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- by Bonboon228 at 11:03 PM EDT on July 7, 2019
- Those games, I think, are sequenced, and are thusly unrippable.
- by Danick8989 at 3:16 AM EDT on July 13, 2019
- Is there a rip of 3DS's system apps music? Like the menu music, friends list, notifications music? I searched inside the friends list app using godmode9 but i only found a .bcsar file. I bet it's sequenced music but I can't find anything about sequenced music on 3DS on google nor how to play it
- by MoldyPond at 12:27 PM EDT on July 20, 2019
- Has anyone ever attempted ripping Mutant Mudds at all? I know it's already been ported and ripped on every other system but the original 3DS version remains to be seen.
- by ChillyBilly at 12:37 PM EDT on July 20, 2019
- @MoldyPond: 3DS Mutant Mudds is sequenced, as is the Switch port. The non-Nintendo versions are streamed, though.
- by MoldyPond at 3:32 PM EDT on July 20, 2019
- Kinda figured as much. Thanks! :)
- by MDHEXT at 1:49 AM EDT on August 3, 2019
- The 2011 eshop music is sequenced,the friends list theme is sequenced, the internet settings theme is sequenced. The main menu music is sequenced, unless you have a theme. Nintendo video's music is most probably sequenced. I know because I've ripped all of these except Nintendo video. The rips are simply midi conversions and aren't very accurate because of the tools at my disposal. Good luck guys.
- by MDHEXT at 1:49 AM EDT on August 3, 2019
- The 2011 eshop music is sequenced,the friends list theme is sequenced, the internet settings theme is sequenced. The main menu music is sequenced, unless you have a theme. Nintendo video's music is most probably sequenced. I know because I've ripped all of these except Nintendo video. The rips are simply midi conversions and aren't very accurate because of the tools at my disposal. Good luck guys.
- BCSAR seq format to midi plus soundfont conversion tools 95% accuracy by MDHEXT at 5:43 PM EDT on August 18, 2019
- These tools have 95% accuracy and can find 50% of all sequences in a BCSAR file. It will find all soundbanks in a BCSAR file. You need to edit the samples in the soundfont exported to loop.
https://github.com/MDHEXT/bcsar2midi
- A Pokémon request by threeblacknoises at 5:36 AM EST on January 1, 2020
- Hay all.
I'm just hopping on here to make two Pokémon requests.
First, does anyone happen to have the audio file for the opening movie to ultra sun/moon?
It's the only thing not in the rip, and Pokémon Co doesn't seem to want to release the USUM music; unless they somehow find a way to include it with the sword and shield OST later on.
Also the banner sounds for X, Y and Ultra Sun?
I have X, but would like the actual file instead of a line-in rip as well as the Y and Ultra Sun banners so I can complete the OSTs I obtained legally from Itunes.
And this second request might fit better in the VGM stream topic, but I'm putting it here just in case their's a solution that doesn't involve writing VGM stream support.
I have the files for Pokémon XD Gale of Darkness, and have had them for quite some time, as I made an OST quite a while back, but now need to make it at higher quality.
The problem I'm running into, is that VGM stream won't play any of the files at all.
Back when I made my OST, I used the in_cube plugin, but that doesn't exist anymore, as VGM stream has replaced it; in all but this one game; as far as I can tell.
Each file has a dsp header as well as a file with the same name, but a 001 extension.
In-cube ran each dsp file by linking into the 001 file; as far as I can tell, but that doesn't seem to work using VGM stream.
Also; and this just occurred to me; the rip is missing the audio from the movies, though I'm not sure how anyone would go about ripping that.
I have audio files from a DVD recording I made of the movies from my 2003 game cube, so if they can't be ripped, it's no big deal.
Well that's it.
Have a good new year!
- Bcwav to riff wave with looping samples converter by MDHEXT at 5:50 PM EST on January 22, 2020
- as specified in the subject, i need a way to convert bcwav to wav whilst preserving the looping point in the resulting wav file.
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