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- Starfox Adventures by roxas210 at 7:00 AM EDT on October 31, 2012
- Mario Galaxy AST files by Elven Spellmaker at 2:12 PM EST on November 9, 2012
- In Informer on first sight these files look 44.1kHz and not 32kHz.
The information to the right of the 16kHz mark looks nearly identical (not always though) on most songs as the previous information (10-16kHz), is this some method of mixing the changes of those frequencies onto one channel into a mono stream?
EDIT: Or is it part of the way Nintendo makes things pseudo-5.1?
Or are there other things going on here..?
edited 2:59 PM EST November 9, 2012
- External TOC CPK unpacking/repacking by CrashmanX at 10:47 PM EST on November 16, 2012
- I'm trying to get some music out of the game Gundam G Generation Crossworld but the main CPK file seems to have an external TOC. There doesn't appear to be any sort of internal TOC for the DATAUMD.CPK and there's also a file called "FILELIST.BIN" with it. However the FILELIST has a header of LBTF instead of TOC, which is odd to me. Every program I've tried (From QuickBMS and UTF_tab to random CPK tools and others) tells me that there's no TOC or it's unable to find it. Any assistance would be most appreciated.
EDIT: Also the DATAUMD.CPK contains a line reading "(c)CRIITOC which has the UTF Header but then this "CpkItocInfo FilesL FilesH DataL DataH" with another UTF header. Er... it appears to contain multiple of these sets.
edited 10:49 PM EST November 16, 2012
edited 10:50 PM EST November 16, 2012
- Sonic & All-Stars Racing Transformed by TheUltimateKoopa at 5:57 PM EST on November 19, 2012
- Someone on another forum asked this:
"Heyo folks. Need some help here.
So, I got the PCK that contains the music of this game. Once you extract it, you get WAV files, but upon inspection in a hex editor, it has an RIFX header. I did some looking around, and, apparently, you need ww2ogg to fix the header, and revorb to convert it, if wanted.
However, ww2ogg doesn't seem to like the WAV's created. I've been looking for a bit to get the game's music into working form. Anyone willing to help?"
I assumed the most likely people to at least have a clue, would be here.
- xxx.joshw.info Music Archive thread of awesome by Knurek at 3:43 PM EST on November 20, 2012
- Here is the current status of all Music Archives.
Computers:
PC Streamed Music Archive Status: Went live on 2013.03.29.
Amiga Music Archive Status: On hiatus for the time being
FM Towns Music Archive Status: Mostly Redbook Audio, I think everything that has been dumped has been ripped.
Hoot Music Archive Status: Updated last week to bring the arcade roms up to current M1 standards, removed console/portable games. Still have loads of PC, japanese and arcade games to add.
S98 Music Archive Status: No new rips in last few years
MSX Music Archive Status: Might see some new MSX rips in the future
Consoles
NES Music Archive Status: Updated on 2012.11.06 with YYYY-MM-DD release date scheme.
SNES Music Archive Status: Up to date with SNESMusic.org, has quite a number of additional sets (untagged sets from SNESMusic.org wiki, SNSF rips, MP3 recordings of games undumpable to SPC)
Nintendo64 Music Archive Status: Went live on 2012.11.20.
GameCube Music Archive Status: Went live on 2012.11.18.
Nintendo Wii Music Archive Status: Went live on 2013.02.14.
Nintendo Wii U Music Archive Status: Went live on 20163.01.13.
Master System Music Archive Status: See MSX entry.
Genesis/SegaCD Music Archive Status: Status: Updated on 2012.11.10 with dissident93 composer fixes.
Saturn Music Archive Status: 150+ GB of Saturn disc images to rip, expect big update soon
Dreamcast Music Archive Status: Updated on 2012.11.05.
PC Engine Music Archive Status: Updated on 2012.11.20
Neo Geo CD Music Archive Status: Complete, unless a new prototype surfaces
PlayStation Music Archive Status: In the process of massive reorganization. Details TBA
PlayStation 2 Music Archive Status: Went live on 2012.12.08.
PlayStation 3 Music Archive Status: Went live on 2013.03.11.
XBox Music Archive Status: Went live on 2012.11.30.
XBox360 Music Archive Status: Went live on 2013.02.24.
3DO Music Archive Status: Went live on 2012.12.16.
Portables:
Game Boy Music Archive Status: On hiatus. See portable music history thread.
Game Boy Advance Music Archive Status: See above.
Nintendo DS Music Archive Status: See above.
Nintendo 3DS Music Archive Status: See above.
Game Gear Music Archive Status: See above.
WonderSwan Music Archive Status: See above.
PSP Music Archive Status: Went live on 2012.12.23.
PSVita Music Archive Status: Went live on 2016.xx.xx.
Let me know if you have any questions.
edited 4:24 AM EDT April 15, 2013
edited 3:20 AM EST January 14, 2017
- Glover 64 Sequenced by froggestspirit at 11:18 AM EST on November 23, 2012
- I know it's possible, as the game uses sequenced music, but I was wondering if anyone had information on the music in Glover for N64? (Because I want to rip/convert it to MIDI)
There is a program to rip instruments, and Glover is supported. Similarly, a program exists to rip MIDI's from some N64 games, but Glover is not one of them. I could probably figure something out if I knew where the music was in RAM or ROM. any ideas?
- Metroid Prime 3 InGameAudio.pak by Friendly Blob at 2:48 AM EST on November 25, 2012
- I was poking around for the few jingles and other tracks not found in Metroid Prime 3 main audio directory. Apart from a few bits stuck in THPs, I have to assume that the missings are in InGameAudio.pak.
Extracted, I get CAUD and CSMP files, as well as one ATBL and a few DGRP. ATBL is system-related, and DGRP probably is as well. The names are just 0_ and 1_ followed by lots of hexadecimal.
Does anyone happen to know anything about CSMP and CAUD? Is one or both sound effects instead of stream? The CAUD files have text in them like samus_land_metal_heavy that appear to describe sound effects, but seem awfully small to be any kind of audio. Then again, I know next to nothing about SFX. The CSMP files don't give me any indication what they're for.
Not much hope of ever getting usable audio out of them, but I'd like to know more.
edited 2:55 AM EST November 25, 2012
edited 2:55 AM EST November 25, 2012
- VGMTrans by dj4uk6cjm at 12:34 AM EST on November 28, 2012
- http://www.mediafire.com/?nzniwmyngg1
Someone really needs to update this software to support more video game music format files.
- Twilight Princess sounds by Avatarus at 8:14 AM EST on November 29, 2012
- Greetings. I'm making a Zelda game and need to get sound effects from Twilight Princess. I have used baad and wsyster tools, and it extracted them. There are no readable names and they all look like simple sounds. In game they are played in groups with different pitch, reverb etc. I'm still trying to sort them with a special tool, but this becomes harder and harder. You can watch the progress here.
I have looked in Z2Sound.baa.bstn with hex editor and there are some file system. Perhaps, this is the name of sound effects (groups of simple sounds).

Game files should have info about sound effects and sounds of which they consist. I'm hoping to link that file system to the extracted sounds. Any ideas?
- [PS3] Music Request by iloveyou at 7:16 AM EST on December 1, 2012
- [[ Dai-2-Ji Super Robot Taisen OG ]]
Is it possible? Please help me~ :)
Dai-2-Ji Super Robot Taisen OG
(0.0) (-.-)
edited 7:22 AM EST December 1, 2012
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