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- How can i make my own bd/hd files from wavs? by Delon at 1:07 PM EDT on September 30, 2012
- Someone call it: (Sony ADPCM)
It's definitely: (IECSsreV) (IECSdaeH) (IECSigaV) (IECSlpmS) (IECStesS0) (IECSgorP)
And this the ps2 soundbank format.
I want to create my own ps2 soundbank files.
I have the wavs. 16-bit stereo:
RIFF....WAVEfmt ........D...........dataT.
edited 1:08 PM EDT September 30, 2012
- Tagging Hybrid Heaven by IceMan at 2:33 AM EDT on October 2, 2012
- It's probably several years too late, but I began playing Hybrid Heaven again recently and thought I'd see if I could match the audio with the USF rip currently available. As I'm playing through (just made it to level 3), I've noticed there are a number of tracks missing from the set. For instance, you can enter a small storage room towards the beginning of level 1 and the music changes to something not found in the set.
Anyway, been documenting everything in a txt file, is there any particular way I should post up the information or should I just dump the contents of the txt file here when done?
- 'SEQ' directory in revo_kart.brsar by TheUltimateKoopa at 8:59 AM EDT on October 3, 2012
- Is there no way of ripping these files? I.e.:
SEQ\O\EARTH
SEQ\O\SELECT\CH
SEQ\O\RANKING\CH
SEQ\O\OPTION\CH
SEQ\O\SELECT?
Or have they already been ripped?
- SDAT to DLS converter by henke37 at 9:01 AM EDT on October 3, 2012
- I wrote a Nitro Composer SDAT to DLS soundbank converter.
Source code here. Precompiled version here.
It needs some math to convert the ADSR envelope units, I can't be bothered to sit down and do it. Feel free to do so for me if you care.
edited 10:56 AM EDT October 3, 2012
- Extracting WD files by Frozyn at 3:41 PM EDT on October 5, 2012
- Hello again guys.
I'm hoping to also extract the instrument samples out of Final Fantasy Crystal Chronicles, seeing as the music is sequenced.
Inside of the game directory, there is a sound directory filled with a Music folder, an SE folder, a Stream folder, ad a Wave folder.
In the music directory, there are about 85 different 'songs'. (thats a really large amount more compared the the official soundtrack, which only has 52. I hope some day we can get VGM stream or something to play this.)
The files in the music directory are really small, and knowing that the music is sequenced, I think its fair to assume that the 'wave' folder probably contains the samples in some shape or form.
Upon further inspection, there are two different types of files: ".wd" files, and ".wi" files. I think .wd files may be archives containing various samples, but i'm not completely sure. The .wi files, upon probing with a hex editor, appear to have references to various instrument files (eg. crumhorn1_c3.wv, crumhorn2_D3.wv etc), which I think just about confirms my suspicions. How would I go about extracting .wd files, should they be archives?
edited 12:52 PM EDT October 6, 2012
- Directory Problem by SmashFan127 at 9:13 PM EDT on October 5, 2012
- Hello.
I wanted to make a PSF for the game Wild Arms 2 and get the SEQ file, but whenever I follow a step in the tutorial, the files don't show up where they are supposed to be. Help, please!
- Pokemon Green Lavender's Town Theme by TheUltimateKoopa at 8:25 PM EDT on October 6, 2012
- So, long story short, people say that the original version was 'different'... but I've yet to actually hear any difference.
Infact, I even converted a GBS rip of what I assumed was the original version of Pocket Monsters Midori (there was also a 'Rev A' which I assumed was V1.1), into WAV, as well as Pokemon Blue, and both Lavender Town's theme are the same... so much so that inverting one of them in audacity and 'mixing' them into one track cancels everything out leaving complete silence.
Is there a game rip of the ORIGINAL version of 'Pokemon Green Version' that contains the ORIGINAL Lavender Town's Theme? I'd prefer a direct GBS rip, rather than any GBS>MP3/WAV conversions, so that there aren't any 'echoes' that the OSTs have or whatever, and so I can actually compare them accurately with the exact same settings I have for GEP.
- Whats a good game to upload music for via the tracker? by Franpa at 5:52 AM EDT on October 9, 2012
- It's just that I really haven't been abiding by that rule to maintain a certain upload/download ratio and don't want to ultimately get kicked out of the service so I would like to know what is something that I would most likely be able to contribute towards?
I do right now just noticed that I am considered a V.I.P but am unsure what that means, or if that excludes me from that rule or not. Regardless I would still like to help maintain some life in the tracker system.
I assume I am V.I.P purely because I was signed up prior to that Ratio rule becoming active?
Edit: Also how the hell do you join irc.foreverchat.net ? I've tried Webchat and Mibbit and neither lets me change the server? Do I really need to download a stand alone application like Pigeon?
edited 6:07 AM EDT October 9, 2012
- Editing a post converts tags to use < and > brackets and not [ and ] by Franpa at 8:07 AM EDT on October 9, 2012
- When editing a post that contains tags like [small] and [ /small] the forum software will convert the tags to use < and > brackets so it looks like <small> and </small>.
The forum software doesn't recognize the latter tag formatting so this doesn't make much sense.
edited 8:09 AM EDT October 9, 2012
- Extracting .STR & .STH Audio Pairs by (!!!!!) at 9:04 PM EDT on October 12, 2012
- I've found an incomplete of Pac-Man World 3 (PS2) & House of the Dead Overkill (Wii) which both use .STR & .STH pairs but no way to extract them from binaries. For anyone who has successfully extracted these or knows how to, how did you do it?
edited 10:18 PM EDT October 12, 2012
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