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JAudio Player by Yuuto at 9:47 AM EDT on October 14, 2012
As I wrote in another thread I'm currently writing a player for the BMS sequences used in Twilight Princess (I don't know if it works with the sequences of other games, too). My analysis of the sample & instrument banks is nearly finished so the program can play any sample a sequence needs, but I haven't figured out the envelope data yet, so the playback sound very unnatural when the release time is 0. Does anyone know how to inerpret these values?

Beside this there are some oher problems. I need a microsecond timer for use in C# that doesn't have too much CPU usage (the one I use takes 25% on each core!) and whose interval can be changed after the timer has started.
And the program crashes sometimes, but I'm sure this can be fixed easily.

It would be great if someone has knowledge in these things.

edited 11:17 AM EDT October 14, 2012
Winamp occasionally hates MGME plugin? by Franpa at 11:13 PM EDT on October 14, 2012
Sometimes (intermittent issue) Winamp will trigger a UAC prompt whenever it is opened and all my plugins will load except MGME.

This doesn't always happen though and a reboot seems to be the only way to fix it. I'm curious if anyone else experiences this problem or how to fix it?

When this problem doesn't happen there is no UAC prompt and all the plugins load fine...

Winamp is installed to C:\Winamp\ to avoid problems with plugins that store there settings within the Winamp folder.

edited 11:15 PM EDT October 14, 2012
Kaeru no Tame ni Kane wa Naru (GBS/GSF) - Tagged? by Lunar at 2:33 PM EDT on October 19, 2012
Anyone know if Kaeru no Tameni/For the Frog the Bell Tolls is tagged anywhere? If it is, I can't find it. It's one of my favourite gameboy soundtracks, and being that it's Nintendo/Kazumi Totaka, it just occurred to me how odd it is that there's no times/titles (GBS or GSF conversion.) I'd do it, but I'm entirely unfamiliar with the game itself. :I

Thanks.
Why is everything on josh.info so slow? by TheUltimateKoopa at 9:20 PM EDT on October 23, 2012
I'm trying to download stuff, and it's just REALLY slow. I checked my own download speed, and I should be getting about 1.1 or 1.2 MB/s

But the speed is just constantly dropping.... just now it said there were 8 minutes left, and that's just a 1,078 kilobyte file, and the speed was less than 2 kB/s. It's gone up to 4.8 kB/s just now, and slowly rising, but it's still some 0.3% of what it should be. Yes, it's so slow, that it's not even a single percent.
Lumines and .dat files by requeim at 3:45 PM EDT on October 26, 2012
Hello everyone, been lurking for a while but this is my first post.

I was wondering if anyone here have tried ripping any of the lumines soundtracks. More specifically, i am talking about the PC version, which corresponds to Lumines 2 on the PSP and Lumines Live on XBLA. No matter which of these versions i rip, i always end up with the same .dat files that i can't get to play or convert at all. I am new to vgm ripping though, so i have no doubts that some of the pros here would know what to do in this situation
Has anyone been able to extract the music from DWEEP? by Franpa at 10:26 AM EDT on October 27, 2012
Has anyone been able to extract the music from DWEEP/DWEEP Gold Edition? (Dexterity Software made the game)

I really like that games music but can't find it anywhere :(

edited 10:26 AM EDT October 27, 2012
Ratchet & Clank: Tools of Destruction XVAG MPEG-3 Problem by (!!!!!) at 11:49 AM EDT on October 27, 2012
I cut out XVAGs which are the audio of the in-game rendered cutscenes. They seem to play fine for the most part, but cuts abruptly instead of playing completely.

I included the following:
-2 cut XVAGs that contain cutscene audio
-The source .DAT file it was cut from

https://rapidshare.com/files/733250774/R%26CTODfiles.zip
EALayer3 in NFS: Most Wanted (PS3, 2012) by Alpha23 at 6:30 PM EDT on October 28, 2012
Hi there!
Some of these *.sps files aren't convertible with EALayer3.exe. Is this a new version/variant? Here are some samples: http://www.gamefront.com/files/22553676/NFSMW_EALayer3.7z
If anyone could take a look, I'd be very happy! =)
IdWav's (Mozart!) by pepper at 10:07 PM EDT on October 28, 2012
Considering no one at xentax figured it out when rage came out, and it looks like the same format in d3 BFG edition, I might at well ask for help here.

Header is mzrt, which has led me to nickname it mozart format.

here's what I know, probably some kind of adpcm, due to around 3:1 compression size compared to the original doom 3 raw wav's data
pfire_01.wav is 74kb versus pfire_01.idwav is 23kb.
also I know this may seem silly to want to decode, but what i really want to take a crack at are the rage sound files, which are pretty much the same, except the headers are in one file and the audio data in another huge streamed file. Headers in that were also mozart style.

http://www.mediafire.com/?pplut7d7ddbmdfs
MGR: Revengeance .wem files by (!!!!!) at 6:24 PM EDT on October 30, 2012
Tried using ww2ogg then revorb with no avail. Here's a sample.

https://rapidshare.com/files/4159324869/112199486.wem

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