winamp plug-ins folder. My first question is whether or not I need to place any other files provided in the NEZplug++ zip file into Winamp?
My next question is how do you perform channel panning using NEZplug++. In NotSo Fatso, you can easily do it within Winamp. Is the same functionality available with the NEZplut++ plug-in? If not, can you do it in the stand-alone executable? I know you can toggle the different channels on and off, but can't seem to figure out channel panning.
THANK YOU IN ADVANCE FOR EVERYONE'S HELP!
- Where (if at all) would the "channel data" be stored in a GSFLib file? by TheUltimateKoopa at 8:52 PM EDT on July 31, 2012
- For example:
I want to mute the channels (<_<) in Stilt Village from Donkey Kong Country 3 (GBA version obviously).
After opening "AGB-BDQE-USA.gsflib" in HexEdit, at what address are the hex values for Stilt Village's channels? Stilt Village is the first track, i.e. AGB-BDQE-USA-0000.minigsf
And, if anyone knows, does it follow a similar pattern to 2SF, i.e.:
Channel 1 = 0001
Channel 2 = 0002
Channel 3 = 0004
Channel 4 = 0008
Channel 5 = 0010
Channel 6 = 0020
and so on, until Channel 16 = FFFF?
So if I wanted to play Channels 3, 5, and 6, would I simply add 0004 + 0010 + 0020 and put the value at 0034?
- Decoding unknown audio from NBA 2K12 by Soul at 7:02 AM EDT on August 2, 2012
- Hello everyone. I was pointed to your IRC channel, but seeing that nobody was awake there, I decided to post my question here.
I've noticed you primarily occupy yourselves with older consoles, but any help, no matter how small, I would be grateful for.
So I'm looking to decode the audio files from NBA 2K12, the PC version. It's a yearly basketball franchise (if that wasn't obvious), that when first released on PC (2K9 iteration), used linear 8-bit PCM in a raw file with no obvious headers, just one song after the other, and the durations and offsets were probably hard-coded into the EXE, or they just weren't obvious to the people doing the research back then.
Here's their findings: http://forums.nba-live.com/viewtopic.php?f=21&t=68166
Since 2K10, the format has changed. The file in question, jukeboxmusic.bin, went from 400MB to about 20~50MB, and the audio quality in-game was obviously deteriorated, so they haven't just hidden the songs elsewhere. I'm guessing that from the nice 48000Hz Stereo PCM, they went to something like 22050Hz Mono.
However, even those settings, using 8-bit linear PCM in Audacity or Adobe Audtion for example, gives me a duration of a few minutes up to half an hour, which is much shorter than the expected 1h20m to 1h30m. So my guess is they've changed their encoding.
Based on the fact that the file is 23876 KB, and the expected duration of the audio, and the fact that I know for a fact the audio quality is pretty shitty, any guesses on what the encoding might be?
I'm guessing it's still something raw based on the AU file format, because of 3 clues:
1) 2-3 AUAUDIO strings in the game's EXE.
2) The use of raw PCM in 2K9.
3) No mention of an audio/sound technology license (like Miles, Fraunhofer, or anything of the sorts) in the copyright notices in the readme, manual or in-game.
Any further information you might need to help me, don't hesitate to ask.
- Hitman Sniper Challenge FSB5 Support by OrangeC at 12:50 PM EDT on August 2, 2012
- FSB5 as far as i now is not supported in fsbmpeg, So if its possible to support it?
http://www.sendspace.com/file/5ak3r4
Thanks
- What am I doing wrong? by TheUltimateKoopa at 11:17 AM EDT on August 4, 2012
- No, this isn't another complicated thing. Or at least it never used to be.
This is very simple. How do you change the order of GBS files in a playlist? I thought you just changed the number where it says:
"file.gbs::GBS,[x],Title,Length,,Fade
E.g:
Donkey Kong Country [Donkey Kong 2001] (GBC)(2000)(Rare)(Nintendo).gbs::GBS,4,Donkey Kong Country - DK's Treehouse,0:1:02,,0:0:10
Donkey Kong Country [Donkey Kong 2001] (GBC)(2000)(Rare)(Nintendo).gbs::GBS,3,Donkey Kong Country - DK Island Swing,1:46,,0:10
Donkey Kong Country [Donkey Kong 2001] (GBC)(2000)(Rare)(Nintendo).gbs::GBS,10,Donkey Kong Country - Aquatic Ambience,2:21,,0:10
Donkey Kong Country [Donkey Kong 2001] (GBC)(2000)(Rare)(Nintendo).gbs::GBS,15,Donkey Kong Country - Voices of the Temple,1:50,,0:10
Donkey Kong Country [Donkey Kong 2001] (GBC)(2000)(Rare)(Nintendo).gbs::GBS,0,Donkey Kong Country - Fanfare,0:09,,,
and so on....
But not only does the actual playlist remain in the same order, the actual songs are in a completely different order.
The "DK Island Swing" track now plays "Voices of the Temple". DK Island Swing should be the 4th track in the playlist, and Voices of the Temple should be the 16th.
- F-Zero X Expansion Kit music? by RukarioGyiyg996 at 2:20 AM EDT on August 7, 2012
- N64SoundListTool appears to list the expansion pack but how the hell do I get it to work with it? Do I have to convert the disk image to .z64 or..?
Because I'd really like the stereo versions of the music, especially the exclusive track "Japon".
- Super Dragon Ball Z (PS2) ADPCM files not playing correctly? by James at 1:29 AM EDT on August 8, 2012
- http://www.mediafire.com/?55cg1eumoji9xdt
Ripped using VGMtoolbox's ADPCM extractor. Every audio file plays in this fashion. Is there a specific method to getting these files to play correctly? It seems like it might be a pain in the ass to get legitimate rips from source of this game.
- Dragon Quest X music by crediar at 1:49 PM EDT on August 8, 2012
- nvm :P
Seems it is already been worked on
edited 7:16 PM EDT August 8, 2012
- Does anyone still have that "Super Smash Bros Brawl - Cutscenes and Bonus Audio" rip? by TheUltimateKoopa at 2:27 PM EDT on August 8, 2012
- Um, yeah, what the title says.
- MSX-AUDIO music? by RukarioGyiyg996 at 3:58 AM EDT on August 10, 2012
- This sounds stupid to ask, but are there any KSS rips aside from TNK3 that use that device, any good games or homebrew stuff?
It took me quite a long time to figure out that the device is analogous to a OPL chip.
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