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FSB5 MPEG type? by pepper at 6:14 PM EDT on August 11, 2012
FMOD now has an fsb5 format, nexuiz uses the mpeg type, I can't upload a file where I am, but steam has the app for free this weekend only. FSBext still doesn't seem to work with this kind, wondering if fsb_mpeg would do a better job with it.
Need a new mirror? by Tropicon at 4:53 PM EDT on August 12, 2012
I noticed that all the USF mirrors except for Zopahr's are down. Even oddigy. I run vgmapper.com and I'd be glad to host all the USF sets there. Interested?
vgmstream and combining mono (left/right) channels? by James at 7:05 PM EDT on August 13, 2012
After extracting some ADPCM files and running them through genh, the resulting files played perfectly in Winamp. I know vgmstream has the function to combine the two channels so they can play in stereo but adding _L and _R to the end of the filenames (ex. bgm1_L.genh) turned up with no result.

Is there some specific method to go about making them work? I've attempted this with a good amount of ADPCM files and none ever manage to output in stereo in Winamp.

EDIT: DURF. Just realized that loop samples have to be exactly the same in order for it to work. I never realized that it needed that exact detail.

edited 7:19 PM EDT August 13, 2012
Scott Pilgrim's .spk audio files? by James at 9:02 PM EDT on August 13, 2012
Sample file: http://www.mediafire.com/?ae135yb66bd1sks

No idea how to go about playing/accessing these. Hex editing doesn't give any clues (from what I can tell) but hopefully someone here has experience with these filetypes.
Mario Party 5's .pdt audio file. by Dark at 11:57 AM EDT on August 14, 2012
I'm attempting to rip the Mario Party 5 soundtrack, but all I got was 'MP5_Str.pdt' and 'MP5_SND.msm'. I can't open any in foobar2000 with the latest vgmstream.
New Super Mario Bros. Wii and RWAV-related findings by Benjamin at 11:45 AM EDT on August 16, 2012
I figured out how to rip RWAV's via a friend on YouTube. I basically used HxD to extract them and VGMStream to rip them.

My findings are:

Some of the fanfares in Power-Up Panels are actually sequenced, and use RWAV samples.

The red smoke clouds use two sound effects at once

The giant spike pillar's retracting sound is actually lower-pitched than the RWAV

As for the Starman map screen music, it's streamed, but it's an RWAV.

Sorry for this thread, but I don't want to bump my old NSMBWII sound effects thread.

edited 1:28 PM EDT August 16, 2012
TRACKER NOTICE by bxaimc at 3:12 AM EDT on August 17, 2012
So, I left a message to all of you in the "Member" class. It pretty much states that if your ratio is infinity, you account is scheduled for deletion on Sept. 17, 2012. If you don't want you account deleted, just reply to the message. Don't tell me here because I'll just ignore it. Also, I don't want people with a non-infinity ratio replying either. Just read the message carefully.

Also, if your account was deleted, it was most likely due to not visiting IRC and having me validate it for you. If that's the case, all you gotta do is reregister and visit us. That too much to ask? ;)
As far as I know, I haven't deleted anyone who isn't validating. I give an 8 week period for validation. Once you hit the 8th week, bye.

Anyway, carry on :P

edited 3:12 AM EDT August 17, 2012
FModEx FSB information? by RukarioGyiyg996 at 8:26 PM EDT on August 18, 2012
Would anyone happen to have some basic documentation of how a FSB is structured? I'm digging around in Deus Ex: Human Revolution's bigfile (the PC version) and I'm encountering some FSB's that refuse to play in vgmstream, would like to know what's going on and if it can be fixed with some basic hex editing.
Help with Sphinx (GC) MUSX? (sample included) by Vague Rant at 1:49 PM EDT on August 20, 2012
Here's a sample track from Sphinx and the Cursed Mummy for PAL GameCube:

http://www.bitupload.com/ybkvrfb2b7zv

vgmstream lists Sphinx MUSXs as supported (not sure what platform was used though), but I'm not able to play these at all.

The file was extracted from the giant (560MB in a 790MB game) Filelist.000 with no obvious compression via hex editor. The plaintext Filelist.txt says:

x:\sphinx\binary\_bin_gc\music\hce00000.sfx : Len 1588104 : Ver 0 : Hash 0x21e00000 : Loc 1647d000:000

Thanks for any assistance.
.DSPW mono files by Krude at 7:27 PM EDT on August 23, 2012
Greetings.

I unpacked some .dspw files from a Wii game (Sengoku BASARA) and the BGMs and cutscene audio play flawlessly in Winamp + vgmstream. There's some other .dspw files which i assume are voice clips that Winamp won't recognize or play.

Here are a couple of those files: http://www.mediafire.com/?gc8nz8pabzr7dhe

Maybe because they're mono files or they're encoded differently? What are the chances that vgmstream could play these someday or is there another player that can read these?

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